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Subject: Getting rules wrong (what rules have you messed up?) rss

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Kirk
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Just recently I started playing Star Wars Destiny... very recently. Last night, I found out that I had been getting a rule wrong as I was using focus on a die to change itself (has to be another die or dice). I then started wondering what other rules have I played incorrectly for a long time. Several from Monopoly come to mind regarding mortgaging and auctioning although those seem to be fairly common.

So today I started thinking that there might be some funny or interesting stories that members here might have regarding rules that they got wrong, especially if it was for a lengthy period? Might be a good break from the mundane on a Friday...

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Pete
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I can never get the board in the middle of the table.

Pete (hates that rule)
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BG.EXE
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Favor Euros + Ameritrash, but I like pretty much all games.
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The first time we played Great Western Trail we took exactly 1 action at every location we decided to stop at. It made the game MUCH longer. I didn't really notice the difference between the vertical action dividers and the horizontal "OR" dividers, so we treated everything as OR type decisions. A testament to the quality of the game though, we still enjoyed it. But... have certainly preferred every playthrough since.

Edit: See also, this Geeklist - https://boardgamegeek.com/geeklist/225770/i-already-know-wha...

Edit to Edit: From sharing that Geeklist which I have read before I've learned that I've been playing Istanbul wrong...
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Shotgun Games
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We thought Mice & Mystics was a competitive game so we just kept attacking each other.

That was the most confusing game I ever played.
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Iffix Y Santaph
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My friend introduced the game Traitor Mechanic during a game night about 5 months ago. He had just received it from Kickstarter. We had assumed that you weren't supposed to communicate with other players about cards you were playing. As a result, we lost the first 4 games, with little to no effort from the Traitor. At one point I was the Traitor and attempted to help out, and we still lost. I was getting really irritated since my good friend had spent his money on a junk game. Then we looked at the rulebook, and played the next 3 games to great amusement. Yeah, reading rulebooks definitely helps.
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Amanda Zimmer
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Apparently three rules in Pandemic Legacy Season 1, which made the game a LOT harder for us.

Stuff that theoretically we should have known from rules when starting game #1 (but marked in spoilers in case IDK) :
Spoiler (click to reveal)
#1: You might need to next Legacy Deck card in the middle of the game; use the Reminder Token to help remember when.

#2: You get to pick Game upgrades after EVERY game, not just the ones that you win. We realized we were doing it wrong in like June-ish, whoops.


And something that comes up in May:
Spoiler (click to reveal)
#3: The rulebook says if a city has an outbreak but the disease doesn't spread to any of the surrounding cities, the outbreak counter doesn't increase. Since this would never happen at the beginning of the game I dismissed/forgot about it.

May introduces Roadblocks which is how this could happen. Alas uh... we didn't realize this until the last game of December. Oops.
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Dianne N.
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We were sitting around playing Uno the other day, and realized when we were growing up we all learned to play a different way. Some of us kept picking cards if we didn't have one until we got one that we could play, others had people draw and still take their turn if a +2 or Wild +4 came up, and only one of us grew up actually playing with scores. And yet, none of that affected our fond memories of playing as children or our enjoyment of playing together today!
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Chris Rees
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In Celestia we missed the rule that the pilot only needs to play cards if they can successfully beat the challenge. That gave us a lot more knowledge about what was likely in people's hands, so it made it easier to know when to get off the ship. Games are a lot more tense now.
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Jerry Schippa
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Until recently I only ever put one ruby on the tiles in Istanbul for things like completing your cart or upgrades. Now the game isn't as cut throat and punishing if you didn't get to a particular goal first.

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Kenny Felts
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Our first game of Cyclades was almost comical after the fact with how many rules errors were discovered. A year later and we still joke about the gold standard of a dozen or so texts with rules mistakes the next day.

In retrospect, adding Titans to the base game as a first play of the game with only minimal rules reading was probably a mistake.

Good news though, only one mistake made on play number 3! 😀
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A. Corkery Hahn
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My first go at Terraforming Mars had us receiving income after every turn instead of after every generation. "Wow! This is easy!... Nope."
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Chris Yi
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Well I'm 5 games into First Martians and still finding little rules I'm getting wrong: what the automatons can/can't do, when the red cubes affect things, when the damage die is rolled depending which token shows the symbol, etc. But still actually really enjoying it.
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David Gibbs
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plezercruz wrote:
I can never get the board in the middle of the table.

Pete (hates that rule)


I often get the rules for selecting starting player in games wrong.

More seriously, for my first few games of Brass, when we shipped to external demand, we paid what was supposed to be an income increase as cash -- the same as for shipping iron/coal to re-fill the price/demand tracks. Given how coal & iron worked, it made sense.
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baboon baboonov
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We played our first 10 games of Five Tribes incorrectly
We even bought the expansions.

We somehow didn't notice the rule about finishing the move on a tile with same meeple color
This made a slightly different game (though it was fun in its own way).
 
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Christoff Jordaan
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More embarrassing is when I correctly teach a rule and then promptly forget it when play starts (thankfully the other players tend to catch these mistakes).

