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Subject: Expansions: Brainstorming Ideas rss

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Stefan Lopuszanski
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Well, we all know there is at least one or two expansions coming out for the game (the rule book even says so!), but what will be in them? So far we only know that something to do with the "Hazard" icon on some Destiny cards will be used... but what else?

What would you like to see included in the next expansion for Cosmic Encounter? Let's assume that they will only release one or two more expansions, and each expansion will be fairly large (MSRP 39.95 or so... basically half as large as the original game).

Here are some of the best ideas I've found from others or come up with:

+ Support for 6 to 8 players (orange, white, grey/brown/black ?)

+ More Aliens
- Bring back a few old favorites (Laser, Chronos)
- New interesting Aliens (with different victory conditions or cool powers like Citadel)
- Aliens that work with variant rules (like Aliens with special Technology bonuses)

+ More "Cosmic Cards" (keep balance to a similar %) [Specifics to be added later]
- A few more N cards (1 or 2 depending on size of expansion)
- Another Morph card (there are even rules for two Morph cards already there)
- Negative Value Encounter cards (so Virus can combat Anti-Matter and such)
- More Reinforcement cards (with special powers or N based reinforcements?)
- Additional Artifact cards (Vulch needs an increased number of artifacts to be better balanced)

+ Double the number of Tech Cards (everyone seems to love this variant)

+ An additional different looking planet for each player for a longer 6 planet variant (or for a "home world" variant, where one planet is more valuable than the others)
- Each player color getting 4+ more ships, maybe a special "Mothership" as well

+ Expanded Destiny Deck
- Cards for each new player color introduced
- More Special Destiny cards that don't always "aim for the player in the lead" (to mix it up a little bit or for use in variants like "least number of ships on a technology")

+ Alliance Cards (each player gets a set of colored cards for each person in the game and uses these to declare who they are allying with in an encounter secretly or by putting their own color down to bluff that they were allying at all)


Anything else you guys can think of? Trying to compile all the best ideas so hopefully the people at FFG will add them. They did an amazing job with Cosmic Encounter and I can only imagine what they have planned for the expansion!
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Jack Reda
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I really like that Alliance Card concept... that should be explored more, for sure.

You have a pretty good list already. I do like the formula of combining new stuff with the classic stuff as it is released. I'd love to see Moons, but I'd also love to see that tinkered with some more too... I have some ideas of my own there, and I am certain that Kevin could bring a very cool twist to the moons, and pretty much any other expansion (new or old) he tackles.

I expect the expansions will be smaller than a $40 set (although I can easily see one that big being possible). I reckon Kevin will have fun fiddling with the Hazard deck- it's a good idea, and it's perfect for adding in things like Reverse Cone and Inverse Cone and all manner of innovation.

After the 8th player has been added, I'd love to have a set of clear ships that could be used for other effects, like Symbiote, Rebellion, and even Impostor.
 
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Stefan Lopuszanski
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The Warp wrote:
I really like that Alliance Card concept... that should be explored more, for sure.

You have a pretty good list already. I do like the formula of combining new stuff with the classic stuff as it is released. I'd love to see Moons, but I'd also love to see that tinkered with some more too... I have some ideas of my own there, and I am certain that Kevin could bring a very cool twist to the moons, and pretty much any other expansion (new or old) he tackles.

I expect the expansions will be smaller than a $40 set (although I can easily see one that big being possible). I reckon Kevin will have fun fiddling with the Hazard deck- it's a good idea, and it's perfect for adding in things like Reverse Cone and Inverse Cone and all manner of innovation.

After the 8th player has been added, I'd love to have a set of clear ships that could be used for other effects, like Symbiote, Rebellion, and even Impostor.


Well, that's $40 MSRP (who actually buys games for MSRP value? I usually get it for like 40% to 50% off)... I mean the original game is $60 MSRP, and I'm just hoping it will be one HUGE expansion (think Shattered Empire) instead of 2 or 3 smaller ones (I hate it when they do that).

I never played any of the old versions (only a TON of CE:O), so what were some of the other variant rules? Everyone keeps mentioning moons, but never explains them...
 
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Stefan Lopuszanski
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ced1106 wrote:
Moons are sorta like planets, except:
* Moons do not start with tokens on them.
* Any tokens landing on a moon do not establish a base.

More importantly, every moon had a special power, sorta like flares. Some were useful, some were silly. Mayfair "ranked" the moons, definitely a contribution to the CE mythos.

