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Darren McGregor
New Zealand
Wellington
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If you are interested in the subject matter (Jacobite Rebellion of 1745) this game is the ultimate. It would also make a good system for running a wargame figure campaign of the 1745 rebellion. The only thing it lacks is a scenario for the proposed 1744 French Invasion of England and Scotland (it has the necessary counters).
If you are not infatuated with the subject matter you will find this game a struggle. It has a very long set up time due to the multitude of individually named units (there is even a "McGregor" regiment my own clan ) that have to be set up in specific areas (clan areas and Government garrisons). While the rules are not unduly long there are a lot of special rules for things like the Rising of the Clans and French Intervention. There is a lot of counter shuffling for both players. The Government player in the campaign game and the early scenarios has to ship the majority of the Government forces back from Flanders. Realistic but tedious. Both players will spend a lot of time transferring strength points between units and shuttling units between their recruiting areas and the field armies in order to keep their combat forces up to strength.
The game plays out with a lot of land and sea manoeuvring, recruiting and sieges, with relatively little combat since the CRT is very bloodthirsty. The CRT takes no account of the absolute size of the forces involved only the difference in strength points between them plus a number of die modifiers for factors like artilley support, Highland Charge etc. So for example a combat between an attacker with 8 strength points vs a defender with 4 points, is resolved on the +4 column of the CRT. 6 of the possible 10 results (D6 + modifiers) will wipe out the defender but 3 out of 10 results will kill 4 factors of attackers, and 4 out of 10 results will kill 6 factors of attackers . The moral of this story is don't attack with small forces since you will usually lose as many factors as the defender and often more.
So overall a game that is faithful to the period but doesn't make for the most playable of games.
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Lawrence Hung
Hong Kong
Wan Chai
Hong Kong
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Hi Darren,

How many scnerios in this game? What would be the usual victory conditions? I am interested in this game but not sure if it has good gameplay.

Lawrence
 
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Darren McGregor
New Zealand
Wellington
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Sorry for the delay. I haven't looked at this review for aeons.

The game has a campaign game plus 6 scenarios. The scenarios can cut out a lot of the tedium like moving the British army back from Flanders and may make the set-up a bit quicker, but you will probably still need to spend a lot of time sorting out unit counters for the set-up. As far as game play goes it may take you a bit of time to get a handle on what sort of tactics to use because rushing around fighting battles is probably a bad idea.

The victory conditions usually depend on holding various land boxes. Eg Edinburgh, London and may have additional requirements for successfully landing French troops.

In general I would say you and your opponent need to be very interested in the subject matter. The game puts the history first, gameplay second.
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