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Subject: RPG/Combat type games that use cards? rss

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Mark Lucashu
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Hi all


I was hoping someone could suggest (if any exist) some games that use cards or decks as the primary tools for combat between players/characters on a board, whether the board is set or not. So, not Malifaux (playing cards to represent damage numbers), more like Gloomhaven I suppose where there are 'move' cards. So I guess, are there any other games like that BESIDES Gloomhaven? Preferably ones that are a bit less dense and 'quest' focused?
 
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"et son bucher se change en trone dans les cieux."
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Severe dice allergy?
 
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Mark Lucashu
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lol

Yes actually. I generally hate games that rely on randomization. The ones that I do like (Infinity, Ikusa, and a few others) all allow enough modifiers and 'control' over the dice outcomes that I feel like I can at least mitigate or control the randomness, but generally I dislike randomization in games unless it is a 'mere' party game.
 
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Thanee
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It does have dice, but the randomness isn't so bad. It sure gives you a lot of control over what you do:

Mage Wars Arena (there is a lighter version of it out as well: Mage Wars Academy)

Then, of course, there is:

Mage Knight Board Game

This has no board at all, but it might still appeal to you. It's a game with tons of expansions, though (LCG):

A Game of Thrones: The Card Game (Second Edition)

And this is a cooperative, RPG-style game, which is also very low on the randomness:

Mistfall

Bye
Thanee
 
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Christoff Jordaan
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+1 to mage knight.

Kemet and A Game of Thrones: The Board Game (Second Edition) might be edge cases in that their cards are used as combat strength modifiers but they also add side effects when played (and there is no drawing of cards, you start with all of them in hand but your options become reduced as they are played until your hand is eventually restocked).
 
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Laura Creighton
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Apparantly Fury of Dracula (third edition) -- if you can stomach the rulebook. Never tried this.
 
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Chris Brinker
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For some reason this question reminded me of Dragon Storm. A card based rpg, kind of a hybrid rpg/ccg. It was a bit weird, is 20 years out of print, and there was a little bit of dice rolling. Still have some cards around here somewhere...
 
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Matt Brown
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MK was my first thought, but they said less dense.
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Mark Lucashu
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Thanks all!

Yeah I should say it's not really dice I dislike, it's randomness lol. Which I suppose may seem like a contradiction but some games do it much better than others.

I do really like Game of Thrones! I think what I miss from that is the 'characters moving around doing stuff' aspect.
Which Mistfall looks like it does pretty well! Actually it reminds me a lot of Dungeoneer (if anybody remembers those games?). Used to love Dungeoneer, pity it went OOP.

 
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Benjamin von Allmen
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Hellas for a old 2-player wargame-light with cards.
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Michael Wohlwend
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Dungeon Twister with its bazillions of versions

 
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Bart Brunscheen
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May be hard to find but check out Gladiator:Quest for the Rudis
 
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Stefan Daniels
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There ARE dice in this and and I'm not sure how available this game is as the second printing KS ended a month ago or so but Fireteam Zero is very card driven for your actions.

I guess there are a number of other games in this genre(?) of dungeon crawlers/combat games: Dark Souls: The Board Game (but frankly, only really the boss battles are worth the play), Dungeon Command: Sting of Lolth in which the cards fully replace dice and really act quite like them, Gears of War: The Board Game, etc.
 
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Mark Lucashu
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Cool! Those look neat!
And yes, I have Dark Souls...I like it because I love Dark Souls but I dislike the dice mechanics lol (end up using lots of house rules).

I was looking at some of those dungeon crawling type games and realizing that it's the long nature of those and the RPG-like focus on quests and progressive combat encounters that I think I am also trying to veer away from, but their combat systems are certainly helpful. Earlier I was looking at Folklore and their system seemed cool. I'm not sure how well they would scale for more units per player though (as opposed to each person having a single character and single combat deck for that character).
 
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Stefan Daniels
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stargorger wrote:
Cool! Those look neat!
And yes, I have Dark Souls...I like it because I love Dark Souls but I dislike the dice mechanics lol (end up using lots of house rules).


Initially, when I heard of the game I thought they might use player's deck of cards (each player would have their own cards) with some sort of 'recurring' mechanic, similar to the catapult mechanic found in Stronghold. But what do I know about game design.
 
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Michael Wohlwend
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Forbidden Stars uses dice for combat but this is heavily adjustable by playing cards.
 
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J D
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Dungeoneer may be out of print, but you can still buy the decks on Amazon

https://www.amazon.com/Dungeoneer-Tomb-Lich-Lord-Second/dp/1...
 
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David Christopher
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What about Pathfinder Adventure Card Game: Rise of the Runelords – Base Set?
 
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Martijn Broeren
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Swaygodeus wrote:


The Pathfinder Adventure Card Games use dice for every encounter so I think it's not a good suggestion to the OP. (although there is lot's of manipulation of the dice using cards)

May I suggest Clank!: A Deck-Building Adventure? It uses deck building but you also explore a dungeon and is competitive (although you don't attack each other).




 
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David Christopher
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Good point, forgot about that. I was mainly thinking of the card play. meeple
 
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