By: Decision Games.
Game played: December 2017.
Components and rules
• Decent quality on box, counters and map.
• Good, mainly clear rules with a few unclare sections.
• The objective of the game is for the Germans to invade Leningrad and for the Russians to prevent the Germans from doing that.
• Setup is clear but a tad crowded for the Germans.
• Game Turn 1 and Game Turn 8 have special rules – well thought out special rules for those turns.
• Germans are on the attack – all the time and the Russians are in it to survive with some of their divisions. In my latest game the Russians attacked approximately half of the time, while the Germans did it all of the time.
• The terrain is pretty simple, rules for out of supply as well and the movement rules are straightforward.
• The Germans attacked with all but three divisions in the first turn resulting in a complete annihilation of the defending Russians, except five divisions, three in the eastern part of the map and two (survivors!) in the south also due to the rule that demand that the Russians attack with everything they got in Game Turn 1.
• So on to Turn 2, the Germans gathering along the two main roads rushing towards Leningrad with almost no defenders in sight. On Turn 2 and 3 the Germans take out all defenders that they encounter.
• The road to Leningrad is clear, so the German panzer Corps rush ahead. The first mistake by the Germans.
• Two Russian divisions in the south take a desperate stand east of the XXX River and thus cutting supply for the northern German Panzer Corps.
• The German infantry engage the two Russian divisions and the out of supply-Panzers attack from behind and therefore manage to free the road once again.
• The Russians get a ton of divisions as reinforcements and they throw everything they got towards the advancing Germans.
• On Game Turn 4-7 the Germans get within five hexes from Leningrad, taking out every defender there is, but some five-six divisions in the vicinity of the great city.
• But on Game Turn 8 the numerous Russian reinforcements get ahead – the Germans take a bad beating on two or three battle grounds, losing four or five steps of infantry.
• The solution for the Germans is a shift – throwing the following infantry divisions ahead and releasing the hurt divisions and sending them back.
• On Game Turn 9-12 the Germans have the initiative and start a massive pounding on the suburbs of Leningrad, but in the end – the defenders of the city holds firm and in the end there is a Soviet Tactical Victory.
• Great Game, but a tad boring to play the Soviets. My five cents; this should be treated as a solitaire game with good replayability (testing out new tactics) and tension building with more and more excitement as the Germans are closing in on Leningrad.