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Subject: A couple of things about game design rss

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Greg
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Accountability

Written another one. Kinda put it in the philosophy of design section because it didn't fit anywhere else - but I think I'd have to expand upon the notion of priorities more for it to be a really good fit there.
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Greg
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The unhelpful hand of fate: Choose the worst outcome

Flipping a common rule on its head to consider whether it'd be a disaster. It feels like it would, but I'm not sure I've ever even seen it attempted.
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Greg
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Choice Timeframes

Something new for the meaningful choice section, which I think's an important set of ideas
(Not mine, mostly stolen from Sid Miere)
 
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