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Subject: PARANOIA: MISSION 4 - MISSION COMPLETE! rss

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PARANOIA: MISSION 4

The klaxon aboard the fly-bot you have boarded blares loudly, warning that the area you have entered is heavily radiated. You're sure that this warning would normally be extremly helpful, but your sources had already informed you that you were being sent to the middle of a radioactive wasteland. Instead, the klaxon does little more than add a headache to an already nauseatingly bumpy trip.

Ten aggravating minutes later, a second, louder, and more dire klaxon blasts through the cabin just as you touch down. The Computer's voice is almost drowned out by the noise, but you manage to make out the brief command: "Traitors have been spotted in this region. Eliminate them." Every Troubleshooter pushes and shoves their way to get out as soon as the doors open, and it's unclear whether they want to escape the alarms that are making your bones shake or if they are desperate not to be the last man off the fly-bot and accused of treason.

The moment the last Troubleshooter has made it out, the fly-bots take off again, leaving you stranded in the middle of an almost featureless expanse. Almost as one, the group looks away from the retreating bots and out towards the horizon. "You heard The Computer," someone says, "let's eliminate some traitors."

Everyone slowly begins to fan out, the red mass fanning out with a few orange dots interspersed. A few Troubleshooters check behind a lamppost. Another few look under a rock. Someone shoots a fluttering plastic bag with their laser which gets everyone's attention. It quickly becomes apparent that there are no traitors here or anywhere remotely near here. The tension in the air begins to rise. If you all return claiming there were no traitors, you know the Computer will assume YOU are the traitors and execute every single one of you. You have no intention of dying, of course.

Then it hits you. If a few of you were to return, claiming the others were all traitors, you will be rewarded as heroes! Or just not be executed, which is good enough. As you turn to furtively glance at the other Troubleshooters, you notice a few furtive glances coming your way. It seems everyone else has had the exact same idea. Now it's just a matter of who you can trust. Or, more importantly, who shoots first.

TROUBLESHOOTER TEAM ROSTER:

Winners:

greek2me (Guh-O-EEK-4)
Teh Brawl Guy (Teh-O-GUY-1)



jageroxorz (JAGE-R-OXZ-1) // Corpore Metal Vanilla Troubleshooter (Died of Radiation Poisoning Round 14)

LudesFactor (LUDES-R-FCT-1) // Death Leopard Telepath (Shot Round 12)

No deaths Round 11 yuk

annab (Anna-R-KEE-1) // Frankenstein Destroyers Mutant (Shot Round 10)
Beowulf (Be-O-WLF-2) // Frankenstein Destroyers Vanilla Troubleshooter turned Pure Commie Traitor (Died of Wounds)

No deaths Round 9 yuk

acekim (Ace-R-KIM-2) // Frankenstein Destroyers Telepath (Shot Round 8)
kristiefix (Kristie-R-FIX-2) // Frankenstein Destroyers Mutant (Shot Round 8)
StatSig (STAT-R-SIG-1) // Internal Security Plant (Sniped Round 8)

kuchick (Chick-R-KUL-2) // PURGE Vanilla Troubleshooter (Shot Round 7)
lvoverride (David-R-BYC-1) // Death Leopard Vanilla Troubleshooter (Shot Round 7)
seanp (SCSI-R-YOU-4) // PURGE Mutant (Shot Round 7)

Melriken (Mel-R-KIN-1) // PURGE Soldier (Shot Round 6)
Rubric (Rubric-R-KEN-4) // Internal Security Plant (Shot Round 6)

ElAdoranSureshot (Elad-R-RAN-1) // Death Leopard Mutant (Shot Round 5)
happyabg (Happy-R-ABG-1) // Corpore Metal Mutant (Shot Round 5)
raid1280 (Raid-R-OHI-1) // PURGE Telepath (Shot Round 5)
thyren (thy-R-ANT-1) // PURGE Vanilla Troubleshooter (Shot Round 5)

