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Subject: Flip/Roll and Write discussion rss

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Josh Lozano
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I'm a bit behind the curve, but just finished the episode and wanted to start discussion on this current hot genre! It's been one of my favorites for a few years, and interestingly one I will actively look for new iterations of (looking at my shelf, I count 7 flip/roll and writes). I think I particularly love this type of game for it's ability to feel like a satisfying play in a short period of time. My wife is gamer adjacent, and plays because she loves me, but it's certainly not her go to hobby. So a nice meeting ground for us has been some of these short games when she isn't feeling up to something longer or thinkier. I have a few I really love, and have experienced some duds as well. Currently, I own:

Rolling America: One of the first ones I really loved. The tension was excellent, and it really fit the niche of a game that was quick enough to play at any point but still thinky enough that I had fun during the quick session.

Qwixx: My first ever, received in a BGG secret Santa. It's still a great game, but comes out less.

Welcome To...: Definitely a favorite, I love the way it gives lots of viable options and is a great puzzle of how best to fill in the numbers. A favorite of my wife too.

Kokoro: Avenue of the Kodama: A really good flip and write, there is a lot of tension here in hoping to get what you need to finish.

The Castles of Burgundy: The Dice Game: I think this is both my wife and I's favorite of the bunch. There is great tension, and several powers that feel satisfying. This is probably our go to!

Railroad Ink: Deep Blue Edition: Another favorite, and perhaps the most thinky of the bunch. We haven't even used the special dice yet, there is a ton to enjoy just in the base game itself.

On Tour: I won this from the Geekway to the West play and win, and it's definitely got the nicest quality of the ones I've played. It's a great route building example, but the biggest drawback is the size of the box. It's huge! I bet I could fit 8 copies of Qwixx in this box. But it's fun.

A few duds as well, including:

Cosmic Run: Rapid Fire: I just didn't enjoy this. I think it took too long for what it was, and I found that I wasn't having fun for most of the game. Sold after 2 plays.

La Granja: No Siesta: I love La Granja, so I was all in for this version, but played it once and it was a bit forgettable. I think there was a big lack of tension, and it felt like it didn't much matter what I was doing.

Second Chance: Played this at Geekway to the West this year and came away feeling very meh. Somehow, in a genre with a focus on randomness, I felt the most beholden to luck here. Perhaps it was the lack of mitigation. Mark of Meh for sure.

I loved the episode, and it solidified my already present desire to pick up Cartographers: A Roll Player Tale! I also have my eye on Corinth but want to learn more.

What are other people's favorites? Have you played one that really felt satisfying? Or have you played any that just felt like an exercise in frustration? I'm curious what others think!
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Michael Vannoy
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I would also consider Draftasaurus. It is similar to a roll and write but it is a draft and place. 2 rounds unless you are playing 2 players and then it has a great 2 player variant. Plays really fast. Fun little game. Welcome to... is my favorite of the others so far. I really want the expansion sheets. I also just seen on the essen preview page that Welcome to New Las Vegas is going to be demoed there. It looks like a new game altogether but probably close to the original with casinos and attractions would be my guess. Anyway I am excited to see what they do with that.
 
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Richard Trout
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I am no expert, and they're not really my jam. Games I have tried:

That's Pretty Clever (Ganz schon clever - I made a print'n'play with byo dice before it was generally available here
Encore! (noch mal)
Criss Cross
Silver & Gold
Welcome To...
Yahtzee (yep I went there, it is good - if gameplay is not as compelling as yahtzee, why bother?)

I'd certainly recommend Ganz Schon Clever - it's also great solo, as it's a bit of a puzzle. Noch Mal seems like an ok lighter game for 3 or more (I played at 4 and it was fine).

Also, this blog post is a nice summary:
Top Roll-and-Write Games
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Nick Shaw
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Fleet: The Dice Game is probably still my favourite (in no small way because it manages to compress the original superb Fleet and its engine-building into a tiny package). Longer play time than the average roll & write though, note.

OctoDice I enjoy for its little tech-building you get to do, and it's a fun little game too.

Welcome to Dino World, because... well... look up the designers. Plus note its game length as well - 40-70 minutes.

I'm looking forward to two that have already been mentioned, too: Silver & Gold, and Cartographers.
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Gabriel Edge

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norkle wrote:

That's Pretty Clever (Ganz schon clever)
Encore! (noch mal)

Both of these (as well as Twice As Clever have great apps. I tend to play app versions more, just for speed.
 
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Bonnie Doiron
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Lots of great choices there!

I would add: Imperial Settlers: Roll and Write
SteamRollers

These are two we've enjoyed in our collection along with Welcome To..., Castles Dice Game, Kokoro Avenue and Welcome to Dinoworld
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Josh Lozano
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I agree, lots of good options! I recall being interested in Fleet dice but never followed through, so I'll have to look into it!

I've gotten to play Imperial Settlers: Roll & Write but honestly wasn't enamoured by it. Now that I think about it, I think it had the most to do with it appearing that multiplayer games would only ever have the same building config, while single player had a whole booklet of different sheets with variable buildings. What do you enjoy about it?
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Nick Shaw
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Smandero wrote:
Now that I think about it, I think it had the most to do with it appearing that multiplayer games would only ever have the same building config, while single player had a whole booklet of different sheets with variable buildings.

Did you see the variant that Ignacy posted about how to play multiplayer using a unique sheet from the solo pad per player?
 
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Brendan Riley
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njshaw2 wrote:
Smandero wrote:
Now that I think about it, I think it had the most to do with it appearing that multiplayer games would only ever have the same building config, while single player had a whole booklet of different sheets with variable buildings.

Did you see the variant that Ignacy posted about how to play multiplayer using a unique sheet from the solo pad per player?

I didn't see that! Great news!
 
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Nick Shaw
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wombat929 wrote:
njshaw2 wrote:
Did you see the variant that Ignacy posted about how to play multiplayer using a unique sheet from the solo pad per player?

I didn't see that! Great news!

I found the link, too: https://portalgames.blob.core.windows.net/is-roll-and-write/...
 
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Mohamad Sobh
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My favorites also include Welcome To, On Tour, Welcome to Dino World.

Have Cat Cafe on pre-order.

Saw playthroughs for Kingdomino Duel and Deadly Doodles and they look really fun as well.

I like the apps for Ganz Shon and Noch Mal.
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I've tried a lot of roll and writes and concluded I just don't like the genre. I think it's because overtime my choices contract, whereas in most other games as you play your choices expand. I understand that tension is what makes the genre work, but I don't enjoy that limitation very much.
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Josh Lozano
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njshaw2 wrote:
wombat929 wrote:
njshaw2 wrote:
Did you see the variant that Ignacy posted about how to play multiplayer using a unique sheet from the solo pad per player?

I didn't see that! Great news!

I found the link, too: https://portalgames.blob.core.windows.net/is-roll-and-write/...

This is interesting, it may make me look again at the game!

Merman_Pops wrote:
I've tried a lot of roll and writes and concluded I just don't like the genre. I think it's because overtime my choices contract, whereas in most other games as you play your choices expand. I understand that tension is what makes the genre work, but I don't enjoy that limitation very much.

I get this. I've slowly learned that tension is something I can enjoy in games while also encountering people who really are against it. I have a buddy who has said he will never play this style of game again in fact. Glad a lot of these play solo!
 
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