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Subject: Animal Planets (Fan Factions) Looking for Feedback (All 7 Colors Completed) Brainstorming Started for Additional Factions 
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Updated 7/16/2019
My Fan Factions. I will post updates at the bottom of this thread after today (6/4/2019) and this first post will be all the faction in their current version. Completed factions will be moved below the WIP factions. I have modified the other threads to direct people here as well.
Artwork by bokuteki. Give him a lot of love and geek gold for doing this please!
Updates
6/5/2019:
Moved Dragons and Robo Chickens to completed.
Changed Swamp Camels Right Academy from 2 Ore > 3 Ore. Decreased Starting Ore from 4 Ore > 3 Ore. Decreased Ore to Credit conversion on PI from 3 Credits > 2 Credits. Removed special Ore > PT conversion.
6/6/2019:
Added images to Camels and Dolphins from bokuteki. Added title Animal Planets.
6/10/2019:
1. Changed names of the brown and blue factions.
Swamp Camel > Dromedarians
Space Dolphins > Phocidaians
2. Balance Changes for blue and orange factions.
Phocidaians
Basic Income: Added +1k
+1o, +1k
The 2nd and 3rd RL from 2k immediately > 3k immediately.
PI Ability added gain a tech tile when built following the normal tech tile rules.
Lava Crocodiles
Starting Power: -1pt from bowl II
0/4/1
Basic Income: Removed +1pt from income
+1o, +1k
3. Image updates for the Dromedarians, Phocidaians, and Robo Chickens.
4. Added Image for the Lava Crocodiles.
6/19/2019:
1. Balance Changes for blue, brown and orange factions.
Phocidaians
PI ability: The Power value of your Research Labs and Academies are increased by 1 (in addition to any other effects that increase their power value).
PI income: +1pt > +2pt
Dromedarians
Added Ability: As a free action you may convert Ore to Knowledge.
Starting Resources: 3 Ore > 4 Ore
Right Academy: 3 Ore > 2 Ore.
PI ability
Each time you advance in a research area, gain 1 Ore.
Lava Crocodiles
Starting Resources: 2 QIC > 1 QIC
Added Starting Research: Navigation
6/24/2019:
1. Balance Changes for brown and orange factions.
Dromedarians
Starting Resources: 4 Ore > 5 Ore
Right Academy: 3 Ore > 1 QIC.
Left Academy Income: 2 Knowledge > 2 Ore
Lava Crocodiles
Starting Resources: 1 QIC > 0 QIC
2.Image update on PI ability for Gray and Red.
6/27/2019:
1. Moved Lava Crocs to completed factions.
7/16/2019:
1. Moved Dromedarians and Phocidaians to completed factions
7/16/2019:
1. Updated Disco Penguin PI ability to reclaim Gaia Formers from when built to once per game as an action.
10/21/2019
1. Started brainstorming faction abilities for the 7 factions needed for a complete expansion.
10/24/2019
1. Added Terra faction idea summary to WIP factions.
10/30/2019
1. Updated Terra WIP faction with name Flipsides. You can now rescore the 12 VP fed. Removed the 3 pt when forming a fed.
2. Added Breaknecks Desert faction to WIP factions.
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WIP Factions:
Name
Flipsides
Home Planet
Terra
Starting Power (B1/B2)
2/4
Starting Resources
3k, 4o, 15c, 1qic
Start Research
None
Basic Income
+1k, +1o
Ability
Your basic navigation range is increased by one for each of your federation tokens.
When you form a federation, gain one federation token of your
choice from the supply, placing it in front of you with its red
side faceup. When you gain a federation token, you immediately
gain everything shown on the token twice.
PI ability
When you form a federation, gain one federation token of your
choice from the supply, placing it in front of you with its green side faceup. When you gain a federation token, you immediately gain everything shown on the token twice. (The intent is that the PI removes the drawback but retains the double score.)
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Name
Breaknecks
Home Planet
Desert
Starting Power (B1/B2)
4/4
Starting Resources
3k, 4o, 15c, 1qic
Start Research
None
Basic Income
+1k, +1o
Ability
When you form a federation, gain 1 knowledge for each satellite built to connect the planets that are part of that federation.
PI ability
Action: Build a Mine on any Gaia Planet ignoring the navigation requirement and the QIC settlement cost.
(You can take a “Build a Mine” action with an unlimited basic range to settle a Gaia Planet. You do not spend QIC to settle Gaia Planets as part of this action. You still pay the Mine cost of one Ore and two Credits.)