Here are the usual CE suspects I'd like to see:
* Alien Powers. Not all the Eon original powers made it to the base set.
* Comets. Shuffled into the Destiny Deck, the first Comet drawn would have some effect on the challenge.
* Lucre. A form of alien currency, Mayfair changed the lucre rules, arguably for the better.

IIRC, Tech was originally a fanmade variant. Other variants exist, including Prisoners (tokens lost to the warp go to the winning player's star disk instead).

Also some way to choose which variants were played would be nice! Seems that choosing how many powers (including revealed vs. unrevealed) was an annoyance!


Ya, the problem with so many variants is that it leads to a weakening of the "base" game in my opinion.

Moons seem interesting, but not really balanced (I don't get why so many people mention them). Some of the old Aliens were just silly or boring (Empath?). I'd rather have new (and balanced) Aliens than old ones return. Mainly because it is easier to homebrew old Aliens into a game than create balanced and unique new Aliens from scratch.
 
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Brian Newman
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I never thought that moons added much to the game.

Lucre was kind of interesting, but it needs a lot of work to make it balanced for those who drew lucre powers and those who didn't.

More pieces for more players, definitely. I get some large groups.

A wider array of challenge cards.

I loved the special planet hexes, and it would be easy to do in this edition.
 
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Stefan Lopuszanski
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Blackberry wrote:
I never thought that moons added much to the game.

Lucre was kind of interesting, but it needs a lot of work to make it balanced for those who drew lucre powers and those who didn't.

More pieces for more players, definitely. I get some large groups.

A wider array of challenge cards.

I loved the special planet hexes, and it would be easy to do in this edition.


Ya, Lucre seemed interesting, but only if the whole game was designed around it (which it isn't).

What do you mean by a wider array of challenge cards? And what are "special planet hexes"?
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Jack Reda
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You should really browse The Warp a little... everything is on there, including other proposed expansions! http://redamedia.com/warp
 
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Stefan Lopuszanski
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The Warp wrote:
You should really browse The Warp a little... everything is on there, including other proposed expansions! http://redamedia.com/warp


I have. It is just hard to navigate because the website is poorly designed... I can't find simple explanations of game concepts, and most of the stuff is weird and poorly designed homebrew stuff.

It is still a good resources, don't get me wrong, but it could really use a huge overhaul. No offense or anything to your work, I use it all the time to look up powers for Aliens, but outside of that... eh...
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Chris Morris
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I would love to see the Reverse Cone come into play in the next expansion - that always changed the dynamic for us before when we played. Plus, I'd love to see the artwork that FFG puts onto that peice of cardboard!!

Negative Attack Cards are a must as far as I am concerned.

More Re-Inforcements (I got one all game last night).

Six Player is support is a give, but I would like to see eight.

The introduction of Comets could be a ice next step as well.
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Stefan Lopuszanski
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lubomirvaic wrote:
I would love to see the Reverse Cone come into play in the next expansion - that always changed the dynamic for us before when we played. Plus, I'd love to see the artwork that FFG puts onto that peice of cardboard!!

Negative Attack Cards are a must as far as I am concerned.

More Re-Inforcements (I got one all game last night).

Six Player is support is a give, but I would like to see eight.

The introduction of Comets could be a ice next step as well.


Isn't a Reverse Cone easy to make yourself (I mean without all the spiffy FFG art)?

I'm pretty sure FFG has plans to bring the game up to 8 players. They have enough Grudge tokens to bring the game up to 9 players (7 tokens, two main Aliens in encounter don't get any).

Comets seem cool, as long as they are balanced correctly. Also, having an Alien with a power that takes advantage of comets would be interesting.
 
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Jack Reda
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Stexe wrote:
The Warp wrote:
You should really browse The Warp a little... everything is on there, including other proposed expansions! http://redamedia.com/warp


I have. It is just hard to navigate because the website is poorly designed... I can't find simple explanations of game concepts, and most of the stuff is weird and poorly designed homebrew stuff.

It is still a good resources, don't get me wrong, but it could really use a huge overhaul. No offense or anything to your work, I use it all the time to look up powers for Aliens, but outside of that... eh...


Dude, I don't know how to make it any simpler. Click on a link and read the page! On the Moons menu, you click on Moon play to get a simple explanation on the game concept for moons, and then there's a link to the full list of Eon moons, and a full list of Mayfair moons, and all the variants. On the Lucre menu, select Lucre Play to get a simple explanation on the game concept for lucre, followed by variants, and a link to the Lucre cost chart (which has all the lucre costs on it, including variants, which are all italicized. Quite elementary.

