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Subject: Rejection rss

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Scott Alden
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Aldie's Full of Love!
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Keng Ho Pwee
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I'll thumb up anything to do with dice ...
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Tomas Engström
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Lol, "Shake me! Roll me!" ^____^
 
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Wendell
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Si non potes reperire Berolini in tabula, ludens essetis non WIF.
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Hey, get your stinking cursor off my face! I got nukes, you know.
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That die is lucky he's just being dumped - I've heard tales of dice being destroyed in the microwave or thrown into the river (a true WIFcon story) for their fickle randomness.
 
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Hunga Dunga
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Unfortunately, the weakest cartoon we've had.

But of course, by definition one cartoon HAS to be the weakest, right?

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Edward
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How does just one die get a bell curve?
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Chris R.
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Quote:
How does just one die get a bell curve?


Craps! How does a die learn how to talk? That might be handy: "You rolled snake eyes again you loser." (Maybe he likes to roll around with a curvy partner named Bell?)

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J
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Spire wrote:
How does just one die get a bell curve?


just get him loaded and you'll soon find out
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Peter Schott
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wifwendell wrote:
That die is lucky he's just being dumped - I've heard tales of dice being destroyed in the microwave or thrown into the river (a true WIFcon story) for their fickle randomness.

A friend of mine (back in my RPG days) used to punish his dice by pulverising them with a sledge hammer - in front of his other dice for them to see, so that they thought twice of giving bad results
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Peter Schott
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Spire wrote:
How does just one die get a bell curve?

perhaps talking about the sum if you sum up all its results??

Apart from that, a nice cartoon.
I like it.
 
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Phil Walker-Harding
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I think this is my favourite comic so far!.. clever satire of euro-gamer dice-hate plus has some fun characterisation.
 
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Kris Verbeeck
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I like it because of the third one. It is true that I rejected games that had dice in it. Um reifenbreite a cycling game showed me that dice throwing could add some tension to the game.
Bring it on.
 
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Massimiliano della Rovere
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I hate dice
 
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Petras Ražanskas
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Matchstickman wrote:
Oh come on!
There's no way those dice would be allowed at tournament level, their noses would interfere with the roll.


That's precisely why that dice has bell curve even though it's a single dice
 
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Just call me Erik
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I try to like dice, I really do. I have a lot of games that use dice. Hell, I'm designing a game that's heavy on dice rolling.

But As much as i try to like them they never like me. My last game of TS, I won exactly 2 die rolls out of about 25.

My last game of Formula De, the gear dice liked me fine, but the standard D20 made me fail 4 body damage checks out of 7 thrown.

But M44 battle dice like me...hmm....maybe it's standard dice that give me problems.
 
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Anni Foasberg
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Haha. Good stuff. Thanks for heeding my request
 
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Nikola Pinjuh
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You eurogamers really have no heart... shake
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A Derk appears from the mists...
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I like it. The longer I game, the more dice I use...
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Richard Pakpreo
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derk wrote:
I like it. The longer I game, the more dice I use...


As weapons or for their intended purpose?
 
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David Spitzley
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pethulhu wrote:
wifwendell wrote:
That die is lucky he's just being dumped - I've heard tales of dice being destroyed in the microwave or thrown into the river (a true WIFcon story) for their fickle randomness.

A friend of mine (back in my RPG days) used to punish his dice by pulverising them with a sledge hammer - in front of his other dice for them to see, so that they thought twice of giving bad results


You know, this authoritarian behavior seems silly to me. Improving productivity by keeping the workers frightened has been shown to be consistently inferior to positive reinforcement. Try getting a nice velvet-lined case and store the dice that roll well in it - you'll get much better results.
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Tor Iver Wilhelmsen
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Spire wrote:
How does just one die get a bell curve?

The "bell curve" develops from eating too much and excercising too little. The latter is because too many gamers play games where dice are not used.
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Patrick D
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The bell curve reference comes from an old argument stating that since dice have a bell curve in probabilities they should not be considered as random per se but as even distributers of values over time.

So in time, over the life of a die or even a game session, one could argue that dice should not be rejected for their randomness...

http://en.wikipedia.org/wiki/Normal_distribution

I like a joke that provides several layers of geekness to explore...
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Mike Summers
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Spire wrote:
How does just one die get a bell curve?


Ha ha, I was going to make this same comment... kind of a geeky response, but I was going to say it anyway

Perhaps it should say "But WE have a bell curve".
 
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Matthew M
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Spire wrote:
How does just one die get a bell curve?


A graph showing the distribution of the average roll value of a single die over infinite gaming sessions will be a bell curve.

-MMM
 
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Richard Hutnik
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swordwielder wrote:
You eurogamers really have no heart... shake


You say that like it is a bad thing.

 
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