The worst that comes to mind though was when I was taught Mystic Vale by the owner and they didn't note that one can't overlay a cards starting corruption. They complained the game was broken and later decided to house rule it (... to what was is the manual).
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Nicholas Johnson
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The most infamous in our group would probably be when I taught Mansions of Madness. It was my first time teaching a game since Seasons which I owned long before I built a real collection. First 2 games, I screwed up movement so badly. At first I thought you only moved one square on a move action. Then I learned you move 2 but I messed up that you were allowed to carry movement over between actions. Some actually said that made the game scarier. Running from monsters was hard and it made the finale intense. If I had screwed that up on anything but the tutorial though, it would've been impossible to get anywhere.
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Carlo Patek
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picklethehutt wrote:
Our first game of Cyclades was almost comical after the fact with how many rules errors were discovered. A year later and we still joke about the gold standard of a dozen or so texts with rules mistakes the next day.

In retrospect, adding Titans to the base game as a first play of the game with only minimal rules reading was probably a mistake.

Good news though, only one mistake made on play number 3! 😀


Same thing happened to us, but with Risk Europe.
"It's just Risk, we'll play reading the rules along the way"
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lizzie j
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baboonov wrote:
We played our first 10 games of Five Tribes incorrectly
We even bought the expansions.

We somehow didn't notice the rule about finishing the move on a tile with same meeple color
This made a slightly different game (though it was fun in its own way).


We played Pandemic incorrectly for about a year and a half. We also bought the expansion. Still played it incorrectly.

What did we get wrong? Only that we thought a disease could be eradicated BEFORE curing it shake We thought we were being tough on ourselves by house-ruling that if the disease wasn't placed in the beginning, it was not eradicated and could only be eradicated after cubes of that colour had been placed on the board.

How did we find out about our error? When someone posted a thread about house-rules and I went to mention how we only use house-rules to make the game harder (as mentioned above). However, not wanting to make a fool of myself I re-read the rulebook to check that this was a house-rule and not in the rulebook. Thank goodness I checked, cos we'd been cheating all along! blush No wonder we thought we were so good at that game!

I know it is ridiculous we missed the rule, but to be fair, it was one of our first hobby games and we learned it while I was in hospital and I guess we never re-checked the rulebook. Still, I felt pretty stupid.
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James C
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My favorite rules mess up was when playing MTG for the first time in middle school. We thought damage done to the defender permanently reduced their defense. So if you were attacking with a 3/3 Hill Giant and someone blocked with a 0/8 Wall of Stone, it would be an 0/5 until it took damage again and would again get lowered.
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Shotgun Games
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Recently had a hilarious mess up in Spyfall 2.

A friend of mine purchased Spyfall 2 after I brought over the original Spyfall 1 and we had a great time playing.

Spyfall 2 has 2 spies per location, but Spyfall 1 has only 1 spy per location.

Here's the mess up.
My friend didn't know it was supposed to be 2 spies per location.

When she got the game, she sorted all the locations normally and put 1 spy for each one, the same exact way she saw in my original Spyfall (1). She wound up having an entire stack of extra spies. Confused, she thought the extra spies were just alternate art (it has both male and female spies) or just extras incase you lose spy cards? Anyway, she put all the extra spy cards in their own separate stack.

We had a game night and she brought her Spyfall 2. Everyone played Spyfall 1 before and of course we were all super excited to play Spyfall 2.

The random location bag she grabbed from the box happened to be the bag that had nothing but spies!

She gives everyone a card, and of course, we were ALL given spy cards! laugh

Since no one can look at other people's cards, everyone assumed they were the spy and everyone else was at the location!

It turned out to be the most hilarious game of Spyfall ever.

Everyone was accusing everyone else of being the Spy! When the time ran out, we flipped our cards over at the same time... ALL SPIES!!!

laugh

10/10 would play again!
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Tim Freerksen
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River Forest
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I played deckbuilding games incorrectly for years before I realized it. It's one of those mechanics that I could never grasp until recently oddly enough.
 
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Nick Henning
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In the Year of the Dragon

I misread that the events were flipped face up so you know what bad things are coming. The way we played was almost entirely about risk mitigation as random bad stuff would just destroy your entire kingdom. This version of the game was...intolerable.
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Erik Andersson
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The most "fun" mistake was when I played Ticket to ride for the first time.

Instead of choosing one action per round "draw cards, pick tickets and build" I thought we where supposed to do all three actions.

I was thinking "how the h*ll should I be able to build these many tickets?!". Then I realized my big mistake

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I am Abomination
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I cannot even begin to explain everything we have done wrong in Arkham Horror the card game.
The latest we found though is I was keeping the victory pile from game to game. We're currently vastly overpowered and chaining games with no XP to make up for it whistle
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Beth Robinson

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eatem wrote:
The most "fun" mistake was when I played Ticket to ride for the first time.

Instead of choosing one action per round "draw cards, pick tickets and build" I thought we where supposed to do all three actions.

I was thinking "how the h*ll should I be able to build these many tickets?!". Then I realized my big mistake



We did this too. It was very irritating to have to subtract all those routes we couldn't finish from our score. I was so happy we kept it after I saw some people playing at a book store (well pre-bbg discovery for me) and they explained.
 
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