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Subject: Expansion ideas rss

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steffan kristensen
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Man. I really like this game. The theme and the art is spot on, glad we finally got a good dino park game

I really hope there will be an expansion on kickstarter at some point, so I thought I would make a thread with ideas/wishes for an expansion. Just for the fun of it

1: Water dino's.

I know DI already did those, and I know they're not dinosaurs, but reptiles and fish cool
But I think water dinos would fit perfectly from a mechanics standpoint. Heres why.

If we add a lot of new dinosaurs to the DNA deck, it becomes more luck dependent, since the odds of finding the card you need decreases.
The water dinos can have their own seperate deck of cards, and a new board add on (An ocean fossil site), where you draw from the water dino DNA deck.
Water dinos will not be added to the market, unless sold. This is to balance that fact that there probably will only be 3-4 types of water dino, so it's already somewhat easy to get all the cards you need.

The water dino's can also be mechanically different.
They would require aquariums. You can purchase aquarium tiles from the city center. A water dino has space requirements (I.e. 2 adjacent aquarium tiles) you can put it into a smaller aquarium, but it will rampage.
If a water dino rampages, it can only damage it's own aquarium. But aquariums are expensive to repair.

I think it would be cool, if some of the water dinos gave a lot of vp, but few popularity points (Can't remember the correct term, sorry), and some gave a lot of popularity, but few VP. This would add more strategy to the dino choices.

2: Epic dino's
Brachiosaurus, Spinosaurus, and mosasaurus, if they add water dinos.
They will require 5-6 cards and give a lot of points. It would require long term planning, since collecting the set will strain your hand limit. But it's another tactical choice to consider. Maybe they should have their own DNA deck to avoid the issues posted earlier.

3: The benefactor
I see many people talk about runaway leader issues. The benefactor will be a card that is handed to whoever has the least VP at the end of a season. The benefactor gives 2 temporary popularity points and 1 coin.´
The 2 temporary points may just be enough that you go from last in player order to second last, and the one coin provides a little catchup, without being game breaking.

4: Specialists
Special workers that can be hired for coin. The hired specialist will be available to you during the next season.
You could have an archeologist, who lets you draw 1 extra dna card, when placed on a dig site.
A hunter who gives an extra goat.
An agent who gives an extra manipulation card.
A broker who gives 1 coin off at the market and city center.

5: Biomes
Small tiles representing forests, plains etc.
You can purchase them from the city center, and place in your enclosures in your park. Dinos living in matching biomes, generate more points and popularity.
This gives the game even more of a park building theme, and makes it a viable strategy to build fewer, but better dino enclosures.
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David Griffin
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Water Dinos are certainly possible, but I'm not sure DI covered itself with glory with its own implementation due to the stats. I think you could do it well in Dinogenics. Epics (or any extra dinos) too but they would require new meeples since in DG the meeples are actually a specific dino.

If you were going to do that Benefactor card, you might as well just change the rules on how many visitors the first player has. Though the first player isn't necessarily the leader. In my recent game I started out the first player and lost it midway through. I was still the leader though. So he WAS getting help to catch me by reputation. Also there is a tile that lets you steal the bonus visitors in the next round which can help catch the leader (though I got it as the leader and used it to foil my opponent's "catch the leader" mechanic of being first player. I'm just not sure what the right fix would be assuming we believe this is an issue.

It sounds like your specialists (a DI term for their specialist cards) is really more like the Totally Liquid "Executives" which provide an extra worker/scientist with special powers. I think this might be doable with each player getting one. The specialist cards provided some added ability to the player and MIGHT also provide another worker. Not sure that would work as well.

I'm not sure you need biomes though because presumably the pens already are prepped for a given dinosaur. If you have to ALSO prep them with the right biome, it makes some dinos like the Ankie maybe unplayable and it makes the whole game harder to get dinos on the table, which given the small number of turns might be a problem. If it only gave some kind of bonus when the dino was placed after the biome, that might be better.

That's what I think but I'd love to see an expansion with some of this stuff.
 
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Odysseus X
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I am curious what is next for the game. But I hope nothing comes for some time. There is a lot here to unpack. I don't see getting board of it just yet. And honestly, I'm getting worn down with the board game scene constantly pumping out expansions, sometimes before the base game even ships!

