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Subject: Wargame fillers? rss

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Mark Johnson
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What are some good filler games that are still wargame-ish? I figured there would already be a geeklist of this, but I haven't found one. Here's what I'm after:

Multiplayer capable (but 2-player is ok, too)
Plays in 45 minutes or less
Easy to teach & play (bonus if it's easy to setup & pack up, too)
Some sort of war/combat subject

I don't need any suggestions for Coloretto or For Sale (not wargame-ish). I already know all about those kind of fillers. I love them, but not for this list. Nor do I need people saying Washington's War or FAB:Bulge can be played that quickly by players who know the rules. I don't completely agree, but I understand that point of view. It's not what I'm after, though.

What I think might work are games like

Atlantic Storm
Pacific Typhoon
Ace of Aces
Manoever (maybe)
uh...


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Luka Kovač Plavi
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W1815
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Mark Johnson
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Avtomatik wrote:


Of course! Thanks, I even have that one.

Keep 'em coming.
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Judd Vance
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Every Man a (K-State) Wildcat!
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Tank on Tank

I can't vouch for the new editions.
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Keiron
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The Battle for Hill 218?
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"She comes out of the Sun in a silk dress runnin' like a watercolor in the rain."
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Pocket Battles: Macedonians vs. Persians
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Tom Swider
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Neuroshima Hex!
Many abstract games such as Epaminondas and Lines of Action, even Backgammon.
Maybe a little longer, I have found Escape from Colditz to be a crowd pleaser.
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J.L. Robert
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Lost Worlds
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Mark Johnson
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Thanks again. Perhaps I should've added that I'm specifically thinking of the upcoming GMT Warehouse Weekend event in Hanford, California later this month. I do a ton of eurogaming, so that's why I know all about those kind of good fillers. I'm doing quite a bit more wargaming these days (much of it solo), and want to avoid falling into the easy routine of just playing more euros at the GMT weekend. I understand a lot of euros get played, and that wouldn't be a problem in any way...I just want to take this opportunity to get in some wargaming.

At the same time, I know my mental limits! I don't imagine I can play back-to-back-to-back serious wargames without needing some kind of a break. That's why I'm looking for wargame fillers. Something to fill in between No Retreat and Fading Glory and Liberty Or Death that will work as a pickup game, or when we're tired.
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Bob Titran
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Up Front, Down in Flames, Dixie
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Aaron Yoder
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2 de Mayo is great for 2 if you can find it.
Quartermaster General is great for 2. Or 3. Or 4. Or 5. Or 6. Definitely fits within about a 45 minute time frame, unless you're teaching. Probably the only game I know of that lasts longer with fewer players.
1775: Rebellion for 4. I think it could be less than an hour.
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Niko
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Ogre Pocket Edition
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Paul Spak
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MarkEJohnson wrote:

Multiplayer capable (but 2-player is ok, too)
Plays in 45 minutes or less
Easy to teach & play (bonus if it's easy to setup & pack up, too)
Some sort of war/combat subject


Battle Cry: 150th Civil War Anniversary Edition



seems to fit your requirements.
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Mike Szarka
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Lightning: Midway – June 4th to June 6th, 1942 and other games in this series (2P)

13 Days: The Cuban Missile Crisis which will be available soon (2P)

The First World War might take a bit longer but not too much (2-4P)

Popular Front might take more like 90 minutes (2, 4 or 6P)

Quebec 1759 or War of 1812 (2P)

And as mentioned 1775: Rebellion, 1812: The Invasion of Canada, and Quartermaster General are good choices
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John Dent
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The Grizzled is good and fits all your requirements.

The Command and Colors series can be quick to play.

Always enjoyed Naval War too
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Andrew N
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303 and 111 are both really good.
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Timothy Young
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Battle Line is great fun, 15 minutes or so, quick fire set collection action with a military theme.

We usually use it as a game night opener.
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Mark Johnson
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wernervoss wrote:
303 and 111 are both really good.


Yes, good, I was thinking of these, too. I have them both, plus 7: The Defense of Lwów.
 
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Alan Richbourg
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Rome: Imperium, Circus Maximus, Hannibal vs Rome has a very quick "Hannibal vs. Rome" part of it.
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Travis Hill
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mcszarka wrote:


13 Days: The Cuban Missile Crisis which will be available soon (2P)


Agreed!
 
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Caleb
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mcszarka wrote:
Lightning: Midway – June 4th to June 6th, 1942 and other games in this series (2P)

13 Days: The Cuban Missile Crisis which will be available soon (2P)

The First World War might take a bit longer but not too much (2-4P)

Popular Front might take more like 90 minutes (2, 4 or 6P)

Quebec 1759 or War of 1812 (2P)

And as mentioned 1775: Rebellion, 1812: The Invasion of Canada, and Quartermaster General are good choices


Quebec 1759 is great - War of 1812 much less so. Q1759 meets your criteria exactly.
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Michael Drog
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+1 Quartermaster General
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Caleb
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baker996 wrote:


The Command and Colors series can be quick to play.



I love C&C but it's not playable within 45 minutes if you also include setup & teardown time. At least, not Ancients.

Some of the old metagaming microgames are pretty quick-playing. But they're hard to find now.

Hellas is a pseudo-euro-wargame and plays within 45 minutes.
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"She comes out of the Sun in a silk dress runnin' like a watercolor in the rain."
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    Pocket Battles games are $14.99 apiece MSRP, $9.99 at the discount houses. They do exactly what you're asking for. Solid little two-player games, and you can mix and match. Purchase Celts vs Romans and Macedonians vs Persians and you can run Roman big weapons agains Persian elephants. More fun than a barrel of monkeys and super easy to learn.

    It's only $10 to have one of these in your back pocket, and the game will actually fit there. I keep one in my glove box just in case. Even if you pick one of the other games people have suggested (and there are some good ones) you should grab one of these on the same order because it's such a good value for the price.

             S.

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G. H.
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I've listed a bunch of introductory wargames here, many which play in 1 hour or under:

https://www.boardgamegeek.com/tag/quick-play/user/m0rtaar
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