- Alvin Cogan(Owvin)United States
If you play this game, Monopoly Mega Edition ( http://www.boardgamegeek.com/game/24764 ), with Super Add-Ons for Monopoly ( http://www.boardgamegeek.com/game/16775 ), then here's some integrated rules using both, as I, Owvin, pondered out, figured out, and/or thought through:
Using Super Add-On Expansion for Monopoly with Monopoly Mega Edition
Note that spaces mentioned may come from either Monopoly Mega Edition, Super Add-On Expansion for Monopoly, their manuals, etc.
Each player begins with $3200, such as follows:
five each of $1s, $5, $10; six $20s; four $50s; three each of $100s, $500s; one $1000
Each player also begins with one Travel card (face down) and one Roll Three card (face up). No one begins with any bus cards nor Chance cards nor Community Chest cards.
According to Super Add-On rules, its board's "Roll Three" corner space is placed close(st) to Free Parking corner space, and "Squeeze Play" corner space is close(st) to the Go space.
The two Elevator spaces are considered to be next to Pennsylvania Railroad and Short Line Railroad.
If you roll an odd number total on the 3 dice, stay on the same board you began turn on. If you roll an even number on the 3 dice and get to Penn RR or Short Line or either elevator, you travel to the other board as in
Penn RR one of the elevators and/or
Short Line RR the other elevator.
Rolling a Bus or Mr. Monopoly adds no number to the sum of the other two dice of the roll.
Community Chest/Yellow Action and Chance/Orange Action cards:
If you're on the outer board and the card directs you to a property on the inner board, or you're on inner board and card directs you to property on outer board, then you must also take the next closest elevator while advancing on your way to the property to which the card directs you. (Exception: Cards that send you directly to Jail.) If that causes you to pass GO or BONUS, then collect as indicated on such spaces so passed on your way.
Rolling a Bus on normal roll (not as part of Roll Three space roll):
You can either take one Bus Ticket
or take one Travel Card
or move ahead to the nearest space of "Chance" or "Community Chest" or "Take Yellow Action Card" or "Take Orange Action Card" space, as such spaces are treated as the same thing in this case, moving according to elevator rules (even, take elevator to other board; odd, stay on same board and don't take elevator).
Bus Ticket space:
Take a Bus Ticket or a Travel Card for use on a later turn. If no Bus Tickets remain, then take one Travel Card. Do nothing if there's neither Bus Tickets nor Travel Cards are available to be drawn.
A Bus Ticket may travel farther than a Travel Card when used, while Travel Cards are never "taken out of the game" when used (but returned to bottom of Travel Card pile) and never expires, unlike Bus Tickets.
Bus Tickets, Travel Cards, the Subway space,...:
Bus Tickets are "out of play" ("out of the game") for the rest of the game once used or expired.
On the other hand, Travel Cards, when used, are put on the bottom of the Travel Card pile, never "out of play."
Owned Travel Cards may be face down while owned, while owned Bus Tickets must remain face up while owned.
If you use a Bus Ticket or Travel card(s) to advance to GO, collect $200.
If you use a Bus Ticket or Travel card(s) to advance to BONUS, collect $300.
Bus Tickets and Travel Card(s) can be used to move to "GO TO JAIL" (thus putting a player in jail).
Bus Tickets and Travel Card(s) can be used to move to "SUBWAY" (thus allowing a player to move directly to any space on next turn, but canNOT collect for passing GO nor BONUS without landing on either GO nor BONUS).
Bus Tickets may not be used to move from the outer board to the inner board, nor from the inner board to the outer board. Travel Cards, however, may be used that way, even without rolling even or odd.
If you draw an "All Bus Tickets, Except This One, Expire" Bus Ticket, then only other bus tickets of all players expire. Travel Cards NEVER EXPIRE.
If you land on "Reverse Direction", then you may not use a Bus Ticket nor Travel Cards next turn; you must roll dice and move backwards that turn, as well as more backwards again if you also roll a Mr. Monopoly in this case.
Additionally, if you landed on "Reverse Direction" the previous turn, and roll a Bus in determining by the roll how many spaces you move backwards, then you DON'T draw a Bus Ticket; instead, "you missed the bus" & one Bus Ticket of yours EXPIRES and is lost to the Bank! (in this case, only ONE Bus Ticket of yours expires, no matter how many Bus Tickets you happen to have at the time). You also move backwards on the other two white dice.
Gift From Others space (some other people think its a so-called ''Birthday Gift'' space):
Either collect $100, or take a Bus Ticket, or take two Travel Cards, or take both a Travel Card and $50. Your choice.
