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Subject: Troll stats: UPDATED SAT. 8-16 rss

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Jeffrey Huntington
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Well, I could not have bought one at GenCon even if I wanted one since Eric said they had some shipping snafu and they are stuck at the docks or something, but I looked at the demo copy they had as closely as I could. Anyway, here is the skinny on what the troll does:

Deploys on the field
Ordered normally (as a blue unit), or pay 3 lore to move out of section
Move 1 and attack or 2 and no attack
Morale: Bold (but MUST ignore first flag);Retreat: 2 spaces and trample
Weapon: Cleaver- melee only
Damage: 6d
No bonus strikes
Ignores enemy bonus strikes
Gives support but can not be supported

Starts game with 2 lore token "hit points". Takes one point of damage for each blue helmet rolled on an attack against it. If it takes damage when it has no hit points, it is defeated. If the troll rolls lore on its attack, it can replace hit points but can never have more than two.

I mentioned to the game guide how disappointed I was with the way it was being packaged since I hated the idea of paying for a paper map I'll never use. I want the cardboard hex piece and deployment cards. He basically agreed but then quickly added that this was how it was being sold, which I would call "toeing the company line."

(edited Saturday, 8-16 after a much closer look and review)
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Mark McEvoy
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Re: Troll stats
Ordered normally as what colour of unit? (I'm guessing blue)

Moves how far?


DoW once said that, whgile the first three creatures all cost 1 'lore level' each, there would one day be creatures that cost more than one lore level in council declaration. Is this one?


"Takes one point of damage for each blue helmet rolled on an attack."

This is to mean for blue helmets rolled AGAINST it in attack, right? It could be read to mean he hurts himself when he attacks...

I'm also to assume the "on an attack" also includes on battlebacks?
 
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Greg Humphreys
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Re: Troll stats
I like the regeneration mechanic. Very troll-like.

That 6d is massive damage.
Seems extremely powerful compared to some of the other creatures, but I'll have to try it out.

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Brian Pedersen
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Re: Troll stats
jhuntin1 wrote:

I mentioned to the game guide how disappointed I was with the way it was being packaged since I hated the idea of paying for a paper map I'll never use. I want the cardboard hex piece and deployment cards. He basically agreed but then quickly added that this was how it was being sold, which I would call "toeing the company line." :p

I hope they do better when an official announcement is made next week. If not, I find it interesting they missed the chance of selling this stuff at GenCon. This was probably their biggest chance of selling this mappack...

Anyways, this looks like a pretty tough beast.
The regeneration ability looks quite nice. But 6 dice in damage sounds fairly evil.
Looking forward to trying this one, with a replacement miniature of course.
 
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Jeffrey Huntington
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Re: Troll stats
thatmarkguy wrote:
Ordered normally as what colour of unit? (I'm guessing blue)

Moves how far?


Good question. Move 1 and attack or move 2 and no attack. It is ordered as a blue unit since it has a blue flag.


Quote:
DoW once said that, while the first three creatures all cost 1 'lore level' each, there would one day be creatures that cost more than one lore level in council declaration. Is this one?


On the paper map, it shows up as only taking one space in the war council.


Quote:
"Takes one point of damage for each blue helmet rolled on an attack."

This is to mean for blue helmets rolled AGAINST it in attack, right? It could be read to mean he hurts himself when he attacks...

I'm also to assume the "on an attack" also includes on battlebacks?


Only when it is attacked.

I forgot to mention that there is a custom terrain piece on the new map that amounts to a stone bridge. I do not remember the rules exactly (I had enough trying to remember everything the troll does), but I think that regular units may ignore one flag and the troll may ignore an additional one.

Also, forgot to add that the troll gives support but can not be supported.
 
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William Gaskill
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Re: Troll stats
jhuntin1 wrote:
I mentioned to the game guide how disappointed I was with the way it was being packaged since I hated the idea of paying for a paper map I'll never use. I want the cardboard hex piece and deployment cards. He basically agreed but then quickly added that this was how it was being sold, which I would call "toeing the company line."
)


Thats just SADshake

I had hoped for something that could restore some faith
in DoW handling of BL when Eric returns to address the issue.

OD
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roobarb
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Re: Troll stats
Old Dwarf wrote:
jhuntin1 wrote:
I mentioned to the game guide how disappointed I was with the way it was being packaged since I hated the idea of paying for a paper map I'll never use. I want the cardboard hex piece and deployment cards. He basically agreed but then quickly added that this was how it was being sold, which I would call "toeing the company line."
)


Thats just SADshake

I had hoped for something that could restore some faith
in DoW handling of BL when Eric returns to address the issue.

