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Subject: Why is bloody state healed by an anchor? rss

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Volbound1700 No
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Sounds odd to have bloody state healed by anchor instead of the healing action. It also makes it very difficult to get rid of requiring either a raft or swimming action in the base (non-advanced skill) cards.
 
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Jennifer R
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Because when you swim or navigate via raft, you get wet enough to wash the blood off.
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Julien K
Japan
Kyoto
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For me, it represents not you being wounded (which is covered by the wounded state), but having your clothes bloody. Hence you need to wash them before the stench of blood will come out.
Indeed their could maybe be some more of swimming actions at places where they would make sense. But the fact that they are pretty difficult to get rid of is thematic for me.
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Udo Richter
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Water is generally what you would use to clean off blood when you are on an island like that.
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Branko K.
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Because if you get covered in animal blood you do not 'heal' it off.
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Xavier
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jujulautre wrote:
For me, it represents not you being wounded (which is covered by the wounded state), but having your clothes bloody. Hence you need to wash them before the stench of blood will come out.
Indeed their could maybe be some more of swimming actions at places where they would make sense. But the fact that they are pretty difficult to get rid of is thematic for me.


This.
The french adjective they used "Ensanglanté" literally "covered with blood" leaves no doubt on what the condition is.
If it was you bleeding, they'd called the card "Hémorragie"
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Kim Williams
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volbound1700 wrote:
Sounds odd to have bloody state healed by anchor instead of the healing action. It also makes it very difficult to get rid of requiring either a raft or swimming action in the base (non-advanced skill) cards.


It doesn't need to come from the skill cards - their are anchor actions on the map.
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Alessio Massuoli
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Everybody knows that cold water is effective vs blood stains
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Marcel Stipetic
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Because this rule was written by sharks.
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Robin Zigmond
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I actually find the Bloody state, and everything connected to it, one of the most beautifully thematic parts of the game. The way that they implement the fact that being covered in blood makes carnivores more likely to come after you, when you go hunting or fishing, is verging on genius.
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Randy D

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robinz wrote:
I actually find the Bloody state, and everything connected to it, one of the most beautifully thematic parts of the game. The way that they implement the fact that being covered in blood makes carnivores more likely to come after you, when you go hunting or fishing, is verging on genius.

I think you mean "predator", but the point is well taken and is something I had considered as I played as well.
 
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Robin Zigmond
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randyd42 wrote:
robinz wrote:
I actually find the Bloody state, and everything connected to it, one of the most beautifully thematic parts of the game. The way that they implement the fact that being covered in blood makes carnivores more likely to come after you, when you go hunting or fishing, is verging on genius.

I think you mean "predator", but the point is well taken and is something I had considered as I played as well.


Well they basically mean the same thing, at least in this context. You're right that Predator is the game's term, I guess I thought referring to carnivores made the thematic connection that bit clearer.
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Randy D

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robinz wrote:
randyd42 wrote:
robinz wrote:
I actually find the Bloody state, and everything connected to it, one of the most beautifully thematic parts of the game. The way that they implement the fact that being covered in blood makes carnivores more likely to come after you, when you go hunting or fishing, is verging on genius.

I think you mean "predator", but the point is well taken and is something I had considered as I played as well.


Well they basically mean the same thing, at least in this context. You're right that Predator is the game's term, I guess I thought referring to carnivores made the thematic connection that bit clearer.


I knew what you meant, but I just wanted to clarify in case someone might be confused looking for that term. There is a distinction because...
Spoiler (click to reveal)
a bear is labeled as a "predator" but is not a carnivore.
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Alessio Massuoli
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Never saw a horned one in real life, so I can't speak for those, but bears are definitely omnivores.

All bears eat carrions of they stumble into them, grizzlies eat small mammals and salmons, polar bears mostly eat seals.
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Volbound1700 No
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You do pass by a lot of water sources that do not have anchor action. So it is kind of odd. Perhaps I can house rule it to allow you to perform an anchor action in any terrain with water if you pay a skill card.
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Randy D

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t3clis wrote:
Never saw a horned one in real life, so I can't speak for those, but bears are definitely omnivores.

Exactly.
 
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Adam
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volbound1700 wrote:
You do pass by a lot of water sources that do not have anchor action. So it is kind of odd. Perhaps I can house rule it to allow you to perform an anchor action in any terrain with water if you pay a skill card.


Exactly! This has confounded me as well.

We're on an island, after all, with no shortage of access to water, and yet we have to swim or raft across the ocean in order to wash off some blood?

The easiest way I have found to clear the bloody state is
Spoiler (click to reveal)
in the jungle temple
but that requires
Spoiler (click to reveal)
collapsing the map
and I'm not always ready to do that, especially now that I'm playing Offering to the Guardians and
Spoiler (click to reveal)
speed travel comes in really handy on that curse.


 
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Udo Richter
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I believe they may have intended for it to be a state that is hard to get rid of but whatever makes the game fun for you.
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Aaron Bredon
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In order to get the blood out of your blood-soaked clothes, you need to do more than wash them. You need to be repeatedly doused with water, soaked to the skin for long periods.

Animals can scent blood in very minute quantities and prey animals will avoid the smell of even such small quantities.
 
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Branko K.
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It's a game design thing. Of course it shouldn't be a problem to take a bath on an island. A much smaller problem than finding fresh water for example (something which the game completely ignores).

However, the game doesn't really try to be a realistic depiction of survival on a lost island. It plays more like a fever dream, so things do not necessarily need to make complete thematic sense, as long as the atmosphere is there.
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Mirjam Molenkamp
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volbound1700 wrote:
You do pass by a lot of water sources that do not have anchor action. So it is kind of odd. Perhaps I can house rule it to allow you to perform an anchor action in any terrain with water if you pay a skill card.

We did that too. Only for easily accesible water ofcourse, not if you're high up on a cliff
 
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Branko K.
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Mirjam42 wrote:
volbound1700 wrote:
You do pass by a lot of water sources that do not have anchor action. So it is kind of odd. Perhaps I can house rule it to allow you to perform an anchor action in any terrain with water if you pay a skill card.

We did that too. Only for easily accesible water ofcourse, not if you're high up on a cliff


So you simply changed one of the most debilitating and hard to get rid off states into a "pay a skill card and it magically disappears" state?

It's interesting how many "thematic" house rules exist which have an accidental side-effect of making the game vastly easier..
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Graham Robinson
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In memory of Tara, my beloved Wolfhound-Deerhound cross. Flew away Feb 2016, still missed.
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baba44713 wrote:
Mirjam42 wrote:
volbound1700 wrote:
You do pass by a lot of water sources that do not have anchor action. So it is kind of odd. Perhaps I can house rule it to allow you to perform an anchor action in any terrain with water if you pay a skill card.

We did that too. Only for easily accesible water ofcourse, not if you're high up on a cliff


It's interesting how many "thematic" house rules exist which have an accidental side-effect of making the game vastly easier..


I kinda assume all those who think you can wash out blood with a bit of water don't do the laundry in their home. Even with modern detergent, washing machine, hot water, and sodium bicarb blood doesn't always come out.

Cheers,
Graham
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Lucien Copus
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baba44713 wrote:
Mirjam42 wrote:
volbound1700 wrote:
You do pass by a lot of water sources that do not have anchor action. So it is kind of odd. Perhaps I can house rule it to allow you to perform an anchor action in any terrain with water if you pay a skill card.

We did that too. Only for easily accesible water ofcourse, not if you're high up on a cliff


It's interesting how many "thematic" house rules exist which have an accidental side-effect of making the game vastly easier..


Oh lordy the "extra item stack for food" one...
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Robin Zigmond
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therealbuserian wrote:
baba44713 wrote:
Mirjam42 wrote:
volbound1700 wrote:
You do pass by a lot of water sources that do not have anchor action. So it is kind of odd. Perhaps I can house rule it to allow you to perform an anchor action in any terrain with water if you pay a skill card.

We did that too. Only for easily accesible water ofcourse, not if you're high up on a cliff


It's interesting how many "thematic" house rules exist which have an accidental side-effect of making the game vastly easier..


I kinda assume all those who think you can wash out blood with a bit of water don't do the laundry in their home. Even with modern detergent, washing machine, hot water, and sodium bicarb blood doesn't always come out.

Cheers,
Graham


Very true - yet there is at least one easy "swim" action that's just a paddle across a shallow channel, which also allows you to get rid of your Bloody state.

Tbh I'd never thought of the blood-stained clothes angle, I assumed it meant you had blood covering your hands/face/whatever. Which does lead to the objection above of "why can't I just get rid of it when I'm at this beach".
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