Mr. Monopoly bonus move:
Because of the elevator rules from Super Add-On expansion, even if you roll a Mr. Monopoly, it's impossible to go past all of the properties on both the inner board (the Super Add-On Board) and the outer board (the Monopoly Mega board) on one such bonus move.
When rolling dice, if you roll a Mr. Monopoly (a.k.a. Uncle Pennybags), first move according to the two white dice doing what you would normally do on that space, then (if not in jail after the two white dice), move (advance) ahead as follows:
To the next unowned property with even number rolled on the two white dice - you must ride any elevator(s) along the way to the next unowned property, if possible. If unowned property with odd number rolled on white dice, then you must stay on the same board from which you begin a Mr. Monopoly bonus move to the next unowned property, if possible.
Even if there are any unowned properties left, if you can't reach one before making it back to the space from which you began a Mr. Monopoly bonus move, then stay where you are.
Likewise, if there's no unowned properties left, you must ride any elevator(s) if even number on white dice, or you must stay on same board if odd number on white dice, on your way to the next property on which you need to pay rent, if possible.
Even if there are properties which you would need to pay rent, if you can't reach such a space before making it back to the space from which you began a Mr. Monopoly bonus move, then stay where you are.
Remember, because of the elevator rules, even if you roll a Mr. Monopoly, it's impossible to go past all of the properties on both the inner board and the outer board in one Mr. Monopoly bonus move. If Mr. Monopoly causes you to move past GO, you collect $200. If Mr. Monopoly causes you to move past BONUS, you collect $250.
Additionally, if you landed on "Reverse Direction" the previous turn, and roll a Mr. Monopoly in determining by the roll how many spaces you move backwards, then first move backwards according to the two white dice doing what you would normally do on that space, then (if not in jail after the two white dice), per Mr. Monopoly rules, move backwards to the previous unowned property or backwards to the previous property on which you need to pay rent in this case, if applicable.
Also, if, after rolling two numbers and a Mr. Monopoly, and land on "Reverse Direction" from the two numbers, then the Mr. Monopoly part of the dice roll applies this way: Reverse direction and move backwards to the first previous unowned property, or if no unowned properties left, move backwards to the first previous property which you would need to pay rent. If in Mr. Monopoly movement, you would make it back to the "Reverse Direction" without encountering unsold property nor a property which you would need to pay rent, then stay where you are and move backwards on your next turn per "Reverse Direction" space.
Roll Three space:
After drawing a Roll Three card, if there's any left, either roll 3 white dice, or roll 2 white dice and the speed die. In addition to any money collected from the bank for matching any numbers,
If you roll a Mr. Monopoly among those 3 dice, then you (play who landed on the Roll Three space) also collect/draw one Travel card, if there's any left.
If you roll a Bus among those 3 dice, then you (play who landed on the Roll Three space) also collect/draw either one Bus Ticket card or two Travel cards (one if there's only one left).
Hurricane and Tornado cards:
On an affected color group, one house is removed from each property of that property group. Hotels are replaced by four houses each. Skyscrapers are replaced by one hotel each. If you select railroads, then even if multiple players own railroad(s) with depot(s) on them, then only ONE railroad space that has a depot has that depot removed (after all, railroad stations are not all clustered in real life). Only a property group that has any buildings on it at all (be it depot, house(s), hotel(s), and/or skyscraper(s)) may be affected by Hurricane and Tornado cards.
You may roll all 3 dice or just the two white dice, your choice. A roll of 13, 14, or 15 entitles the player to collect $200 from each player.
If you roll a Mr. Monopoly, then in addition to monetary collection from other players for the two white dice, you may collect ALL the Travel Cards from any one player of your choice (that player must give you all of his/her Travel Cards).
If you roll a Bus, then in addition to monetary collection from other players for the two white dice, you may collect only ONE Bus Ticket from any player of your choice (that player must give you just one Bus Ticket).
If you land here and there's no unowned properties left, you must move ahead to the highest-rent property that you can reach and must pay rent within the elevator rules, ignoring any higher-rent properties that can't be reached because of the elevator rules (must take elevator if rolled even number and landed on Auction; must stay on current board if rolled odd number and landed on Auction).
The Florida Avenue on the outer board should be called Blue Florida Avenue.
The Florida Avenue on the inner board should be called Green Florida Avenue.
The Gas Company on the outer board should be called Natural Gas Company (which has gas oven grate picture).
The Gas Company on the inner board should be called Propane Gas Company (which has a bluish flame picture).
If one utility is owned, rent is 4x amount shown on dice.
If two utilities are owned, rent is 10x amount shown on dice.
If three utilities are owned, rent is 20x amount shown on dice.
