ESCAPE PLAN In Escape Plan, players are thieves, and the action takes place immediately after a successful bank heist. the good life. The cash has been hidden away and invested in businesses throughout the city. But not so fast, because after police make a breakthrough in their investigation accusations are made, fingers are pointed, leading to each of the fugitives deciding to go their separate ways. All you have to do now is get your money and get out, without getting caught. As a tactical game with no direct conflict, Escape Plan contains asymmetric roles set by missions that players may achieve during the game while avoiding the police. In the end, only the player who escapes, and does so with the most cash, wins.
ROOT Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion) players battle for control of a vast wilderness. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together. This Alliance will seek to strengthen its resources and subvert the rule of Cats. In this effort, the Alliance may enlist the help of the wandering Vagabonds who are able to move through the more dangerous woodland paths. Though some may sympathize with the Alliance’s hopes and dreams, these wanderers are old enough to remember the great birds of prey who once controlled the woods. In Root, players drive the narrative, and the differences between each role create an unparalleled level of interaction and replayability. Leder Games invites you and your family to explore the fantastic world of Root!
WINGSPAN Taking flight from spot thirteen to land at number one this month is Wingspan by Stonemaier Games. Wingspan is a competitive, medium-weight, card-driven, engine-building board game in which players are bird watchers, ornithologists, researchers and collectors - all seeking to discover and attract the best birds to their network of wildlife preserves. Demonstrating that even in the world of tabletop games, even environmental conservation is rife with competition. The game includes 170 unique cards featuring fabulous feathered illustrations, custom dice and a tailor-made Game Trayz insert, 75 egg miniatures, a birdfeeder dice tower, and other components designed with an avian touch. Wingspan will be soaring into retailers on March 8th. In the meantime, if you wet your beak, you can try out a digital version of the game that’s available right now on the Tabletopia online platform
LORD OF THE RINGS: JOURNEYS IN MIDDLE EARTH Journeys in Middle-earth is a fully co-operative, app-supported board game for one to five players. Each individual session of the game is a single adventure in a larger campaign. Players will explore the vast and dynamic landscapes of Middle-earth, using their skills to survive the challenges that they encounter on their perilous quests. As the heroes explore the wilderness and battle the dark forces arrayed against them, the game's companion app guides them to reveal the looming forests, quiet clearings, and ancient halls of Middle-earth, while also controlling the enemies that they encounter. Whether you play the part of a courageous hero, or a double-crossing no good swindler, there’s a lot to explore and discover in this adaptation of the Middle-earth mythos.
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All the games in the June 2019 Top 10 board games countdown are:
Spoiler (click to reveal)
10. Scythe (+2) 9. Escape Plan (0) 8. Root (-3) 7. The 7th Continent (+11) 6. Terraforming Mars (-2) 5. Batman: Gotham City Chronicles (+2) 4. Tiny Towns (+57) 3. Gloomhaven (0) 2. Wingspan (0) 1. The Lord of the Rings: Journeys in Middle-earth (0)
Regarding your "burning question", I think it's worth pointing out the they are NOT selling "KS exclusive" items on the aftermarket. They are selling *non-exclusive* KS stretch goals. This is very common, perfectly legit, and I support it. It's actually very similar to a concept that Awaken Realms coined the term "Kickstarter Premium" for in their campaign for Lords of Hellas. That is, KS Premium items were free bonuses for KS backers, but would be available in the form of expansions (at additional cost) for later customers. (Awaken Realm didn't create this general concept, but they did come up with a great new term for it.)
So back to your question, I don't think a company should call a particular aspect of the KS game "KS exclusive", then make that aspect available after the campaign. However, I also don't think that companies should make *any* gameplay-related aspect of the game exclusive, either. (Exclusive component upgrades that don't add new gameplay are fine.) But that's not what happened with Escape Plan, unless I'm missing something!
Regarding your "burning question", I think it's worth pointing out the they are NOT selling "KS exclusive" items on the aftermarket. They are selling *non-exclusive* KS stretch goals.
I just looked at the page, there is nothing marked "exclusive", just a distinction between retail edition and KS Pack.
I'm a huge fan of them selling the full version of the game. Backing the game during the kickstarter, the benefit was a major reduction in the price of the game. I've backed over 100 games on KS and never because of exclusive content. But I've avoided games in retail for being really crippled or just too reduced in content (I'm looking at you Monster Lands). Eagle Gryphon Games has always sold their full versions and I think that's awesome.
While I realize that ks has become a preorder system, I do feel that the idea behind it, helping to launch a game/company shouldn't be reduced to exclusive content. It begs the question, is it just a one time money grab, or is this kicking off a game for long term success?