NickAnner (MAST-R-BAT-1) // Corpore Metal Telepath (Shot Round 4)
nyriv (Ima-R-KOS-1) // Corpore Metal Telepath (Vaporized Round 4) thumbsup
dwsparks (Dwspa-O-KSS-3) // PURGE Commie Traitor (Died of Wounds Round 4)

arkibet (ARK-O-BET-2) // Corpore Metal Soldier (Shot Round 3)
Gelatinous Goo (Goo-R-OOO-1) // Corpore Metal Soldier (Shot Round 3)
rjphelan (RJ-R-RJP-2) // Corpore Metal Commie Traitor (Shot Round 3)
bwt2q (BWT-O-UVA-2) // Frankenstein Destroyer Commie Traitor (Sniped Round 3)

CapAp (CAP-R-USA-2) // Death Leopard Vanilla Troubleshooter (Died of Wounds Round 2)
saberwolf13 (SAB-R-WLF-1) // PURGE Telepath (Shot Round 2)
xandryyte (Xand-R-BSW-4) // Death Leopard Mutant (Shot Round 2)

Moozers (MOOZ-R-ZZZ-1) // Death Leopard Soldier (Shot Round 1)
SuperChutney (Sup-R-CHT-1) // Death Leopard Commie Traitor (Shot Round 1)


NOTE: Players are asked to address each other with their short Troubleshooter designations (e.g., "Frank-R") and suitable Alpha Complex pleasantries. Examples: "A pleasant daycycle to you, Citizen Schlump-R!" "Serve the Computer, Citizen Fred-R!" "Pardon me, Citizen Suck-R, would you mind standing perfectly still as I carefully aim my laser at your left eyeball? Thanks ever so much!"


GAME STATS:

Clones Still Standing: 2
Clones Wounded: 1

Total Casualties: 28
Clones Vaporized: 1

Total Death Leopard Killed: 7
Total PURGE Killed: 7
Total Corpore Metal Killed: 7
Total Frankenstein Destroyers Killed: 5

Total Telepaths Killed: 6
Total Vanilla Troubleshooters Killed: 6
Total Mutants Killed: 6
Total Soldiers Killed: 4
Total Commie Traitors* Killed: 4

Total Internal Security Plants Killed: 2

* Does not include converts


LINK TO RULES THREAD

Here is a link to the sign-up thread and rules: http://www.boardgamegeek.com/thread/514422/paranoia-mission-...

---------------------------------------

Round One has now begun, and will end at 4:00 PM BGG / Central Time on Tuesday, May 11th. Players must submit their action in Cassandra before that time, or forfeit their Action.

You may now PM freely with any players you wish. I advise that you take advantage of this if you have any desire to survive. Remember that YOU MUST CC ME ON ANY PM YOU SEND.

Note: All future posts from Friend Computer will be in this snazzy, eye-catching blue type.
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Re: PARANOIA: MISSION 4 - Round One has begun!
Citizen Guh-R-EEK-4, I notice that you have designated this thread thumb-worthy but have remained silent. Do you wish to demonstrate more than a token measure of loyalty to the Computer, or would you like to drop the subterfuge and admit your treason here and now?
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Teh-O-GUY-3
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Re: PARANOIA: MISSION 4 - Round One has begun!
Hello, and a pleasant daycycle to you all. (except the commie traitors)

To quote a wise robot from a distant land.....

Please don't shoot me, please don't shoot me.
 
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Re: PARANOIA: MISSION 4 - Round One has begun!
Citizen Elad-R-RAN, that is an astute observation. Silence is not going to root out Commie Mutant Traitors! In an effort to get more public commentary, I think we should discuss splitting up into two teams in order to cover more ground on this mission, I humbly suggest naming these two teams Alpha and Beta.

Just sign up by adding yourself to the Alpha list if you would like to be on that team. Those who wish to be on Beta can just not publicly announce themselves and they will be considered Beta. As Betas are likely those who are pro Silence and thus likely treasonous, I wouldn't doubt that the Alphas would be within their rights to keep their lasers concentrated on them.

