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Subject: A Soviet Political Victory on the ashes of the anarchists! rss

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Thomas Heaney
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I’ve had Soviet Dawn for a few days now and have managed to get in maybe 5 games, most of which have been disasters. I played one game yesterday that lasted a single card -- I didn’t bother to use any Actions for a Political Dissent DRM and ended up with one card, one die roll, and a Zero Political Level. Well, at least it only took 5 seconds to play.

Another play late the other night ended in a major Soviet military victory . . . until I realized that I had been using my Armored Train for every offense. (The problem with solitaire games is that there’s no opponent to tell you that you’ve messed up the rules.)

But I finally had a victory today while playing via Cyberboard in my office. (It makes a great lunch/coffee-break game.):

In the first turns, the Germans, East, and South advanced, but I concentrated my Actions on raising the Political Level (to prevent a repetition of the above). But this only raised the PL 1 out of four 4 attempts. With the third card, the Soviet luck began to change as the Czar was executed rather than liberated (the card had shown up before the East could advance farther than Omsk). With the 3 Actions, I performed 3 +1 offenses and drove back the hated Counter-Revolutionaries.

Events moved slowly with the PL getting raised a step until the dissolution of the Assembly provided a lucky roll and pushed the PL even higher. Even as the Bolsheviks increased their political standing, the Finns became active and the German Army marched to the gates of Petrograd. But at that very moment, the Latvians came to the rescue and helped drive the Huns all the way back to Riga!

Yet, now the Eastern Whites and the Finns approached the Motherland. But a series of offenses (including Reserve Offenses) combined with some luck, pushed the Whites towards the edges of Russia. Similarly, there was political success with Lenin issuing a couple of political Decrees at this dark hour, strengthening the hand of his Comrades.

And yet, sinister forces still moved against the Soviets. The Germans opened their Hoffman Offensive and the Ottomans threatened the south. Indeed, the Germans threatened to take Petrograd. At that moment, the Treaty with Germany was signed, and the German army retreated . . . . Petrograd was safe.

But on the other Fronts, there was "no peace," and the Finns replaced the Germans as the new danger while the South crept closer and closer. At that moment, bad weather stopped the East and South in their tracks and gave the Red Army a moment to focus its mighty strength upon the Finnish army, driving it backwards.

The terrible winter weather continued as the Ice March forced the Southern Front to retreat, giving the Lenin and Trotsky the chance to further strengthen their political hold on power. The Jassy Conference provided the very opportunity needed -- a step up, and then another with the one Action! The Soviets were close to sealing their control; could they hold off the Whites long enough?


At that moment, Makhno rose up, throwing things momentarily into chaos. (Isn’t that just like an Anarchist?) But the chaos was an opportunity; throwing the one Action into the Political Dissent . . . a die roll of 4 + 1 = 5! It is a Soviet Political Victory on the ashes of the anarchists!

Twenty-odd minutes of historical fun and tension.

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Pete Belli
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Quote:
Twenty-odd minutes of historical fun and tension.


Wow! Requires around 6% of the playing time for Triumph of Chaos with 100% of the glory for creating a socialist worker's paradise.

Nice report!
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Darin Leviloff
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Great AAR, but a couple of thoughts.

I engineered the initial deck to make the odds of a Political defeat in the first few cards highly unlikely unless you allow the Germans or Finns into Petrograd before building up politically. You stumbled on the only way defeat can happen so soon by drawing the Constituent Assembly card early. You should have either forfeited actions to modify the political dissent roll or used the political decrees to work on your political status. Live and learn.

On the political dissent note, I hate to bring this up, but you do know that the Nestor Mankho card is the one political dissent card where there is not an option to forfeit an offensive for a die roll modifier? It sounds like you traded one in to get a 4 to a 5 and that made a big difference. Sorry, really can't politically manage the Anarchists the way you could Social Revolutionaries and the like.

Keep plugging away. You'll earn a victory in no time.

(My game is definitely a reaction to Triumph of Chaos. I respect the work and research on that game, but you don't need that level of complexity to make a fun game on the topic of the Russian Civil War)
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Thomas Heaney
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Crassus wrote:
Great AAR, but a couple of thoughts.

On the political dissent note, I hate to bring this up, but you do know that the Nestor Mankho card is the one political dissent card where there is not an option to forfeit an offensive for a die roll modifier? It sounds like you traded one in to get a 4 to a 5 and that made a big difference. Sorry, really can't politically manage the Anarchists the way you could Social Revolutionaries and the like.


Arrrgg! Well, no problem . . . I saved the game and I was pretty darned close to victory. I just know I can pull this off.

"All Power to the Soviets" etc., etc.

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Thomas Heaney
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Update . . .

Dateline Moscow: Soviets Finally Victorious

After another 11 cards, and some real reverses, I managed to eek out a victory with 15 VPs. (My original, i.e. false, victory was 25 VP.) Dunsterforce tried to land, but I used the Cheka to prevent the event in order to protect my 9 PL. Didn't help since it showed up again 2 cards later followed by 3 successive cards that lowered PL more.

A combination of offensives to keep the Allies and South at arms length with attempts at PL raising brought PL to 7. Showdown in the Baltic led to a lucky 2 PL gain, followed by German Capitulation. Used those two Actions for PL attempts and again, got lucky. Phew.

Can't wait to try again.


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Wulf Corbett
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I orderd this, and a couple of other VPG games, last night. Looking forward to it!
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Dale Larson
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I noticed your screenshot came from CyberBoard. How would you feel about sharing your GameBox via Victory Point Games?

I bought this game but would like to play it at work and I'd rather not use the paper version. I don't see a CB version of this game on the VPS site.

Dale
 
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Thomas Heaney
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I'm a little reluctant to ask Darin or Alan about that. First, the gamebox is relatively ugly; I did a quick scan of the cards and units so that they are usable for me personally, but I'd be afraid to associate my name with some thrown-together gamebox for public dissemination.

Second, the rules are available for free from Victory Point Games, and making the remainder of the game available in electronic form would basically be giving the game away for free. But I'll look into that nevertheless.
 
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