Recommend
7 
 Thumb up
 Hide
1 Posts

Dueling Nobles» Forums » Sessions

Subject: Sample Duel rss

Your Tags: Add tags
Popular Tags: [View All]
Here's an example of a Duel from part of a game of Dueling Nobles - it should help give players a sense of how combat resolution works.



Player 1's Courtyard has three nobles with strength as follows:

Knave: (one wound, plus weapon giving permanent boost of +2)
Strength: Base 11 + Weapon 2 = 13

Queen: (no wounds, two other nobles giving Chivalry boost of 2 x +3 = +6)
Strength: Base 12 + Chivalry 6 = 18

King: (two wounds, plus weapon giving permanent boost of +3)
Strength: Base 13 + Weapon 3 = 16

In hand:
Three Cunning cards, plus three Gold.

Player 2, on the other hand, only has one remaining noble, a King which already has two wounds.

After the Command Phase, Income Phase, and Supply Phase, Player 1 decides to initiate a Duel, using his Queen (Attacker) to challenge Player 2's King (Defender). One more wound, and the King will be eliminated, and Player 2 will have an empty courtyard and lose the game! Here's how the combat resolution unfolds.



1. Initial Noble strength

Player 1 moves his Queen forward to challenge Player 2's King in combat.

Player 1's Queen: (two other nobles giving Chivalry boost of 2 x +3 = +6)
Strength: Base 12 + Chivalry 6 = 18
(Note: Queen gets Chivalry bonus of +3 for each other noble)

Player 2's King: (weapon giving permanent boost of +2)
Strength: Base 13 + Weapon 2 = 15

2. Modified Noble strength

Both players roll their dice. Player 1 rolls a six, and Player 2 rolls a seven (the King may roll two dice, using its Leadership ability).

Player 1's Queen
Modified strength: Initial strength 18 + dice roll 6 = 24

Player 2's King
Modified strength = Initial strength 15 + dice roll 7 = 22
(Note: King gets Leadership bonus of second dice)

3. Final Noble strength

Both players announce their modified noble strength, and may now play a Cunning card, first the Attacker, and then the Defender. Player 1 plays a 10 of clubs, which has an Adrenaline of 2 (due to being the same suit as the noble), and so boosts the Queen's strength by 12.

Player 1's Queen:
Final strength = Modified strength 24 + Cunning 10 + Adrenaline 2 (same suit) = 36

Since Player 2's King has a modified strength of 22, even a 10 with Adrenaline will only bring his final strength to 34, which will lose to the Queen's 36. But Player 2 has an answer in the Cunning card he plays... a winning Ace

Player 2's King
Final strength = Modified strength 22 + Critical Hit = Win!

The Critical Hit wins automatically, and Player 2 lives to play another turn!
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls