Recommend
3 
 Thumb up
 Hide
20 Posts

Abstract Games» Forums » General

Subject: Abstract Pick Up & Deliver rss

Your Tags: Add tags
Popular Tags: [View All]
Nick Dalton
United States
Boise
Idaho
flag msg tools
mbmb
I did a search in the forum and came up empty.

Are there any abstract games that involve building routes between points and then moving pieces along those routes to some goal spot(s)?

Thanks.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Raymond Gallardo
Canada
Montreal
Quebec
flag msg tools
designer
Avatar
mbmbmbmbmb
Druid (with the "Druid's Walk") variation
Kinesis
Octiles
Moguli
Inka
Axiom: A bit of a stretch, but it feels like a route building game: Players have to manipulate the board to create a clear route towards one of their opponent's pieces.

Try searching for maze games instead.

Here's a Geeklist of maze games:

My Maze and Labyrinth Games!
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Russ Williams
Poland
Wrocław
Dolny Śląsk
flag msg tools
designer
badge
Avatar
mbmbmb
Nick Dalton wrote:
I did a search in the forum and came up empty.

Are there any abstract games that involve building routes between points and then moving pieces along those routes to some goal spot(s)?

Thanks.


Depending on what you mean by "abstract game", maybe the solitaire Barbados Age of Steam scenario Age of Steam Expansion: Barbados / St. Lucia (it's been years since I played it, but I think it might have no randomness, unlike most Age of Steam scenarios, but I may be misremembering), and maybe (more likely) Skurðir (it's been years since I played it as well, but it's a very abstract Looney pyramid game which seems to not have randomness after setup, from what I can tell from a quick skim of the rules).
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Peter S.
United States
Sacramento
California
flag msg tools
badge
Avatar
Arguably Wombat Rescue.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Michael Van Biesbrouck
Canada
St Catharines
Ontario
flag msg tools
designer
badge
Avatar
mbmbmbmbmb
Usually abstract games keep things simple, so usually they either do connections (Chicago Express, Stephenson's Rocket) or pick up and deliver (Logistico, Hansa). (The last two games use minor non-combinatorial elements that are common to PU&D games.)

You could do both, but having trains wander around a map that you are building is fairly silly. Building roads/rails through new territories and moving goods around to support that makes sense. Ants leaving trails for their compatriots to travel for food also works (Myrmes does something like this, but has non-abstract elements).
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Nick Dalton
United States
Boise
Idaho
flag msg tools
mbmb
Some great suggestions here, thanks all. I am more looking for themeless pick up and deliver, but some of these are close enough to that.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Ray R.
United States
Seattle
Washington
flag msg tools
Avatar
mbmbmbmbmb
I was thinking a few days ago that the route building and PuD in Caravan looks really clever and seems like it could be distilled into a combinatorial abstract if you replace the random goods with something deterministic.

There's really no theme to speak of and the setting is easily removed.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Nick Reymann
United States
Barberton
Ohio
flag msg tools
badge
Avatar
mbmbmbmbmb
Quoridor seems like an example of this.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Nick Dalton
United States
Boise
Idaho
flag msg tools
mbmb
rayr wrote:
I was thinking a few days ago that the route building and PuD in Caravan looks really clever and seems like it could be distilled into a combinatorial abstract if you replace the random goods with something deterministic.

There's really no theme to speak of and the setting is easily removed.


This one does look interesting given that you don't build set routes.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Nick Dalton
United States
Boise
Idaho
flag msg tools
mbmb
HexNash wrote:
Quoridor seems like an example of this.


I have this one on the way actually, but I didn't buy it thinking that. There's nothing being moved separately from the pawn, but maybe the feel will be similar.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
↓ first, last name ↓
United States
Fountain Valley
California
flag msg tools
Why is there no Word Games Forum or Subdomain?
badge
There should be a Word Games Subdomain, or at least a Word Games Forum!
Avatar
mbmbmbmbmb
HexNash wrote:
Quoridor seems like an example of this.

Only if a race is considered pick-up-and-deliver.

A better example might be Chinese Checkers. You actually build a "track" and use it to get your pieces across.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Daniel Piovezan
Brazil
Jundiaí
SP
flag msg tools
Avatar
mb
Bahama Taxi. It has a theme, but it's as tacked on as it gets.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Nick Dalton
United States
Boise
Idaho
flag msg tools
mbmb
BozoDel wrote:
Bahama Taxi. It has a theme, but it's as tacked on as it gets.


Ah, that's interesting. Thanks.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jonathan Franklin
United States
Seattle
Washington
flag msg tools
designer
Avatar
Mint Delivery is quite abstract.

EDIT: This does not fit because the routes are prebuilt.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
christian freeling
Netherlands
flag msg tools
designer
Avatar
mbmb
It's getting rather inclusive, so maybe even Hanniball is of some interest in this context. You have to get the ball into the goal and the 'track' is made of the playing pieces.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Stephen Tavener
United Kingdom
London
England
flag msg tools
designer
The overtext below is true.
badge
The overtext above is false.
Avatar
mbmbmbmbmb
Mutternland may be close to what you're looking for.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Raymond Gallardo
Canada
Montreal
Quebec
flag msg tools
designer
Avatar
mbmbmbmbmb
Peaceful Resistance might fit too.

As for whether Quoridor might fit in your definition of an abstract pick-up-and-deliver game, on the surface, I would say no. However, strategically, it really does feel like it. The basic strategy is to create routes -- short ones for you and really long ones for your opponent -- that can't be blocked by your opponent. It's wonderfully counter-intuitive!
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Nick Reymann
United States
Barberton
Ohio
flag msg tools
badge
Avatar
mbmbmbmbmb
Going by the definition given in the OP:
"abstract games that involve building routes between points and then moving pieces along those routes to some goal spot(s)"

Quoridor seemed to fit at least.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Russ Williams
Poland
Wrocław
Dolny Śląsk
flag msg tools
designer
badge
Avatar
mbmbmb
HexNash wrote:
Going by the definition given in the OP:
"abstract games that involve building routes between points and then moving pieces along those routes to some goal spot(s)"

Quoridor seemed to fit at least.

It does seem a rather degenerate case though, since you are delivering only one good!

Does a pick up & deliver game necessarily entail delivering multiple goods? Usually they do in practice, but is it essential? I dunno.

Also: usually the goods are neutral pieces, rather than being pre-assigned to one player. But is that essential? I dunno.

Definitions and taxonomy are interesting.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
christian freeling
Netherlands
flag msg tools
designer
Avatar
mbmb
russ wrote:
Definitions and taxonomy are interesting.

Not to mention a potential quagmire.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls