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Subject: Quick thought: 2* bi-color turn rule for connection games rss

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dale walton
Thailand
Bangkok
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How about this twist, try a turn with 2 parts: play a stone, and then convert your nearest existing stone to be your opponent's.

Play starts with one player placing a stone of each color, and the other player choosing which color to take for himself.

So you are really trying not to lose and to force your opponent to give you a win, though you could win directly from some positions.

============
May be it feels clearer to turn it around (different game): place your opponent's piece anywhere, then steal his nearest piece for your own.

I call the first mechanism time-reversed-capture. Something similar but more structured is found in Fire and Ice.

Using this kind of mechanism, a board typically gets denser than 50%
 
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Luis Bolaños Mures
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dale walton wrote:
How about this twist, try a turn with 2 parts: play a stone, and then convert your nearest existing stone to be your opponent's.

Play starts with one player placing a stone of each color, and the other player choosing which color to take for himself.

So you are really trying not to lose and to force your opponent to give you a win, though you could win directly from some positions.

============
May be it feels clearer to turn it around (different game): place your opponent's piece anywhere, then steal his nearest piece for your own.

I call the first mechanism time-reversed-capture. Something similar but more structured is found in Fire and Ice.

Using this kind of mechanism, a board typically gets denser than 50%
That sounds a bit like Pathwayz.
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Quinn Swanger
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Holly Springs
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luigi87 wrote:
dale walton wrote:
How about this twist, try a turn with 2 parts: play a stone, and then convert your nearest existing stone to be your opponent's.

Play starts with one player placing a stone of each color, and the other player choosing which color to take for himself.

So you are really trying not to lose and to force your opponent to give you a win, though you could win directly from some positions.

============
May be it feels clearer to turn it around (different game): place your opponent's piece anywhere, then steal his nearest piece for your own.

I call the first mechanism time-reversed-capture. Something similar but more structured is found in Fire and Ice.

Using this kind of mechanism, a board typically gets denser than 50%
That sounds a bit like Pathwayz.

Pathwayz is an awesome game. Playable against great AI opponents at http://pathwayzgame.com/play.html
 
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