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Subject: The BoardGameGeek Show - 12 April 2019 rss

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Lincoln Damerst
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Join Scott Alden, Steph Hodge, Eric Martin, & Lincoln Damerst for The BoardGameGeek Show for 12 April 2019. Topics discussed include:

00:20 Opening and intros
00:55 Tickets! Get your tickets! https://boardgamegeek.com/bggcon
https://www.tabletopnetwork.com/
02:52 2018 Golden Geek Award winners.
06:59 What Have You Been Playing?
Doppelt so Clever - Wolfgang Warsch - Schmidt Spiele, Stonghold Games
08:42 Subtext - Wolfgang Warsch - Edition Spielwiese, Stronghold Games
12:53 Museum - Eric Dubus, Olivier Melison - Holy Grail Games & Luma Games
18:02 Two Stacks - Edward Doreau - (Self-Published)
21:24 Sorcerer - Peter Scholtz - White Wizard Games
26:50 Board Game News:
Ticket to Ride London - Alan R. Moon - Days of Wonder
28:18 Abomination: The Heir of Frankenstein - Dan Blanchett - Plaid Hat Games
29:22 Sarah’s Vision - Anthony Howgego - Baloise Group
31:23 The limited shelf life of games
35:07 Kickstarter News:
Blood on the Clock Tower - Steven Medway - The Pandemonium Institute
37:38 Fuji Koro - Jerome Demeyere - Game Brewer
38:18 Cheapass Games in Black & White
40:11 Goodbyes
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Shane Laporte
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I found the segment on the shelf life of games interesting. This could maybe use another more in-depth discussion.

Is it a question that TOO MANY games are being published every year, many of them not very good or underdeveloped? Do publishing companies put pressure on themselves to put out content to "justify" their existence and fill out a catalogue every year?

Is there a "bubble" that is about to burst in the board game world because the last ten years has seen so much innovation and creativity? I mean I don't think that can sustain itself forever. Eventually games are just going to start playing and feeling the same. What makes a game stand out anymore? The most innovative game last year was Root. Was it really that innovative?

Is the fact that more and more games are publishing on Kickstarter a sign of growth, or a sign that there's something wrong with another part of the board game industry and this is the effect?

It's a fascinating topic. Hopefully you guys can discuss more of this, or maybe do a special episode or a roundtable or something?

-Shane
 
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