Completed Faction:Quote:
White
Disco Penguins
Name
Disco Penguins
Home Planet
Ice
Starting Power (B1/B2)
4/4
Starting Resources
3k, 4o, 15c, 1qic
Start Research
Gaiaforming
Basic Income
+1k, +1o
Ability
As a free action, you may remove a Gaiaformer that is on a Transdim planet from the game to immediately place a Gaia Planet on that Transdim planet and build a mine on that planet for free.
PI ability
Once per game, as an action, you regain all Gaiaformers removed from the game with your ability.
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Yellow
Sandworms
Name
Sandworms
Home Planet
Desert
Starting Power (B1/B2)
2/4
Starting Resources
3k, 4o, 15c, 1qic
Start Research
Terraforming
Basic Income
+1k, +1o
Ability
Instead of paying ore to terraform you pay QIC. Each QIC counts as a single Terraform step at the start of the game and improves based on your level of the Terraforming Track.
Level 2 of the Terraforming Track allows a QIC to be spent as up to two terraforming steps.
Level 3 of the Terraforming Track allows a QIC to be spent as up to three terraforming steps.
PI ability
When built immediately gain 3 QIC.
PI income
1 QIC instead of 1PT.
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Red
Dragons
Name
Dragons
Home Planet
Oxide
Starting Power (B1/B2)
2/4
Starting Resources
3k, 4o, 27c, 1qic
Start Research
None
Basic Income
+1k, +1o
Ability
As a free action, you may spend 3 Credits any number of times to increase your navigation by 1 this action.
PI ability
Gain 2k when upgrading a Mine to a Trade Stations
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Grey
Robo Chickens
Name
Robo Chickens
Home Planet
Titanium
Starting Power (B1/B2)
2/4
Starting Resources
3k, 4o, 15c, 1qic
Start Research
AI
Basic Income
+1k, +1o
Ability
Action: +1 Temporary Navigation
(You can take a “Build a Mine” action or “Start a
Gaia Project” with your basic range increased by one. The
normal rules for the actions apply. This action cannot be
combined with another action.)
PI ability
Gain a Tech Step on the AI research track.
Action: You may take a power action or QIC action. The normal rules and cost for that action apply. (The intent is that you can take actions that have already been taken by you or another player.)
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Orange
Name
Lava Crocodiles
Home Planet
Volcanic
Starting Power (B1/B2/B3)
0/4/1
Starting Resources
3k, 4o, 15c, 0qic
Start Research
Navigation
Basic Income
+1k, +1o
Ability
Income: Charge one pwr for each sector you have colonized.
PI ability
Once per game, as an action, if you have colonized at least seven sectors, you may take the a federation token of your choice, this counts as forming a federation.
Blue
Phocidaians
Name
Phocidaians
Home Planet
Terra
Starting Power (B1/B2)
2/4
Starting Resources
5k, 4o, 15c, 1qic
Start Research
Research/Science
Basic Income
+1o, +1k
Research Lab Difference
Your first RL gives the normal 1 knowledge income. Your 2nd and 3rd RL provide an immediate 3 knowledge instead of 1 knowledge income.
PI ability
The Power value of your Research Labs and Academies are increased by 1 (in addition to any other effects that increase their power value).
PI income
+1pt > +2pt
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Brown
Dromedarians
Name
Dromedarians
Home Planet
Swamp
Starting Power (B1/B2)
2/4
Starting Resources
3k, 5o, 15c, 1qic
Start Research
Economy
Basic Income
+1k, +1o,
Ability
As a free action you may convert 1 Ore into 1 Knowledge.
PI ability
Each time you advance in a research area, gain 1 Ore.
PI income
1 Ore instead of 1PT.
Left Academy
Income: 2 Ore
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- Last edited Wed Oct 30, 2019 1:37 pm (Total Number of Edits: 58)
Posted Sun Jun 2, 2019 6:50 pm
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Re: More Fan Factions Looking for Gut Reaction Feedback WIPLimitless333 wrote:NameMaybe "a power action or QIC action"?
Robo Chickens
PI ability
Action: You may take a special power or QIC action on the Research Board, even if that action has already been taken.
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Re: More Fan Factions Looking for Gut Reaction Feedback WIPbokuteki wrote:Did I change the text as you suggested?Limitless333 wrote:NameMaybe "a power action or QIC action"?
Robo Chickens
PI ability
Action: You may take a special power or QIC action on the Research Board, even if that action has already been taken.