For Dinogenics, I like the idea of water dinos. Hell, even have a player board expansion of a little 4x4 water park. But you can't fence anything off, so you gotta get dinos that can cohabitate. Except maybe there is a facility like a biodome that you can add. I think it'd add some interesting flavor where you have to plan ahead with the cards you have, because if that great set comes later, and your aquarium can't handle it cause of what is already in there, well then too bad.

Also i wouldnt mind if there were some sort of plants module? In that one dino movie, they talk about how certain plants were extinct and shouldnt have been around, but they cloned those too. But also the triceratop ate a plant that it probably shouldnt have! and it got sick =( So I'm sure there can be some sort of "add plants for bonus, but make sure compatible"

I think the bonus on that one might be breeding? Or maybe just a way to breed dinos? Turn this game into agricola. If you have 2 or more dinos, you can get a third. But they'd rampage if there is not enough space. maybe its not an "every season" function, but some sort of card or birthing facility.

And while I like mechanism that you can't really get rid of dinosaurs youve placed, another module to turn dinosaurs into DNA cards or something like that might be helpful? Maybe with a large penalty, like you lose extra reputation points?

All just preliminary thoughts!
 
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Marcel Sagel
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Well of course. I just received my copy of this game last week, haven't even played it (will hopefully happen tomorrow, and I'm excited about that) but on BGG there is somebody already speculating about an expansion.
It's so hard to keep up with you people sometimes.
 
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David Griffin
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OdysseusX wrote:
...
I think the bonus on that one might be breeding? Or maybe just a way to breed dinos? Turn this game into agricola. If you have 2 or more dinos, you can get a third. But they'd rampage if there is not enough space. maybe its not an "every season" function, but some sort of card or birthing facility.
...


Since we've all seen the Jurassic Park and Jurassic World movies, it's deeply ingrained into us that the intention of the park was to control the dangerous spread of the dinosaurs by keeping them from breeding, but a) it didn't work and b) this was the movie/book parks' means of control. There are other possible means of control, maybe involving explosive implants, automated .50 armor piercing machine guns, etc. So we have this ingrained believe that we MUST have all girl dinosaurs. But could be that you're right. This is not after all the Jurassic Park or World board game.

On the other hand, DinoGenics wouldn't have visitors being eaten if there were triggerhappy .50s everywhere, so it seems as if they have adopted this conception as well. Or maybe their defenses only operate on the fringes of the park and the visitors know that there is considerable risk in coming to one of these parks.

Plus the mutants reproduce, don't they? Otherwise what happens when you feed them goats?
 
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Patrick G.
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I just want more stuff for this game.

I'll take anything.


Just not pink plastic dinosaurs.



I think a water expansion would be great. Every player gets a water board that is broken up just like regular one. Or something like Aquartetto where you buy tanks.

 
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Ryan Fiedler
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This game reminds me a lot of Viticulture and I'd love to see it adopt a few of its features:

`1. Variable resources during the start. Maybe one player starts with 4 DNA, another 1 DNA and but $10 etc.

2. A Boss worker that lets you go to a full spot like the outsource location.

3. Variable company powers. Maybe some companies have better contractors so buildings are cheaper, or some have better scientist so they get more DNA or better security so they can ignore a rampage.

 
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Patrick G.
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Merman_Pops wrote:
This game reminds me a lot of Viticulture and I'd love to see it adopt a few of its features:

`1. Variable resources during the start. Maybe one player starts with 4 DNA, another 1 DNA and but $10 etc.

2. A Boss worker that lets you go to a full spot like the outsource location.

3. Variable company powers. Maybe some companies have better contractors so buildings are cheaper, or some have better scientist so they get more DNA or better security so they can ignore a rampage.


Yes to all of that!!!

I don't really see the comparison between the two but I do love the ideas to be brought over.
 
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Ryan Thompson
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After a few plays my wife and I were thinking an expansion with more powerful facility tiles could be interesting. Create a potential strategy where you could construct a building heavy theme park that only had one or two dinosaurs in it and still win.

A better "tear down" mechanic to stop runaway leaders.

Larger dinos or facilities that take up two squares or more.
 
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Gerard & Paula
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corkysru wrote:
I just want more stuff for this game.

I'll take anything.


Just not pink plastic dinosaurs.



I think a water expansion would be great. Every player gets a water board that is broken up just like regular one. Or something like Aquartetto where you buy tanks.

A water board is not necessary, you can add a facility for it just like the dome for Pterodatyls.