Granted, a couple things on the site use the more common terminology (Challenge Deck instead of Encounter deck), but a look at the list will give you an indication of what it involves (for instance, Flares and Artifacts are both listed under Challenge deck- each with its own "simple explanation of game concepts").
 
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David Turner
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My List of items I most want

Negative Attack Cards

More Reinforcement Cards (I agree with the earlier poster)

Kickers

and of course more Powers (New and Old)











 
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Ken H.
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Stexe wrote:
I have. It is just hard to navigate because the website is poorly designed... I can't find simple explanations of game concepts, and most of the stuff is weird and poorly designed homebrew stuff.


The site is awesome, and quite easy to navigate. True, the quality of individual contributions will vary, but Jack has been gracious enough to include everything (or at least try to). Quality control of home brews is for indidual users to decide.

 
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Jack Reda
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Thanks Ken... I definitely agree that some of the ideas are "out there", and will never materialize in my set... but some, with a little tweaking here and there, have proved to be pretty cool...

Here are my favorite homebrew concepts that are on The Warp (that are also not created by me):

- Novas - http://redamedia.com/warp/novas.php
- Armistice Cards - http://redamedia.com/warp/armist.php3
- Asteroids - http://redamedia.com/warp/asteroid.php3
- Hazards - http://redamedia.com/warp/hazard.php3
- Paradigm alien - http://redamedia.com/warp/paradigm.php
- Subterfuge - http://redamedia.com/warp/subter.php3
- War cards - http://redamedia.com/warp/warcards.php3
- Super Shots - http://redamedia.com/warp/supshots.php3

My favorite personal homebrew things:

- Blue Moons - http://redamedia.com/warp/bluemoons.php
- Constellations - http://redamedia.com/warp/constell.php3
- Cosmic Dune - http://redamedia.com/warp/dune.php3
- Elementals - http://redamedia.com/warp/elementa.php3
- Nebula Cards - http://redamedia.com/warp/nebulas.php3
- Paradigm Cards - http://redamedia.com/warp/paradigm.php3
- Rebellion - http://redamedia.com/warp/rebels.php3
- Rogues - http://redamedia.com/warp/rogues.php3
- Rewards Deck - http://redamedia.com/warp/rewards.php

All of these things are also easily found in the alphabetical Site Index (http://redamedia.com/warp/appendix.php3)

Finally, the alien selection variants are all a lot of fun, though they don't need to be officially released in an expansion: http://redamedia.com/warp/variant.php3
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Stefan Lopuszanski
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Eh, I guess I'm not a fan of drop down boxes. Plus, it is hard to locate specific things if you're not familiar with where they are (especially with drop down boxes where you have to go through each one, instead of glancing around).

I would have also liked it if everything user made was sectioned off, instead of incorporated directly in with everything else, but I guess I'm a "purist."

Still, it is the ultimate resource for CE fans.


Anyway, back to the matter at hand...

I think the Hazard icons on the Destiny Deck will be similar to Comets. When you draw a card with a Hazard icon you will probably draw from the "Hazard deck" which will modify the encounter like Comets do.
 
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Jack Reda
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Stexe wrote:
I think the Hazard icons on the Destiny Deck will be similar to Comets. When you draw a card with a Hazard icon you will probably draw from the "Hazard deck" which will modify the encounter like Comets do.


I think you are probably right here. It's a pretty good way to implement the Hazard deck.

The original Hazard rules involved drawing one before EVERY encounter. I found that to be too cumbersome, so when I made my deck, I changed the rule to drawing a card only if you were going to make a second Encounter on your turn. Also, the original deck was filled almost entirely with awful things that happen to you on your turn. I changed that too, making the cards more of a gamble... there were certain conditions to your encounter, or a penalty you had to pay if you couldn't (or simply wouldn't) comply with the parameters (like "You may only attack with ships from foreign colonies on this encounter"). Some of the Hazards were very... well, "hazardous", but the deck also contained special benefits you could earn.
 
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Brian Dean
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Stexe wrote:
+ Alliance Cards (each player gets a set of colored cards for each person in the game and uses these to declare who they are allying with in an encounter secretly or by putting their own color down to bluff that they were allying at all)


Reminds me of the Wraith's power, which is a fun one. You wouldn't really need a full set of colors though; just an Offensive and Defensive Ally pair would work. You could throw in a Unallied if the players aren't required to admit they are allying at all.

Would one place the ships committed on, say, the back of the card? Or would the numbers committed also be secret? In that case, a set of 1-4 cards (Or 0-4 with no 'Unallied' card, I suppose) would be needed to indicate the level of commitment.