Update:
I play tested the dragons and robo chickens some this weekend. I think the Dragons seemed slightly overturned with their starting credits. I think that 27 is the right amount of credits. Additionally the 2c for a satellite wasn't necessary. I'm thinking about removing that and testing them at 27 credits. 30 wasn't overpowered per say, but they were left with more credits for round 2 than I wanted.
Additionally, the robo chickens seemed fine in testing. They were able to avoid navigation until late in the game. Also, the 2 free AI steps coupled with the ability to take used power and QIC actions helped with getting enough QIC actions late game for an overall decent score. I found this faction well balanced, but still need to test it more to verify.
Updates
Changed from 30c to 27c starting and removed the ability to purchase satellites for 2c.
Name
Dragons
Home Planet
Oxide
Starting Power (B1/B2)
2/4
Starting Resources
3k, 4o, 27c, 1qic
Start Research
None
Basic Income
+1k, +1o
Ability
As a free action, you may spend 3 Credits any number of times to increase your navigation by 1 this action.
PI ability
Gain 2k when upgrading a Mine to a Trade Stations
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- Last edited Mon Jun 3, 2019 1:59 pm (Total Number of Edits: 1)
Posted Mon Jun 3, 2019 1:56 pm
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Re: More Fan Factions Looking for Gut Reaction Feedback WIPDragons
(The ancient ones)
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Re: More Fan Factions Looking for Gut Reaction Feedback WIPbokuteki wrote:Thanks for the art. Be aware that these factions may still change. I don't plan on changing factions posted to threads titled completed unless a balance issue emerges.
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- Last edited Mon Jun 3, 2019 5:18 pm (Total Number of Edits: 1)
Posted Mon Jun 3, 2019 5:17 pm
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Re: More Fan Factions Looking for Gut Reaction Feedback WIPFaction ideas for the final two colors.
Name
Swamp Camels
Home Planet
Swamp
Starting Power (B1/B2)
2/4
Starting Resources
3k, 4o, 15c, 1qic
Start Research
Economy
Basic Income
+1k, +1o,
Ability
None
PI ability
As a free action convert Ore into other resources at the following exchange rates.
Ore > 3 Credits
Ore > Knowledge
3 Ore > 2 QIC
QIC Academy
Action: 2 Ore
Name
Lava Crocodiles
Home Planet
Volcanic
Starting Power (B1/B2)
0/6
Starting Resources
3k, 4o, 15c, 2qic
Start Research
None
Basic Income
+1k, +1o, +1pt
Ability
Income: Charge one pwr for each sector you have colonized.
PI ability
Once per game, if you have colonized at least seven sectors, you may take the form a federation action for free.
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- Last edited Tue Jun 4, 2019 3:30 pm (Total Number of Edits: 3)
Posted Tue Jun 4, 2019 2:32 am
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Re: More Fan Factions Looking for Gut Reaction Feedback WIPLimitless333 wrote:Name
Robo Chickens
PI ability
Action: You may take aspecialpower action or QIC action. The normal rules and cost for that action apply.
Which is correct?
- A. as a special action, once per Round.
- B. as many as you like.
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Re: More Fan Factions Looking for Gut Reaction Feedback WIPA is the intent.
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Re: Fan Factions Looking for Feedback WIPRobo Chickens
I am currently looking for good images of Sci-fi chickens.
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Re: Fan Factions Looking for Feedback WIPStill would really appreciate gut reaction feedback on the following factions.
Blue
Name
Space Dolphins
Home Planet
Terra
Starting Power (B1/B2)
2/4
Starting Resources
5k, 4o, 15c, 1qic
Start Research
Research/Science
Basic Income
+1o
Research Lab Difference
Your first RL gives the normal 1 knowledge income. Your 2nd and 3rd RL provide an immediate 2 knowledge instead of 1 knowledge income.
PI ability
Income: Gain 2 Ore for each of your Research Labs.
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Brown
Name
Swamp Camels
Home Planet
Swamp
Starting Power (B1/B2)
2/4
Starting Resources
3k, 4o, 15c, 1qic
Start Research
Economy
Basic Income
+1k, +1o,
Ability
None
PI ability
As a free action convert Ore into other resources at the following exchange rates.
Ore > 2 Power Tokens
Ore > 3 Credits
Ore > Knowledge
3 Ore > 2 QIC
PI income
1 Ore instead of 1PT.
Right (QIC) Academy
Action: 3 Ore
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Orange
Name
Lava Crocodiles
Home Planet
Volcanic
Starting Power (B1/B2/B3)
0/5/1
Starting Resources
3k, 4o, 15c, 2qic
Start Research
None
Basic Income
+1k, +1o, +1pt
Ability
Income: Charge one pwr for each sector you have colonized.