ALPHA TEAM Sign up sheet (copy and paste to add yourself)

1. RJ-R-RJP-2
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Those on Alpha Team will pledge to not attack one another for the first 3 days, thus allowing us to concentrate on finding the Traitors within Beta.

Alpha team to defend Alpha Complex!
 
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Re: PARANOIA: MISSION 4 - Round One has begun!
I should add that there is a hard cap at 20 for Alpha Team, and it's first come, first serve. Don't be late. Defend Alpha Complex!
 
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Teh-O-GUY-3
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Re: PARANOIA: MISSION 4 - Round One has begun!
Sounds nice. Only commie mutants keep quiet.


1. RJ-R-RJP-2
2. Teh-R-GUY-1
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Teh-O-GUY-3
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Re: PARANOIA: MISSION 4 - Round One has begun!
Could somebody pleade point out how to CC a GM? I I only know how to forward, and that would be tiresome for multi-sending, if I ever multi-send.
 
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Re: PARANOIA: MISSION 4 - Round One has begun!
I the "To" row, just put a comma and a space, then write the username of the next person you want to CC.
 
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Teh-O-GUY-3
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Re: PARANOIA: MISSION 4 - Round One has begun!
[OOO]Ah, for some reason that never hit me. I'm used to a semicolon, and when that didn't work, I figured I should just ask sometime. Thanks.[/OOC]
 
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Re: PARANOIA: MISSION 4 - Round One has begun!
Greetings, Fellow Citizens!
This seems like the proper way to start looking for those Commie Traitors. I will stand by my fellow Citizens, as we root out all threats to Friend Computer.

1. RJ-R-RJP-2
2. Teh-R-GUY-1
3. Anna-R-KEE-1
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5.
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The Last Post Bandit
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Re: PARANOIA: MISSION 4 - Round One has begun!
Greetings, Fellow Citizens!
This seems like the proper way to start looking for those Commie Traitors. I will stand by my fellow Citizens, as we root out all threats to Friend Computer.

1. RJ-R-RJP-2
2. Teh-R-GUY-1
3. Anna-R-KEE-1
4. SAB-R-WLF-1
5.
6.
7.
8.
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Re: PARANOIA: MISSION 4 - Round One has begun!
Greetings, Fellow Citizens!
This seems like the proper way to start looking for those Commie Traitors. I will stand by my fellow Citizens, as we root out all threats to Friend Computer.

1. RJ-R-RJP-2
2. Teh-R-GUY-1
3. Anna-R-KEE-1
4. SAB-R-WLF-1
5. MOOZ-R-ZZZ-1
6.
7.
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9.
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Re: PARANOIA: MISSION 4 - Round One has begun!
Welcome fellow troubleshooters to this Highly Fun mission! Glad to see you all turn up. By the way, is anyone else hearing that echo?
 
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Ludes
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Re: PARANOIA: MISSION 4 - Round One has begun!
rjphelan wrote:
Welcome fellow troubleshooters to this Highly Fun mission! Glad to see you all turn up. By the way, is anyone else hearing that echo?


Yes, this loyal citizen is also hearing an echo. Perhaps commie traitors have infiltrated Team Alpha. What does Friend Computer think of echoes?



 
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Re: PARANOIA: MISSION 4 - Round One has begun!


Ludes-R-FCT-1 reporting for duty with Team Alpha in defense of Friend Computer ...

1. RJ-R-RJP-2
2. Teh-R-GUY-1
3. Anna-R-KEE-1
4. SAB-R-WLF-1
5. MOOZ-R-ZZZ-1
6. LUDES-R-FCT-1
7.
8.
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19.
20.

 
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Re: PARANOIA: MISSION 4 - Round One has begun!
LudesFactor wrote:
rjphelan wrote:
Welcome fellow troubleshooters to this Highly Fun mission! Glad to see you all turn up. By the way, is anyone else hearing that echo?


