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Master of Orion: The Board Game» Forums » General

Subject: Is this game very confrontational? rss

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Board Together
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Especially at lower player counts? We don't generally enjoy take that, back and forth combat based games would we will still enjoy this?
 
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David Debien
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It can be, but its very quick and not too punishing for the attacked player.
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casualgod wrote:
It can be, but its very quick and not too punishing for the attacked player.


We really don't like when things like this set us back or ruin our turns. Are there other ways to score/win
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David Debien
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BoardTogether wrote:
casualgod wrote:
It can be, but its very quick and not too punishing for the attacked player.


We really don't like when things like this set us back or ruin our turns. Are there other ways to score/win


It removes a central tension of the game to be honest.
 
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Paulo Renato
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I run through Rahdo's Runthroughs and make right what once went wrong (via annotations)
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BoardTogether wrote:
casualgod wrote:
It can be, but its very quick and not too punishing for the attacked player.


We really don't like when things like this set us back or ruin our turns. Are there other ways to score/win


it doesn't set anyone back or ruins turns... doing the attack action the attacker gets 2 points and the attacked loses 1 loyalty (it's the same as 1 victory point that you can get back later with one of the actions you can do).

There are some other cards that have an effect when they are built that have an attack and those can have some nastier effects than when a player chooses the attack action but I think they are just a few
 
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Dekan Wheeler
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Muse23PT wrote:
BoardTogether wrote:
casualgod wrote:
It can be, but its very quick and not too punishing for the attacked player.


We really don't like when things like this set us back or ruin our turns. Are there other ways to score/win


it doesn't set anyone back or ruins turns... doing the attack action the attacker gets 2 points and the attacked loses 1 loyalty (it's the same as 1 victory point that you can get back later with one of the actions you can do).

There are some other cards that have an effect when they are built that have an attack and those can have some nastier effects than when a player chooses the attack action but I think they are just a few


The only way an attack can ruin another's turn is if you need a certain amount of loyalty for a card that you want to build (there are a couple of them that do have a cut off). But overall Paulo is correct an attack on another player is a attack on their victory points, which can be mitigated by a propaganda action.
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Mike Riley

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DekanCrypto wrote:


The only way an attack can ruin another's turn is if you need a certain amount of loyalty for a card that you want to build (there are a couple of them that do have a cut off). But overall Paulo is correct an attack on another player is a attack on their victory points, which can be mitigated by a propaganda action.


That happened to me in my 2nd game in the last round. I had miscounted how many attacks could be made on me and was unable to build a space elevator in the final round.
 
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