PI ability
Once per game, as an action, if you have colonized at least seven sectors, you may take the a federation token of your choice, this counts as forming a federation.
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- Last edited Wed Jun 5, 2019 4:20 pm (Total Number of Edits: 7)
Posted Tue Jun 4, 2019 11:24 pm
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Re: Fan Factions Looking for Feedback WIPUpdate on the Dragons.
27 credits seems about right. This allows them to end round 1 with 2TS+4M. This costs 8 Ore and 14 Credits and leaves them with 13 credits for Navigation. They use their power, booster, and QIC to secure the 4 needed planets. If they want, they can also end round 1 with RL+TS+4M by taking terraforming level 1 wit their starting 4k. This however costs 5 additional credits which makes it harder to reach and secure the necessary planets.
Either way, the Dragons in rounds 2 and 3 often must choose to struggle with either credits or knowledge. I think going down to 24 credits would make them seldom selected.
The Robo Chickens also have been fine in testing and are a fun puzzle with their +1 Nav each round. The way to win is to get enough QIC actions for a Steller economy and doing your best to avoid the Nav track for as long as possible. I tend to open RL+TS+2M because securing more than 4 planets is somewhat expensive on round 1. However, the additional Nav makes it possible to move up comfortably on TF, GF, Econ, or Research depending on the setup. I tend to start moving up on AI round 4 in an attempt to take more net QIC action, usually 4-5. I build the PI round 5 or 6 and use the ability once or twice to prevent being blocked off from critical late round QIC actions or get a QIC action twice. I think that due to the Robo Chickens low scoring opportunities that properly converting your QIC to points is necessary to secure a win.
In conclusion, I am happy with the current design of the Dragons and Robo Chickens in their current forms and will move them to the completed section. Let me know if you find any balance issues that I missed in testing.
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Re: Fan Factions Looking for Feedback WIPSpace Dolphins
The blue dolphin in Gaia Project.
(The ancient ones)
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Re: Fan Factions Looking for Feedback WIPQuote:Space DolphinsI like them. I like them a lot.
I like the tension built in the PI, that can be good on the second turn and later on in the game.
The starting knowledge might be a lot, but not getting a basic income as the other factions means it's just a boost on the first turn.
Is the basic income of 1 ore there to let them choose the research track easily, without warring too much about expanding?
The RL immediate knowledge is a good puzzle to add to their game. If a RL stays on board for more than 2 turns, it isn't optimal. Finding the sweet spot to upgrade or to build them in the first place looks like a good strategic quest.
The thing I like about them the most is that they're a blue faction focused on science, which can help along with the 2 existing black faction to keep the whites honest.Quote:Swamp CamelsI think their Academy is too strong. 3o is double the value of the standard 1QIC, and if you compare it to the advanced tech you'll see what I mean. I don't think it's unreasonable to open AC+3 mines with them, while AC+2M is trivial. And the advantage is not limited to the opening: 30/round is still really really good.
Their PI is arguably a little bit worse than the HH, but taking into account the 3o Academy it can turn them from an economic powerhouse into a pointchurning machine. If they can get an early 4c tech they are very hard to stop.
On top of this, they get 1 step on the economy track. Is it really necessary?Quote:Update on the DragonsYep, taking away an unnecessary power and trimming their starting coins goes a long way to make them more streamlined and balanced.
My feeling is still that 27 coins might be a tad too much, but you've already outlined a few openings that look reasonable. I think I'd add a NAV opening to see how they end up, since that was my main concern.Quote:Robo ChickensTheir innate ability is a good one, a smart way to make them less dependent on NAV than the other factions while not breaking the game. It's also very versatile, and along with both the starting AI step and the PI's one it helps them spread out in a way that feels different.
I like the forced AI step to make the PI more relevant later in the game, while its main ability is also good early. I still think it's going to be a mid to late game building almost always.
I don't love the "copy an occupied pw/QIC action" twist, since I find the design of those exclusive actions a beautiful design in both TM and GP. But I think it's way better the way you implemented it (PI ability, 1/round limit)than the way the TM designers cast it on Yetis. It's a way to cheat a little bit, but I don't think it breaks the tension at the table.
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Re: Fan Factions Looking for Feedback WIPbokuteki wrote:The PI ability changed from getting ore when passing to getting ore during income for each RL. This way they don't get a few random resource points at the end of the game.