OD


atleast dick turpin wore a mask cry
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Dale Quimpo
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Re: Troll stats
jhuntin1 wrote:

Deploys on the field
Ordered normally (as a blue unit), or pay 1 lore to move out of section
Move 1 and attack or 2 and no attack
Retreat: must ignore one flag, all others retreat 2 spaces and rampage
Weapon: I do not remember the name, but it is melee only
Damage: 6d
Could not see if bonus strikes, but I would imagine it does
Ignores critical hits
Gives support but can not be supported

Starts game with 2 lore token "hit points". Takes one point of damage for each blue helmet rolled on an attack against it. If it takes damage when it has no hit points, it is defeated. If the troll rolls lore on its attack, it can replace hit points but can never have more than two.


i wonder...

why only pay 1 lore to move out of section?
is rampage actually trample?
why is the damage 6d when it is blue? maybe the weapon doubles the number of dice?
maybe no bonus strike to balance the number of dice?

i like the critical hit being ignored because of the troll regeneration. and i suppose the lair allows it to become double bold

im happy with the troll (not the price though), though the lore movement seems out of place. 6 dice i can deal with.
 
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Jeffrey Huntington
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Re: Troll stats
kookoobah wrote:

i wonder...
is rampage actually trample?
maybe no bonus strike to balance the number of dice?


It is actually trample. I could not remember the exact word but I knew what it did, and I did not have my copy of the game with me to remember what it was.

I'll try to double-check if it has bonus strike if I can get another look at it when I go back to GenCon tomorrow.
 
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Thomas Vilfroy
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Re: Troll stats
kookoobah wrote:
jhuntin1 wrote:

Deploys on the field
Ordered normally (as a blue unit), or pay 1 lore to move out of section
Move 1 and attack or 2 and no attack
Retreat: must ignore one flag, all others retreat 2 spaces and rampage
Weapon: I do not remember the name, but it is melee only
Damage: 6d
Could not see if bonus strikes, but I would imagine it does
Ignores critical hits
Gives support but can not be supported

Starts game with 2 lore token "hit points". Takes one point of damage for each blue helmet rolled on an attack against it. If it takes damage when it has no hit points, it is defeated. If the troll rolls lore on its attack, it can replace hit points but can never have more than two.


i wonder...

why only pay 1 lore to move out of section?
is rampage actually trample?
why is the damage 6d when it is blue? maybe the weapon doubles the number of dice?
maybe no bonus strike to balance the number of dice?

i like the critical hit being ignored because of the troll regeneration. and i suppose the lair allows it to become double bold

im happy with the troll (not the price though), though the lore movement seems out of place. 6 dice i can deal with.


Definitely seems odd that it costs 1 lore to move out of section..since with 6D makes it very powerful to attack. I definitely would think with 6D, that bonus strikes probably wouldn't hit (since with odds of 6D, you probably get at least 1 hit with that many dice).

If someone could ask why 1 lore vs the normal 3 lore for other creatures for out of section, that would be interesting to know the answer.

As for the weapon, I believe it is called a cleaver - sure looks like one.

Thomas
 
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Dale Quimpo
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Re: Troll stats
i think that they probably made it 6d so that you have more chances of getting lore when you roll dice, and probably no bonus for balance. well at least i hope so, or else this will be a really unbalanced creature.

also, from what i read, it doesnt get hit by bonus strikes? to simulate semi-critical hits? is this right?
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Jeffrey Huntington
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If anyone makes it down this far, I have made corrections to the original post after I was able to get a better look at it today (and did not have to try and remember everything at once). Important changes are that it takes 3 lore to move out of section and it does not count bonus strikes.
 
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Kevin Duke
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Quote:
Starts game with 2 lore token "hit points". Takes one point of damage for each blue helmet rolled on an attack against it. If it takes damage when it has no hit points, it is defeated. If the troll rolls lore on its attack, it can replace hit points but can never have more than two.



So are you saying that a roll of 3 blue helmets would take it from "as strong as it can be" to dead?

 
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Jeffrey Huntington
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That's how the card reads. It doesn't follow the same critical hit rule that the other creatures do.
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Dale Quimpo
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cool. so seeing as how it doesnt hit on bonus strikes, all the 6d does for it is give it lots of lore (which means it wont die EVAR) and lots of black flags, which basically says everything is afraid of it.

cool. i likee.
 
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Kevin Duke
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"Lots of lore" may give it a chance to repair itself, but since it can't build up more than 2 hits, I think I'll wager that it dies a lot sooner than "not EVAR."
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