I agree that water dino's would be an awesome addition to the game

Merman_Pops wrote:
This game reminds me a lot of Viticulture and I'd love to see it adopt a few of its features:

`1. Variable resources during the start. Maybe one player starts with 4 DNA, another 1 DNA and but $10 etc.

2. A Boss worker that lets you go to a full spot like the outsource location.

3. Variable company powers. Maybe some companies have better contractors so buildings are cheaper, or some have better scientist so they get more DNA or better security so they can ignore a rampage.

sound like great additions indeed
 
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David Griffin
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You know, if you consider Jurassic World's two main characters, Claire and Owen, every game to come out (DI, Duelosaur Island, and DinoGenics) allow you to play as Claire, not Owen. That is, it's all about building and running the park, which was Claire's job. I love them both (the characters and the games) but it would be interesting to have a game where you are taking the part of Owen.

That is, you start off the game in the park and it's fine. You have a turn or two to accumulate a few resources and then BANG you're trapped in the wilds with the dinos trying to find your way off the island. Kind of an exploration game with some fighting with some elements of 7th Continent, Fallout (the board game), and Mage Knight.

Plus have you ever considered that if JP and JW just hadn't made any carnivores, just herbivores, there would have been one movie and the park would have probably been celebrating it's 20 year anniversary with massive profits to all?
 
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Glenn Chambers

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carbon_dragon wrote:
Plus have you ever considered that if JP and JW just hadn't made any carnivores, just herbivores, there would have been one movie and the park would have probably been celebrating it's 20 year anniversary with massive profits to all?

I haven't mathed out DG's dinosaurs yet, but both DI's subscribe to the theory that herbivores are interesting, but the big money is in carnivores.
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Chris Grenard
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carbon_dragon wrote:
You know, if you consider Jurassic World's two main characters, Claire and Owen, every game to come out (DI, Duelosaur Island, and DinoGenics) allow you to play as Claire, not Owen. That is, it's all about building and running the park, which was Claire's job. I love them both (the characters and the games) but it would be interesting to have a game where you are taking the part of Owen.

That is, you start off the game in the park and it's fine. You have a turn or two to accumulate a few resources and then BANG you're trapped in the wilds with the dinos trying to find your way off the island. Kind of an exploration game with some fighting with some elements of 7th Continent, Fallout (the board game), and Mage Knight.


I really can't say much in this thread, but in fact I did try to build this idea as a single player scenario. Move a worker meeple from one side of the board to the other, past a bunch of dinosaurs. It worked, but it wasn't fun. I'm still thinking about ways we could potentially do this, and in my mind it's called, "Escape from DinoGenics."
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David Griffin
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spambait42c wrote:
carbon_dragon wrote:
Plus have you ever considered that if JP and JW just hadn't made any carnivores, just herbivores, there would have been one movie and the park would have probably been celebrating it's 20 year anniversary with massive profits to all?

I haven't mathed out DG's dinosaurs yet, but both DI's subscribe to the theory that herbivores are interesting, but the big money is in carnivores.


We humans love our predators, it's true. But wouldn't you go to see actual herbivore dinosaurs? I would.
 
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Zachary Pickel

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carbon_dragon wrote:
You know, if you consider Jurassic World's two main characters, Claire and Owen, every game to come out (DI, Duelosaur Island, and DinoGenics) allow you to play as Claire, not Owen. That is, it's all about building and running the park, which was Claire's job. I love them both (the characters and the games) but it would be interesting to have a game where you are taking the part of Owen.

That is, you start off the game in the park and it's fine. You have a turn or two to accumulate a few resources and then BANG you're trapped in the wilds with the dinos trying to find your way off the island. Kind of an exploration game with some fighting with some elements of 7th Continent, Fallout (the board game), and Mage Knight.

Plus have you ever considered that if JP and JW just hadn't made any carnivores, just herbivores, there would have been one movie and the park would have probably been celebrating it's 20 year anniversary with massive profits to all?


Raptor is more from an Owen perspective. Worth checking out if you're in to dino games.
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Gabriel Gomez
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Just keeping this tread alive since I really enjoy the game and would love to see an expansion.

Is there any thought by the designers to provide an expansion? Anything secretly in the works?
 
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Mike Pye
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I love the idea of being able to build forest/water terrain on the left side of the board (possibly inside the pens to make them more interesting).
 
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