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Subject: are ownership markers meant to be limited? rss

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Mike Bazynski
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in both games I've played so far I've been extremely close to reaching 20 links. am I allowed to build more after I have 20? I can't find anything in the rules. the tracks are explicitly limited, but player markers?
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J C Lawrence
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IIRC Martin has stated that track is not intended to be limited in Steam. Track markers and track tiles are explicitly limited in Age of Steam of course.
 
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Mike Bazynski
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clearclaw wrote:
IIRC Martin has stated that track is not intended to be limited in Steam. Track markers and track tiles are explicitly limited in Age of Steam of course.


I'll look at the rules back home, but IIRC they explicitly say that if a given track tile is not available, you cannot build it.
 
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Mik Svellov
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It is not unsual for a designer to have a different opinion than his publisher.

The rules does state that you cannot build a track that isn't available.

As for the player tokens, the game does not specific limit these, but neither do the rules for Age of Steam, where many players (and the publisher?) prefer to play with a strict limit.

Personally I have always played with more tokens in my own sets - but I have been never been one that slavicly follows rules I don't like.
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Mike Bazynski
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Great Dane wrote:

As for the player tokens, the game does not specific limit these, but neither do the rules for Age of Steam, where many players (and the publisher?) prefer to play with a strict limit.

Personally I have always played with more tokens in my own sets - but I have been never been one that slavicly follows rules I don't like.


I've never enforced town token limit or player track markers limit in aos, I always play with length-2-track-cycles by one player forbidden, but I still prefer to know the official rules in case I play with other folks than my local group.

same with links limit in Steam - I am unlikely to enforce it in my games, but when I get to play with other groups who prefers to limit links to 20 per player, I'd like to know who's 'right', and play the official way.
 
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J C Lawrence
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bazik123 wrote:
I've never enforced town token limit or player track markers limit in aos, I always play with length-2-track-cycles by one player forbidden, but I still prefer to know the official rules in case I play with other folks than my local group.


Bohrer has stated that track markers and town markers are explicitly limited. Outside of my maps, both limits are rarely a factor in Age of Steam. (The larger number of towns on my maps encourages both limits to be tested)

What do you mean by length-2-track cycles?
 
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Mike Bazynski
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clearclaw wrote:

What do you mean by length-2-track cycles?


building 2 links so that both connect same 2 cities. perhaps a cycle is too direct a translation from polish...
 
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J C Lawrence
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bazik123 wrote:
building 2 links so that both connect same 2 cities. perhaps a cycle is too direct a translation from polish...


Yeah, that'a allowed by Age of Steam, but I've disallowed it for a few of my maps.
 
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Joel Moots
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So, did we get an "official" ruling on whether or not player markers are intended to be limited?
 
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jim b
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clearclaw wrote:
IIRC Martin has stated that track is not intended to be limited in Steam. Track markers and track tiles are explicitly limited in Age of Steam of course.

Respectfully, I don't believe Steam's designer holds that "track is not intended to be limited in Steam". You may be right - but the evidence, to me, suggests otherwise.

Track-markers are a different story, of course.
 
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Morgan Dontanville
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jimb wrote:
clearclaw wrote:
IIRC Martin has stated that track is not intended to be limited in Steam. Track markers and track tiles are explicitly limited in Age of Steam of course.

Respectfully, I don't believe Steam's designer holds that "track is not intended to be limited in Steam". You may be right - but the evidence, to me, suggests otherwise.

Track-markers are a different story, of course.


To the best of my knowledge nothing is intended to be limited. You should feel free to make proxies with the 1 million extra discs that are supplied.
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jim b
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sisteray wrote:
To the best of my knowledge nothing is intended to be limited.

Thanks, Morgan. But still, I'm going to avoid drawing conclusions about what Martin intended, unless he says it - particularly with track tiles.[/q]

Quote:
You should feel free to make proxies with the 1 million extra discs that are supplied.

For making extra track pieces, bent spoons work better than wooden discs.

edit - minor
 
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James Hamilton
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clearclaw wrote:
Bohrer has stated that track markers and town markers are explicitly limited.


He may well have said that but despite all the sillines of late I still contend that he is not the designer of either game.

As for the number of track tiles I think that the physical size of the counter sheets and the fact we wanted to use whole numbers of sheets had far more impact on the quantity provided.
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Morgan Dontanville
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jimb wrote:
sisteray wrote:
To the best of my knowledge nothing is intended to be limited.

Thanks, Morgan. But still, I'm going to avoid drawing conclusions about what Martin intended, unless he says it - particularly with track tiles.

Quote:
You should feel free to make proxies with the 1 million extra discs that are supplied.

For making extra track pieces, bent spoons work better than wooden discs.

edit - minor

Well, the OP asked about the discs. You can also easily use a disc in something other than a player color on a hex side to indicate that a track crosses it.

Are you running out of specific track on Steam?

Because track building is a bit more expensive than in AoS you will find that despite the fact that noodling will occur, there should more likely be fewer complex tracks used.
 
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jim b
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Quote:
Well, the OP asked about the discs. You can also easily use a disc in something other than a player color on a hex side to indicate that a track crosses it.


No argument there - discs are easily substituted. Thanks.

Quote:
Are you running out of specific track on Steam?


There's been a *whole lot* of discussion of this across different threads over time. There's a topic on 'simple track' and 'complex track' manifests in General where we've been discussing this recently. But you're right, it's off topic here.

edit - clarity
 
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