my crew has been working in the Weapon Development Tech. from
A&A50: Anniversary and National advantages from A&A Revised. they needed some tweaking overall. haven't play-tested what we have currently.
We also use certain HOUSE Rules that are important because we have worked the Tech. and Advantages based on how we play.
for example: Original Rules state Damage to 2 hit boats are repaired after Combat
our Battleships and Carriers are 2 hits but to repair it merely has to survive 1 full round after taking damage.
ie. if Japan attacks hawaii (round 1) ((COMBAT insues and Retreat)) Japans Battleship has ahit and Americas Carrier has a hit. they both get a Japanese Flag to mark hit. At Beginning of Japans Next Turn, Damages are removed. we felt it gave the other powers a chance to fight Damaged fleets
Ill get a list &post them all here in a few.
We want to get other opinions on what we came up with.
Sounds good. Ship repair sounds like it came from AAP40 which is a new rule that I like. I would like to see the list you put together.