If four utilities are owned, rent is 40x amount shown on dice.
If all five utilities are owned, rent is 60x amount shown on dice. (maximum $900)
You use all 3 dice that led you to land on a utility in determining amount shown on dice, counting Mr. Monopoly and Bus as 0 (no extra charge) in determining amount shown on all 3 dice.
If Chance card or the like takes you to nearest utility, you roll only 2 white dice and pay only 10x amount shown on the dice if the card says so.
Super Add-On Properties (inner board properties):
As with outer board (Monopoly Mega board) color properties, inner board (Super Add-On board) color properties are:
Triple rent on no-building properties if all lots of any color-group are owned.
Double rent on no-building properties if all but one lot is owned.
You need only 2 out of 3 inner-board properties of such a property group to begin building houses/hotels/skyscrapers on them as afforded/applicable.
Costs of upgrading each appropriate inner board property from Hotel to Skyscraper is the same as the cost of one House for that property.
SKYSCRAPER rents on inner-board properties are up to 1.5x their hotel rents (rounded to next lower multiple of $100 if not already at a multiple of $100) as follows:
Green Florida Avenue and Miami Avenue: $1000
Biscayne Avenue: $1200
Lombard Street and Market Street: $1500
Fisherman's Wharf: $1600
Beacon Street and Boylston Street: $2200
Newbury Street: $2500
5th Avenue and Madison Avenue: $3100
Wall Street: a whopping $4000
P.S.: ''Nathan Morse / zefquaavius'' actually mentioned this somewhere....
If you play this game, Monopoly Mega Edition...
This is an excellently thorough post, but it seems like you should give it its own home in a new thread, probably categorized as a Variant. Although yours is a perspicacious post, it doesn't pertain to official rules clarifications for Mega Monopoly - just how to combine it with a 3rd-party Monopoly expansion. ...which seems like a great idea, I might add.
Go ahead, give your post the glory it deserves: Copy and paste it into a new Variant thread. Then you can delete this original. I'll even give you a for your trouble as a tip on the new thread.
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- Jay Boyle(MisterJB)United States
I would like to see the company (RAD Games/Robert Wilkins) that makes the Super Add-On Expansion for Monopoly make one for the Monopoly Mega Edition.
The ones I would change would be the following:
Change Florida Avenue (which is a street in both Miami [Super Add-on] and Atlantic City [Mega] changed to Flagler Avenue.
Change a utility company (maybe Gas Company) to Cable TV/Satellite TV.
Have some cities with 4 properties, others with 3, but with the same eight colors (purple, light blue, pink, orange, red, yellow, green, and dark blue).
Either add another set of cards when you land on Free Parking or Go, or add a stock market space like in the Monopoly Stock Exchange addition kit.
- [+] Dice rolls
- Jon Izaak(Jonizaak)
I know this is a really old thread, but I came upon it a while ago and I wanted to say it was the inspiration for some Monopoly Fan Art:
Introducing Ultimate Monopoly, a synthesis of Classic, Super Add-On and Mega Edition.
I was hoping to use the rules presented here as a basis for rules for this.
It is a mashup of Monopoly, Super Add-On Monopoly and Monopoly: Mega Edition. Mega (the outer board) received the most editing by me because it duplicated so much from the original board. It differs in these ways: In order for it to fit without increasing the size of spaces, one space was added to each side on the outer board, so 13 per side. I deleted anything that was a duplicate of the original board, so income and luxury tax, and the 4 corner squares. 2 of the Railroads were removed as they serve as "Transit Stations". I ended up with a total of 8 extra spaces needing to be filled. I also moved things around so there not be stuff directly next to the same item between the Mega (outer) and standard (middle) boards (For example, 2 "Chance" spaces). The railroads now serve as "transit stations" (based on the elevator idea from Super add-on) allowing you to move between boards. On the outer board, I to fill extra spaces I added an extra Bus Ticket" space, and an extra "Chance" and "Community Chest" space. I changed to outer board utilities to "Cable", "Trash" and "ISP" so as not to overlap and added an extra, "Sewer" to fill a blank spot. Also, to fill the 4 of the blank spaces I added 4 "Cab Companies" which work like Railroads. For the corners, of the outer board, I added 2 "Holland Tunnel" spaces which allow you move to the opposite corner of the board if landed on. Also, I added 2 "Stock Exchange" spaces, which work with the Stock Exchange mini game. And finally, I recolored the property groups on the outer board and gave them street names of (in counterclockwise order starting with the Light Pink properties): Minneapolis (Light Pink), New Orleans (Light Green), Houston (Cream), Atlanta (Teal), Chicago (Wine), Salt Lake City (Gold), Philadelphia (Peach) and Los Angeles (Maroon). The prices were revise to start at $30 each and go up every 2 properties by $30 (except in the groups that have only 3 properties).
