I made this post to share two things: our game session experience and the way I perceive things as a total newbie.
This weekend we played 4 player game and for 3 of us it was the first ever experience with TI (not only 4th ed).
Races we played:
First i must admit that I failed to set up a good game board (had 5 systems with decent planets but than I only had emtpy spaces and a Gravity Rift between me and MR and other planets).
I decided to play focusing strongly on objectives and VP's.
First public was: 4 planets of the same trait I had the chance to grab but I missplayed a bit using warfare so I couldn't fill out the requirements due to I was short 1 planet... you could tell that because of it I was able to grab more influencefull planets instead.
I was the Speaker and as a Newbie a was eager to use as a 2nd action Warfare... but I didn't stall with it so everybody else also took credit of it. I was also unwise to use many strategic tokens early: imperial for 2nd secret objective, technology (I went for gravity drive seeing nobody else cen go for Mecatol Rex considering their starting techs).
I also took Diplomacy to refresh my Home System to fulfill another objective (spend resources). I was running dry and spent a LOT of tokens 1st round.
2nd and 3rd rounds however was were the things started to go crazy.
In 2nd and 3rd tuns I picked Imperial card because I knew I am the only one to grab MR before others can. So I did and I payed a lot for it... but first things first:
I had a secret objective to win a combat vs leading (in VP's) player and we were tied with LIZIX at 1 VP's after 1st round.
So I moved a carrier using gravity drive with two troops in it to fight 2 v 1 vs 1 LIZIX infantry and I did it! so I was 2 VP's. It also costed me and action card (+1 to rolls).
Than I took MR - another VP's (3rd)
I used Imperial card to score one more public objective (having 4 planets of same kind) and score one for having the MR (4th and 5th) did same in the next round (only to score for having MR 6th VP came in). I also had decided to pay secondary of diplomacy card so I refreshed MR to grab 2 tokens when other player played Leadership.
From here I started to play totally crazy mode.
I had already dedicated a Dreadnought with a single troops to MR and Sardak N'orr massed quite a force so my mindset was: "I cannot hold I must act" - so I decided to go all in crazy mode in tunr 3 and attack Lizix again in a different spot (at that time I already lost the carrier with 2 troops by lizix counterattack).
As I said I also lost a carrier with 2 troops that were sent on the suicide mission into LIZIX territory. In my home system and it's surroundings there was not much left to defend since I had to buy a lot of tokens for influence to perform all these actions.
Also because I went for technology again I managed to grab public objective (having 2 techs in 2 colors) so I socred 7th VP.
I had 7 VP's by the end of round 3 in my first game ever.
But from here things went only down.... rapidly!
But still I decided to try to go for another secret objective, to have a ship where other player has a Spacedock...also Lizix.
Before I mention about attacking Lizix again. In turn 3:
I went for secret objecitve: have a ship where other player has a Sapcedock - pretty dumb I was because I did not realise it said: STATUS PHASE. So I was there hanging around witha single dreadnought and a troop in the middle of of LIZIX territory (thx to antimass deflectos to bypass asteroid field and gravity drive to boost the speed). It all went down for nothing... but in the end I saved both the dreadnough and the troops by running away. By the turn 3 I already have Duranium + Racial tech for Dreadnought.
From the start of turn three I was playing 1 vs 3, N'orr forced (by negotiations) me to leave MR, Xxcha was crippling my action cards using his and also was threatening MR. But Lizix went straight for my home system. He took two system which were neighbors to it. He banished my dreadnought which was on another suicide mission with the spacedock. My forces were nowhere near to match the Lizix force so I decided to go all in in diplomacy. I gave evething I could to Lizix: promisary note and some no binding deals including: NO MORE ATTACKS vs LIZIX for the entire game! He agreed for the sake of good game because if he weren't so kind I will be burned to the ground.
I made huge mistakes this game but enden up with 9 VP's however LIZIX won (everybody focused on me so he had a really nice time to set up massive fleet adn everything else).
Conclusion and Newbie thoughts:
Do not rush with objective scoring too much!
Score when opportunity presents but do not stretch to thin.
I feel pretty succesful like for the first game ever but it was all possible due to 4 payer set up (having two cards each player).
16.12.2017 I playe another game, this time 6 players and I am picking something that matches my playstyle more: Mentak or Saar
I hope you enjoyed reading this thread!
Comments and some advices are welcome!
How long was the game?
Interesting. My group of four played our first game of TI4 this weekend. None of us had previously played TI3. We all watched a tutorial video on YouTube beofre gathering. I spent an hour walking them through the learn to play guide and then we played for 5.5 hours. It was a very enjoyable game. I don't recall the proper race names because the group renamed them the Science Dicks, Space Lions, Space Turtles and Bugs. They were four of the six races suggested for first time plyers in the learn to play manual. We used the suggested board layout and the promisary notes.
The Science Dicks jumped out to an early lead gobling up 8 points while no one else had scored more than 3. However, the other factions got together and passed an agenda that destroyed the majority of the Science Dick fleet which was massing on Mecatol Rex. The Bugs and Space Lions both lost a few ships to collateral damage but it was worth it to derail the Science Dicks.
The game progressed and the Science Dicks didn't score another point until the final round when they scored two points and narrowly edged out the Space Lions who also ended with 10 points but lost the tiebreaker due to lower initiative on the final turn. The Space Turtles ended with 8 points and the Bugs were last with 6 points. The bug player wasn't aggrestive enough and didn't capitalize on his racial strength.
The whole group enjoyed the game. Although TI4 is a long game with an epic feel, it is not overly complicated or hard to learn. The general consensus was that the rules implementation was "easier" than Forbidden Stars. I think that's because many of the mechanics seemed to have an inner logic that made intuitive sense within the context of the game. I'm not a fan of fiddly games but this one didn't strike me as fiddly at all, despite the play time.
I look forward to many more games of TI4!
How long was the game?
We met at 10:15 we started the 1st turn around 11:00.
We decided to finish at 18:30 because all agreed who was the winner.
So we needed to play 5 full rounds to determine the winner.
Strangest, yet most illuminating porno ever...