Not to difficult to whip up and could be a very interesting variant.
 
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Jack Reda
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I've created a set of Alliance cards, which I can also upload to the Files section... but I wanted to get some feedback first so I can make any necessary adjustments:

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Brian Dean
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Nice, readable design. I might suggest a dash of identifying color - say red for offense, blue for defense - that would make them more readable at a glance across a table for those of us with poor vision. Maybe a colored outline/box around the number and/or Offense/Defense title? I'd leave the number itself black, obviously, and make it as large as practical.

I like the way you've captured the new design elements from the FFG set. They'll fit right in there!
 
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Jack Reda
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I'd rather stay away from using colors- so it doesn't confuse player colors... but I can add some art that might help illustrate which side you are allying with... the hyperspace gate here shows you are on the offensive side, or the defensive side depending on which way it's facing (using the words "Offensive" and "Defensive" as a handy reference point).

 
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Matthew Cary
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The Warp wrote:
Granted, a couple things on the site use the more common terminology (Challenge Deck instead of Encounter deck), but a look at the list will give you an indication of what it involves (for instance, Flares and Artifacts are both listed under Challenge deck- each with its own "simple explanation of game concepts").


Just to play devil's advocate for a moment, "Challange Deck" is a term that was used in Eon and Mayfare. The versions of the game that were published 30 years ago and 17 years ago used these terms.
The versions of the game published 8 years ago and the one currently in print have changed the terminology.

I think the ship has sailed on some of the old terms. There are negotiates now. It's an Encounter deck. It might pay to update the Warp.
 
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Jhamin wrote:
The Warp wrote:
Granted, a couple things on the site use the more common terminology (Challenge Deck instead of Encounter deck), but a look at the list will give you an indication of what it involves (for instance, Flares and Artifacts are both listed under Challenge deck- each with its own "simple explanation of game concepts").


Just to play devil's advocate for a moment, "Challange Deck" is a term that was used in Eon and Mayfare. The versions of the game that were published 30 years ago and 17 years ago used these terms.
The versions of the game published 8 years ago and the one currently in print have changed the terminology.

I think the ship has sailed on some of the old terms. There are negotiates now. It's an Encounter deck. It might pay to update the Warp.


I still think there's more people that have played and are familiar with the older terms. The 8 year old version didn't exactly take off. That said, I've been slowly updating terms or using both here and there... but with close to 200 pages to update, I am in no hurry.
 
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The Warp wrote:
Jhamin wrote:
The Warp wrote:
Granted, a couple things on the site use the more common terminology (Challenge Deck instead of Encounter deck), but a look at the list will give you an indication of what it involves (for instance, Flares and Artifacts are both listed under Challenge deck- each with its own "simple explanation of game concepts").


Just to play devil's advocate for a moment, "Challange Deck" is a term that was used in Eon and Mayfare. The versions of the game that were published 30 years ago and 17 years ago used these terms.
The versions of the game published 8 years ago and the one currently in print have changed the terminology.

I think the ship has sailed on some of the old terms. There are negotiates now. It's an Encounter deck. It might pay to update the Warp.


I still think there's more people that have played and are familiar with the older terms. The 8 year old version didn't exactly take off. That said, I've been slowly updating terms or using both here and there... but with close to 200 pages to update, I am in no hurry.


"Search and Replace" is your friend.

(But I agree wait.)
 
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Jack Reda
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In the interest of forward-lookingness, I did a few updates today, including changing "Challenge" to "Encounter" right on the front page. I also added an overview of Encounter cards, with a new page about the Morph as well.

Alliance Cards has its own page there too: http://redamedia.com/warp/alliance.php

And the Intro was updated with the switch in terms, and an updated key to the origins and restrictions on the alien power database.

I'm loathe to just do a find/replace on the whole mother, because there's unquestionably some usage of a word that shouldn't be changed, and it will cause a collapse of the known Warpiverse.
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David Turner
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The Warp wrote:
In the interest of forward-lookingness, I did a few updates today, including changing "Challenge" to "Encounter" right on the front page. I also added an overview of Encounter cards, with a new page about the Morph as well.

Alliance Cards has its own page there too: http://redamedia.com/warp/alliance.php

And the Intro was updated with the switch in terms, and an updated key to the origins and restrictions on the alien power database.

I'm loathe to just do a find/replace on the whole mother, because there's unquestionably some usage of a word that shouldn't be changed, and it will cause a collapse of the known Warpiverse.


Well, then maybe Jolt Cola is your friend.
 
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