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- Last edited Wed Jun 5, 2019 7:50 pm (Total Number of Edits: 1)
Posted Wed Jun 5, 2019 6:32 pm
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Re: Fan Factions Looking for Feedback WIPQuote:Swamp CamelsThe problem is that any other design makes them empirically worse than the other Brown factions.
I think their Academy is too strong. 3o is double the value of the standard 1QIC, and if you compare it to the advanced tech you'll see what I mean. I don't think it's unreasonable to open AC+3 mines with them, while AC+2M is trivial. And the advantage is not limited to the opening: 30/round is still really really good.
Their PI is arguably a little bit worse than the HH, but taking into account the 3o Academy it can turn them from an economic powerhouse into a pointchurning machine. If they can get an early 4c tech they are very hard to stop.
The Ambas start with base 2 ore income and a tech step in Navigation. This allows them to expand early or build an Academy more easily than the Camels.
The Taklons start with the brainstone which often produces 2 or more Ore each round and does not require an Academy. I think that The Camels would either need more base resources or need to have this stronger Academy.
I do not know if my solution is of 3 Ore on the Academy is a good choice. I just know that the other Brown factions are powerful and the Camels will need to also be powerful to be a good pick over those factions.Quote:Update on the DragonsThe problem that they have opening Nav is that they have to spend 10 Credits and 6 Ore on the Research Lab. This leaves them with 1 Ore and 17 Credits. If they than spend the resources to take a Trade Station, which is often possible, they end round 1 with RL+TS+2M and 12 Credits. On round 2 they will have 3 Ore, 15 Credits, and 2 Knowledge and level 2 Navigation. This is a lot of Credits, but the lack of ore hinders their ability to use the Credits round 2. Their best play will be to spend extra credits to secure more planets ending R2 with RL+TS+4M. This typically requires 10 more credits for these Mines or some additional QIC.
Yep, taking away an unnecessary power and trimming their starting coins goes a long way to make them more streamlined and balanced.
My feeling is still that 27 coins might be a tad too much, but you've already outlined a few openings that look reasonable. I think I'd add a NAV opening to see how they end up, since that was my main concern.
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Re: Fan Factions Looking for Feedback WIPUpdate
Changed Swamp Camels Right Academy from 2 Ore > 3 Ore. Decreased Starting Ore from 4 Ore > 3 Ore. Decreased Ore to Credit conversion on PI from 3 Credits > 2 Credits. Removed special Ore > PT conversion.
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- Last edited Wed Jun 5, 2019 7:45 pm (Total Number of Edits: 1)
Posted Wed Jun 5, 2019 7:37 pm
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Re: Fan Factions Looking for Feedback WIPSwamp Camels
Sci-fi camel images wanted!
(The ancient one)
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Re: Fan Factions Looking for Feedback (4 Completed)Limitless333 wrote:The PI ability changed from getting ore when passing to getting ore during income for each RL.Update.
Space Dolphins
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Re: Animal Planets (Fan Factions) Looking for Feedback (4 Completed)Added Expansion Title: Animal Planets
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Re: Animal Planets (Fan Factions) Looking for Feedback (4 Completed)Jon, which do you like?Limitless333 wrote:Ability
Income: Charge one pwr for each sector you have colonized.Limitless333 wrote:PI ability
Once per game, as an action, if you have colonized at least seven sectors, you may take the a federation token of your choice, this counts as forming a federation.
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Re: Animal Planets (Fan Factions) Looking for Feedback (4 Completed)About PI, it’s an Action, so that should be somehow marked
But I‘m not sure how you signalize, that it can only taken once per game
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Re: Animal Planets (Fan Factions) Looking for Feedback (4 Completed)Jon, if you like to play them on PBF, I think I could implement them
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Re: Animal Planets (Fan Factions) Looking for Feedback (4 Completed)Jack Spirio wrote:About PI, it’s an Action, so that should be somehow marked
But I‘m not sure how you signalize, that it can only taken once per game
I referred to the official reference card. I don't think it's better to fill in all information because they look very busy.
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Re: Animal Planets (Fan Factions) Looking for Feedback (4 Completed)
It struck me. How about this?
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Re: Animal Planets (Fan Factions) Looking for Feedback (4 Completed)Jack Spirio wrote:Jon, if you like to play them on PBF, I think I could implement themI would like to test them when I'm done with the first drafts. You can program the completed factions. Those are ready for public testing.
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