The middle board is essentially plain old Monopoly.
The inner board is Super Add-On Monopoly revised in the standard Monopoly style. The only changes are the elevators are now called "Transit Stations" And Travel cards should be shuffled in with the Bus Tickets from Mega (because they do something similar). I changed San Francisco's Market Street to The Embarcadero sine the Outer Board has a Market Street in the Philadelphia properties and I feel Market Street is a more major Street in Philadelphia than SF. I also revised the colors to not overlap any othe others, so we have, starting in the upper right hand corner, Miami (Brown), San Francisco (White), Boston (Black), New York City (Grey).
I think I ran out of colors!
I really do not have rules written for this yet. It was just a fun art project for me, really. Also, this is FAN ART. No copyright infringement intended. Monopoly is made by Hasbro. Super Add-On is made by RAD Games and Monopoly: Mega Edition is made by Winning Moves (licensed by Hasbro). You should go out and buy all 3! I did!
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- Chad Smith(chad78)China
Dongcheng District, Dongguan, Guangdong
-Other-Save MonopolyMan for last, his fight takes forever!
Here are action cards for the above mentioned board. Jon Izaak has published the rules, and other bits.
There are also links to the updated title cards, board, rules, etc. in the description. I just compiled the action cards, and take no credit away from Jon or anyone else for the other work involved.
By me, @chadws
Action Cards for "Ultimate Monopoly"
OTHER "ULTIMATE MONOPOLY" RESOURCES AVAILABLE FOR DOWNLOAD ON DEVIANTART:
By Jon Izaak @jonizaak:
The Rules: http://fav.me/d71fqg2
The Board: http://fav.me/d5wgqgs
The Property Title Deed Cards (for the outer and inner track properties):
All in one image - http://fav.me/d6zx4u3
Printable layout front - http://fav.me/d71l147
Printable layout back - http://fav.me/d71lebl
Stock Exchange components:
Stock Exchange Corner Cover piece: http://fav.me/d5vl0ra
Stock Exchange Chance cards: http://fav.me/d5wdye6
Stock Exchange Community Chest cards: http://fav.me/d5wdyoe
Monopoly Banknotes (Money):
$1000 - http://fav.me/d70fi7z
$500 - http://fav.me/d70fi3m
$100 - http://fav.me/d70fhz0
$50 - http://fav.me/d70fds3
$20 - http://fav.me/d7043k3
$10 - http://fav.me/d70fd70
$5 - http://fav.me/d704q14
$1 - http://fav.me/d70551p
By Nicholas Roche @njr75003:
Stock Exchange Set: http://fav.me/d5wfkuc
(Instructions, Printable Stock Cards, Corner Cover piece, Chance & Community Chest cards in one RAR file)
Reproduction of the 1992 Version
A nice review/description/breakdown of the game: http://fav.me/d71kf3c
No copyright is claimed or implied by me.
All copyrights belong to their respective owners.
This is a work of fan art. Please buy Monopoly games! I want them to keep making more. (Hasbro - please don't sue me! I'm not getting any profit from this.)
Feel free to download and use the cards as you see fit, or copy the ideas into your own designs.
If you use it, or include it in a Monopoly-style collection you create or something, please let me know so I can check out your work. Thanks!
- [+] Dice rolls
- Jon Izaak(Jonizaak)
- Chad did an awesome job with the Action Cards! He deserves lots of credit for that!
- [+] Dice rolls
- Mitch Griswold
I created this game awhile ago....
check it out.
- [+] Dice rolls
- Gene GarciaPhilippines
Hi - am a newbie here, but a die hard monopoly player. I just found out a couple of weeks ago that there was a Mega monopoly back in 2016ish ? or was it 2006. Anyway, that gameboard is not available here in the Philippines. So I created a speed dice and am curious or if someone can pass on the info or what is printed on the bus tickets, as I want to use this on the classic monopoly, everytime the bus is rolled on the speed dice, the player will also have 1 bus ticket.
Hope someone can send me the details or post it here.
- [+] Dice rolls
- Scott VM(vandesc)Canada
Hi Gene, there are 16 bus tickets. All of them have the following text:Quote:BUS TICKET
Move forward to any space on this side of the Board. (Corner spaces count as the first and last space on a side.)
Three of them also have the following text at the top of the card:Quote:ALL BUS TICKETS, EXCEPT THIS ONE, EXPIRE
The graphic is different on these three bus tickets vs. the 13 regular ones.
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