For $4 you receive one PDF file containing the rules for the game, the map, and counters that you will need to cut out and mount. You will need to provide a six-sided dice.
The map is divided into 5 regions of South Vietnam, and each region has four areas. Each area is a specific type of terrain (jungle, urban) which affects the fighting ability of certain units. Printed next to the map is a turn track, a track for political points, a combat chart, turn order, and a political point chart. Combat is based on rolling a single six-sided die.
The counters are actual pictures. The B-52 is a picture of an airplane; the VC counter has an actual Viet Cong soldier on it. The one issue I had with the counters were the trail counters were hard to figure out (it’s a picture of the trail) and the Green Beret counters were a picture of Rambo. For the wargame purist there are alternate counters available for download from boardgamegeek.com.
In my opinion the rules are well written. There are even a few optional rules. One of the options does away with political points and instead allocates forces to the player in accordance with what was available that year. I found two typos but otherwise I could understand them as written.
The game is more about resource management than fighting. The concept is that eventually the North Vietnamese will win the war. The players job as the U.S. is to last as long as possible. The player has various forces at his disposal, such as ARVN troops, grunts, napalm, and B-52 bombers. Using these forces costs political points. As the player spends them they move the political point marker up the track. They must fight against VC and NVA troops who continue to flow into the country via the Ho Chi Minh Trail. At the end of each turn the player moves the political point marker back depending on how well they performed that turn. The player’s success is determined by how many turns they can last before the track goes past 14 political points.
The player’s forces have various functions and levels of effectiveness. Bombers and green berets can attack the Ho Chi Minh trail. Grunts and Air Calvary are more effective than ARVN troops, but they cost more political points to use. Player casualties also cause your political points to increase. It is easy to throw napalm and bombers at the enemy however this increases your political points and brings the game closer to the end. Luck does play a part, as bad dice roles can quickly overwhelm the player.
Vietnam Solitaire was surprisingly fun to play. I was a little suspicious of the game, but after playing it a few times I found it to be very challenging. Defeating the enemy without spending too many political points is difficult, especially if you roll poorly. I have found the game quite hard to play. Currently I’ve only lasted about 3 turns before I run out of political points.
Overall I found it to be an inexpensive and enjoyable game that illustrates an important historical concept about the Vietnam War. It really shows how the U.S. withdrew because they did not have the political will or capital to continue fighting. I might even use it in my history class.
Vietnam Solitaire provides a challenge for a single player with a good deal of replayablility. I definitely feel like I got my $4 out of the game. Check it out.
- [+] Dice rolls
I was a playtester for the same designer's American Civil War game. I remain very impressed with how well the little game presents the major strategic considerations Lincoln faced in seeking to suppress the rebellion and preserve the Union.
I highly recommend it to you.
I like his Vietnam game too, and your review is well-done.
- [+] Dice rolls