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Adam B
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ARCADIA: THE WYLD HUNT
Publisher: White Wolf
Starter Price: £2.00
Booster Price: £2.00
Players: 2+
Background
Players take the role of Fae guardians and things, in the mysterious faerie realm of Arcadia. They must travel the dark and dangerous lands to complete enough quests to win the game. Unlike most games you cannot buy starters for it, rather the rulebook comes in two halves, one half in a character booster the other in a story booster. The character booster contains a character, which you can customise using the other cards in the pack. Merits such as ‘Cutting Humour’ or ‘Naturally Aggressive’ aid the character in passing the many trials that await, whilst Flaws like ‘Jabbermouth give negative bonuses, but allow the character more Merits.
Story packs consist of waylays, map pieces and quests. The map pieces are placed to show the land in which both you and your opponent will travel. Each player then takes quests to complete and waylays, that match the amount of quest points. Finally treasure cards are stashed under the map pieces, ready to be collected when the game begins.
Players move about the map trying to fulfil the conditions of their quests. As they move, opponents can play waylays such as Cog Dragon’ or ‘Steam Sprites’ to slow them down and destroy their Merits. The player who achieves the agreed amount of quest points first is the winner.
Plays ****
A card game with a dice tsk! Still, it plays very easily and has a hidden depth of strategy about it. As your opponent chooses the adversaries, you’ll have no idea what to expect. Things can get very tense when you’re both down to your last few quest points and every turn counts. A lot depends on the character and Merits chosen, but you can offset the shortfalls buy placing treasure cards to aid you. A lot of people have said this should have been a board game and I’m inclined to agree.
Looks **
Cards are a bit dark, as you would expect of White Wolf. Map pieces are functional at best, whilst character art is of the line drawing variety. A bit too shonky for my tastes.
Difficulty *
Are you kidding me? Roll a die add a skill, if you score higher than the test you pass, hardly brain surgery!
Collectability *****
Should be quite easy, as long as you know where to get them. With only a starter set and expansion to complete, a bit of trading should get whatever you need.
Overall ***
A quick game to learn, with some pretty quirky cards.
 
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