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Betrayal Legacy» Forums » Rules

Subject: Moving and the Ground Floor Starting Tile rss

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Paulo Renato
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Hi everyone,

the Moving section of the rules states:

rulebook wrote:
You use 1 move for each tile you leave.


All the tiles that we have at the start of the game are a 1 room tile except for the Ground Floor Starting tile that has 3 rooms but since the wording is 1 move for each tile you leave and not each room does this mean that all the 3 rooms in the ground floor are considered to be the same for moving? Even the doors between those rooms are different than the ones connecting to other tiles.

We didn't thought they are considered to be the same and that each room on the Ground Floor starting tile should be considered as their own tile but we wanted to be sure.

This would also have implication for other actions such as the Attack that says says for Unarmed Attack "choose a target in your Tile..."

Thank you

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Amanda W
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Movement in the original game was by "spaces" (usually one tile = one space, but the Ground Floor starting tile was three spaces because it has three distinct rooms), and there's nothing in the Legacy book to indicate that the Ground Floor starting tile is treated differently.

So I would say that in this case you should count the Ground Floor starting tile as three tiles that happen to be always connected to each other.
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Paulo Renato
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Thanks Amanda... that's how we played and think it makes sense but the wording in the rules leaves it open to interpretation... never played the original game so I couldn't go by rules of that one

cheers
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Amanda W
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Yeah, the original even has an example diagram, where they specifically use the Ground Floor starting tile and show each room on it as a separate space, and Legacy doesn't mention that tile as a change from the original, so while I'm extrapolating, I feel it's a fair guess.
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Rob Daviau
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This was the situation we faced when we added the outside: the term "room" didn't work any more. But tile did.

However, in the process, we (mostly me) forgot that tiles are also physical things and the ground floor is both one physical tiles and three virtual tiles/space/rooms.

The ground floor is three spaces and requires three moves. Also, if you are in the entrance hall and someone is on the staircase, they are not on your "tile".
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Amanda W
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RobDaviau wrote:
This was the situation we faced when we added the outside: the term "room" didn't work any more. But tile did.


I LOVE having the outside in this version. It's nicely atmospheric and well-designed. Additionally, having the events tied to specific regions makes good sense so you don't have, say, creaking floorboards outside by the pond.
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Robert Stewart
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KogarashiKaze wrote:
RobDaviau wrote:
This was the situation we faced when we added the outside: the term "room" didn't work any more. But tile did.


I LOVE having the outside in this version. It's nicely atmospheric and well-designed. Additionally, having the events tied to specific regions makes good sense so you don't have, say, creaking floorboards outside by the pond.


Nothing wrong with outdoor decking or boardwalks...

But, yeah, it's always slightly eyebrow-raising when a slide in the basement deposits you upstairs...
 
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