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Subject: Can't remember the names of... rss

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Brandon Silva
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1) A board game where players are tasked with harvesting ore/minerals from the deep sea (I recall there being maybe 4-5 different color materials?) where each player would then need to strategically trade/sell those materials at the end of each round, where the trading subsequently effects the value of the goods being traded by way of supply/demand.

EDIT: There are some board pieces that get placed next to eachother to form the main board. Each board piece contains a variety of mineral types. Players must send diving machines into the ocean to claim the resources by assigning their own diving machines to resources that they look to gather. At the end of the round, the players get to harvest the minerals, and then determine how they look to trade.

Players also have the ability to increase the size of their stash above sea level allowing them to hold on to more minerals at one time (and not be forced to sell quickly).

My brain recalls the name of the game being something along the lines of "??? Mining Co. ???".

2) A simpler board game where players look to buy shares into hotels/offices/residential buildings (I forget which, or if it's a combination between them) where throughout the game, these buildings grow and overtake eachother based on the size of the structures. The structures grow by players strategically utilizing numbered tiles (numbers being kept hidden by the player in which the tile belongs) that are pulled from a bag at random. The players also buy shares of the buildings hoping to make a profit based on predictions of how the value will change. Player with the most cash at the end of the game wins (I forget the trigger that ends the game).

I'll provide additional detail if there is not enough.
 
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Jerry Martin
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2 is Acquire and it is awesome.
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Brandon Silva
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Awesome, thanks! That's one down.
 
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Yours Truly,
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There must have been a moment at the beginning, where we could have said no. Somehow we missed it. Well, we'll know better next time.
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itbrandonsilva wrote:
1) A board game where players are tasked with harvesting ore/minerals from the deep sea (I recall there being maybe 4-5 different color materials?) where each player would then need to strategically trade/sell those materials at the end of each round, where the trading subsequently effects the value of the goods being traded by way of supply/demand.

2) A simpler board game where players look to buy shares into hotels/offices/residential buildings (I forget which, or if it's a combination between them) where throughout the game, these buildings grow and overtake eachother based on the size of the structures. The structures grow by players strategically utilizing numbered tiles (numbers being kept hidden by the player in which the tile belongs) that are pulled from a bag at random. The players also buy shares of the buildings hoping to make a profit based on predictions of how the value will change. Player with the most cash at the end of the game wins (I forget the trigger that ends the game).

I'll provide additional detail if there is not enough.


Could #1 be AquaSphere?
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Brandon Silva
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JohnnyDollar wrote:
itbrandonsilva wrote:
1) A board game where players are tasked with harvesting ore/minerals from the deep sea (I recall there being maybe 4-5 different color materials?) where each player would then need to strategically trade/sell those materials at the end of each round, where the trading subsequently effects the value of the goods being traded by way of supply/demand.

2) A simpler board game where players look to buy shares into hotels/offices/residential buildings (I forget which, or if it's a combination between them) where throughout the game, these buildings grow and overtake eachother based on the size of the structures. The structures grow by players strategically utilizing numbered tiles (numbers being kept hidden by the player in which the tile belongs) that are pulled from a bag at random. The players also buy shares of the buildings hoping to make a profit based on predictions of how the value will change. Player with the most cash at the end of the game wins (I forget the trigger that ends the game).

I'll provide additional detail if there is not enough.


Could #1 be AquaSphere?


Not quite it, unfortunately. Thanks for the attempt! I'll update the description with more detail.
 
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Meat Popsicle
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Nautilus Industries?
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Brandon Silva
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Mishko wrote:


Oh baby, that's the one. Thanks a lot, guys!
 
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Mike Cooper
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itbrandonsilva wrote:
Player with the most cash at the end of the game wins (I forget the trigger that ends the game).


You already know this is Acquire. The endgame trigger is that the current player can choose to end the game *if* all of the chains on the board are "safe", i.e. have 11+ tiles in them.
 
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Jerry Martin
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Additionally ONE of them is 41 tiles or more.
 
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