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Robert Nolan
United States
Fort Scott
Kansas
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Set in the near future, the Black Site maximum security prison, named New Alcatraz, has recently been the scrutiny of public opinion and the focus of politicians everywhere. New Alcatraz, dubbed a black site, for its development and construction in secrecy, was designed to house various levels of prisoners, from minimum security to maximum security inmates. Funded in secret by private organizations and political groups, it was the government’s idea to create a new facility that was cheaper to operate, cheaper to house inmates, and cheaper on taxpayers. With new technology, fewer guards and wardens are needed to keep the population in check and satisfied. The design was approved to meet new levels of human rights and to build a high public opinion for future prisons. As the site was being built, supervision of New Alcatraz was given to Warden Ruiz who has a reputation for supervising and cleaning up other facilities in his long and storied career. His experience and knowledge was just the thing needed to operate a newer, more modern, inmate facility. Now, just after a year of operation, Warden Ruiz is planning to retire in just six short months. It is up to you and the other lieutenant wardens to keep New Alcatraz running smoothly, keep public opinion high, and inmate security levels low. Will you be the warden of New Alcatraz in six months time? (or cooperative game and say, “Cooperate with other lieutenant wardens to see who will be the next Warden of New Alcatraz!”

Black Site: New Alcatraz is a worker placement game where each player takes on the role of a lieutenant warden with the responsibility of managing a secure facility through choice placement of various guards and gaining resources determined by the placement of those guards. Be careful though, for each guard you place, inmates will move from one location to the next, causing overcrowding and riots. Furthermore, as a lieutenant warden, only you are allowed into highly secure areas on the game board. Recruit your guards, choose your actions, raise public opinion, and keep your security levels low!

Please find a link to the working rulebook as well as a beginning image of the prison.

https://docs.google.com/document/d/1gXLNLPCeN_Qf2ZhL8fElEJiE...

I have several problems I'm trying to solve, but I'm sort of stuck at this point and not sure where I need to continue in order to make progress.

Each location on the board is a spot for your ltnt. warden or your guards. Each spot will garner you resources, like clout, but every time you place a worker, you must move prisoners from one location to the next. When doing so, you have to watch overcrowding and make sure high security inmates don't share the same location. If you do, you might cause a riot or overcrowd that area of the prison.



Edit: I have uploaded a newer image below.
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Robert Nolan
United States
Fort Scott
Kansas
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So I'm uploading a module to Tabletop Simulator but have come across a problem- The rooms and locations aren't delineated enough. What I mean is that the dark lines, especially on the board of director card spots above, can't be seen well.

In addition, the lines for the security meter and public opinion meter don't show very well.

It's not a pretty board, and it's not meant to be pretty, but I need to update it can be seen on Tabletop Simulator, at a minimum.

I'd love to make the board more clear and organized, but I'm not a layout and design person.
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Riccardo Previdi
Italy
Goito
Mantova
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Subscribed!
I'm a sucker for WP, and this looks very interesting.
 
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Robert Nolan
United States
Fort Scott
Kansas
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Thank you! I wish I was able to do graphic design better. My main goal is to make the choice of placement a possible risk. Do I put my worker here with a risk of causing a crowding issue, or do I place here to get the contraband from the high-security inmates without causing a riot.

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Robert Nolan
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Kansas
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My next goal is to figure out how to implement event cards in the game. Since every placement has 'movement' on the board that could cause something bad to happen, it might be overkill including event cards.

However, I think having a way to pull in and send off the inmates is in order.

At the end of the round, the first player draws an event card. Events happen before the players begin their round. I could reduce the seriousness of the cards and have players draw at the end of each turn, but I think that's overkill and will be annoying to have it happen after every player's turn.

Event ideas:
- inmates escape- increase the security meter
- inmate transfer (in and out)
- riot, fight, etc- Change two inmates to "red", increase the security meter
- high profile inmate- bring a high-security prisoner into the game
- Politician visit- Increase / decrease the public opinion meter

What other ideas might we have for events?
 
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Robert Nolan
United States
Fort Scott
Kansas
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In the current iteration of the rules, the players, as lieutenant wardens, collect and use reputation. Reputation can be spent to increase actions- like rehabilitate an additional prisoner or protect from overcrowding.

I am thinking that collecting reputation just to exchange it for small benefits only makes the game needlessly complicated.

I'm still in the early stages and definitely not ready to playtest. However, I'm eager to reach that stage and at least play through a couple of rounds.
 
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Dave Lartigue
United States
Springfield
Massachusetts
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Do inmates ever get out of your prison because they've finished serving their time? So far it seems like they can only escape or be transferred (presumably to a different prison).

The stated goal of the prison is to reduce costs, meet human rights standards, and so forth. Having the players collect "reputation" assumes these things as a given. Why not challenge the players to meet these goals?
 
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Robert Nolan
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Legomancer wrote:
Do inmates ever get out of your prison because they've finished serving their time? So far it seems like they can only escape or be transferred (presumably to a different prison).

The stated goal of the prison is to reduce costs, meet human rights standards, and so forth. Having the players collect "reputation" assumes these things as a given. Why not challenge the players to meet these goals?


Yes. As I work out the rules the inmates will be rehabilitated. For example, if a player puts a worker in the counseling center, they can reduce the threat rating of an inmate. If they reduce beyond white, the lowest threat rating, the inmate can be "released".

Having a spot for releasing inmates due to time served or good behavior might be a good thing to incorporate. Good call, Legomancer. I like the idea and I'm glad you noticed a weak spot in the concept.
 
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Robert Nolan
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I am working on a Tabletop Simulator module of the game. Would anyone be interested in trying it there? I will also make a mod in Tabletopia to try out.

Thoughts?
 
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Robert Nolan
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I've uploaded a cleaner image to look at.

 
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Robert Nolan
United States
Fort Scott
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As I'm thinking about the design, I'm coming up with card ideas to draw at the end of a completed round.

Here is a link to the cards I currently have.
https://docs.google.com/spreadsheets/d/1vZ4DFbeMlm1ZO29hjC__...


What do you think and what might you suggest to add?
 
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