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Subject: Ogre 6 rulebook? rss

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Paul Paella
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East Aurora
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I see that Ogre 6e is now released (CSI has it in stock). I have the recent Ogre Kickstarter edition. Questions:

(1) Is the 6e rulebook newer than the rulebook I have from my Ogre Kickstarter edition (ODE?)?

(2) Is the 6e rulebook available for download anywhere?

(3) If not, can it be ordered separately?

Thank you.
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Desert Scribe
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(1) Yes.

(2) Yes, available here.

(3) Don't know.
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Hunter Shelburne
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(3) No.
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Keith Carter
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I am not sure what you will gain from the more recent Ogre 6e rulebook over referring to the Designer Edition rulebook. Ogre 6e doesn't have rules for terrain, overrun combat, trains, lasers, or cruise missiles. 6e only has the armor units from the original game: Heavy Tank, Missile Tank, GEV, and Howitzer.
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Barry Harvey
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Bounder wrote:
I am not sure what you will gain from the more recent Ogre 6e rulebook over referring to the Designer Edition rulebook. Ogre 6e doesn't have rules for terrain, overrun combat, trains, lasers, or cruise missiles. 6e only has the armor units from the original game: Heavy Tank, Missile Tank, GEV, and Howitzer.

They really should rename everything:

Advanced Ogre - the full system used (effectively the GEV ruleset)

Basic Ogre - a subset of the full system used for a limited scenario (the Ogre rules)
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Jim Stearns
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caracfergus wrote:
Bounder wrote:
I am not sure what you will gain from the more recent Ogre 6e rulebook over referring to the Designer Edition rulebook. Ogre 6e doesn't have rules for terrain, overrun combat, trains, lasers, or cruise missiles. 6e only has the armor units from the original game: Heavy Tank, Missile Tank, GEV, and Howitzer.

They really should rename everything:

Advanced Ogre - the full system used (effectively the GEV ruleset)

Basic Ogre - a subset of the full system used for a limited scenario (the Ogre rules)


The full system is ODE (big box), which was released as the Kickstarter and had a retail version (containing no stretch goal counter sheets). O6E (small box) is a retail version intended to attract new players, existing players that missed the Kickstarter, or those long term players that have everything OGRE/GEV related as found in the ogreverse, and will pick this up simply because it fits the existing game set. Periodically expansions will be released, such as Reinforcements due (maybe) in early 2017.

As you wrote above, ODE is the full game system. O6E contains just 12 pages of rules dealing with just the Ogre ruleset. The game components are interchangeable with ODE and vice-versa should owners of both decide to combine the two boxes... The playing pieces (2D and 3D) have alternate color schemes which unless I'm badly mistaken allow existing users additional options as far as free form scenarios are concerned. The beauty of a smaller O6E box by-the-way is the it does make transporting O6E easier than the bigger ODE box.

One of the current "hot beds" of Ogre related goodness can be found on FaceBook < https://www.facebook.com/groups/114841403769/ > it is a Public Group and contains discussion on OGRE GEV Battlesuit Shockwave Battlefields... Current topics include Command Post Beta (Card based like Objective 218) by Winter Maren, GEV Aces and Fan Made Ogres by Tim Kauffman.

My thoughts, if I've errored in any thing Hunter will no doubt let us know (a good thing actually) in a reply!

- Jim (not affiliated with SJG)
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Darin Sunley
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I'd have to do a detailed review to know for sure, but the differences should be absolutely minimal. O6e is intended to be pretty much exactly the same subset of ODE that the Quick Start rules were. Orange map, four basic armor units, standard infantry, and the MkIII and MkV Ogres. O6e also includes mobile CPs, that may not have been in the Quick Start rules*, and the "GEV Escort" scenario, which is new material.

EDIT: *Confirmed. Quick Start rules do not have mobile CPs. O6e does.
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wolf90 (Drew)
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Here is a link to an article that should help clarify things: https://medium.com/@SJGames/comparing-the-contents-of-ogre-s...

ODE is everything. Units, terrain rules, spillover fire, overruns, etc. There is no rule in Ogre Sixth Ed or Reinforcements that's not in ODE.

Ogre Sixth Ed is the original game Ogre with all the fancy ODE-style counters and map.

Reinforcements makes Sixth Ed into Ogre-plus. It is NOT GEV. It adds many of the non-Ogre units, and Town terrain to Sixth Ed, but is still much closer to Ogre than GEV.

D.
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wolf90 (Drew)
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Ghorro wrote:
Questions:

(1) Is the 6e rulebook newer than the rulebook I have from my Ogre Kickstarter edition (ODE?)?


It is "newer" in the sense that it was published years later, but there are no "new" rules in O6e. The O6e rulebook is truly a subset of the ODE rulebook.

D.
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Darin Sunley
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wolf90 wrote:
Ghorro wrote:
Questions:

(1) Is the 6e rulebook newer than the rulebook I have from my Ogre Kickstarter edition (ODE?)?


It is "newer" in the sense that it was published years later, but there are no "new" rules in O6e. The O6e rulebook is truly a subset of the ODE rulebook.

D.
Except for the "GEV Escort" scenario, which is new material. And can be found here: http://www.sjgames.com/ogre/scenarios/gev-escort.html

The current online version of "GEV Escort" differs slightly from the version in the O6e rulebook in that it gives the defenders 6 additional squads of infantry that must also be deployed in the northern area of the map. The scenarios are otherwise identical.
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