Yes, this loyal citizen is also hearing an echo. Perhaps commie traitors have infiltrated Team Alpha. What does Friend Computer think of echoes?

Echoes are the sounds created when thoughts of great thinkers* bounce off of the infinite wisdom of The Computer.

*All great thoughts are provided by The Computer, the great thinkers are simply the vessels.
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Re: PARANOIA: MISSION 4 - Round One has begun!
We are proud to be in the presence of such echoes, Friend Computer. What an amazing and joyous thing it is to have these great thoughts originating at the Alpha Team recruiting station! All hail Friend Computer!
 
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Re: PARANOIA: MISSION 4 - Round One has begun!
Pleasant early-daycycle, citizens! Indeed, any daycycle I may spend in service of Friend Computer is a pleasant one indeed.

A quiet clone is a commie clone.

1. RJ-R-RJP-2
2. Teh-R-GUY-1
3. Anna-R-KEE-1
4. SAB-R-WLF-1
5. MOOZ-R-ZZZ-1
6. LUDES-R-FCT-1
7. STAT-R-SIG-1
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Jared Lock
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Re: PARANOIA: MISSION 4 - Round One has begun!
Yes indeed! What a shining example of Citizenry we see in RJ-R, fellow Citizens! Knowing the peril we are in, he has taken it upon himself to lead the charge against the Commie traitors and filthy mutants among us.

I would be honoured to join your Team, sir. For Friend Computer!

1. RJ-R-RJP-2
2. Teh-R-GUY-1
3. Anna-R-KEE-1
4. SAB-R-WLF-1
5. MOOZ-R-ZZZ-1
6. LUDES-R-FCT-1
7. STAT-R-SIG-1
8. thy-R-ANT-1
9.
10.
11.
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The Last Post Bandit
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Re: PARANOIA: MISSION 4 - Round One has begun!
I just simply quickquoted and removed the tags, seemed easiest...
 
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Re: PARANOIA: MISSION 4 - Round One has begun!
We live for the Friend Computer, we die for the Friend Computer.


1. RJ-R-RJP-2
2. Teh-R-GUY-1
3. Anna-R-KEE-1
4. SAB-R-WLF-1
5. MOOZ-R-ZZZ-1
6. LUDES-R-FCT-1
7. STAT-R-SIG-1
8. thy-R-ANT-1
9. David-R-BYC-1
10.
11.
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13.
14.
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Re: PARANOIA: MISSION 4 - Round One has begun!
saberwolf13 wrote:
I just simply quickquoted and removed the tags, seemed easiest...

"Easy" is not what service to Friend Computer is about, my fellow Citizen! Rather, we should hope and pray to be placed in impossible situations, that we may distinguish ourselves and demonstrate to Friend Computer the depths of our loyalty.
 
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Nick Anner
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Re: PARANOIA: MISSION 4 - Round One has begun!
thyren wrote:
saberwolf13 wrote:
I just simply quickquoted and removed the tags, seemed easiest...

"Easy" is not what service to Friend Computer is about, my fellow Citizen! Rather, we should hope and pray to be placed in impossible situations, that we may distinguish ourselves and demonstrate to Friend Computer the depths of our loyalty.


Agreed. The computers direction is only possible for the truly patriotic and competent to follow. The rest of us should be shot, but perhaps by the grace of the computer we will find a way to be deemed worth.
 
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Nick Anner
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Re: PARANOIA: MISSION 4 - Round One has begun!
I will volunteer to infiltrate team beta for team alpha. I suspect there will be some infil'traitors' signing up for team alpha as well. Remember if you are on team alpha, i'm on your side.

By the way, i am not on any lists, and so you know i'm on team beta.

All hail the computer.
 
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Nick Anner
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Re: PARANOIA: MISSION 4 - Round One has begun!
Also, you know the computer will punish you if you shoot me, since i'm the only one loyal enough to be honored with the computer given designation.

Love the MAST-R-BAT-1
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