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Polis: Fight for the Hegemony» Forums » Reviews

Subject: Polis: a brief review rss

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Riccardo Pellitteri
Italy
Rome
ROMA
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Introduction: Polis is a Print&Play game, so I built it with simple materials and pieces from other games. It's possible to play Polis with 100 wooden cubes and 50 disks, but I prefer ships & meeplee from Antike



A player takes red pieces (Sparta), the other takes the blue ones (Athens): Polis is a 1vs1 game, plenty of theme and strategy. So each game has its set of historical events and famous projects (temples, festivals, philosophers), every game is unique. There are 4 rounds, and following historical events of the 5th century BC the game last 2-2.5 hours.




Polis isn't a wargame, so the rare battles are a bluff and intuition metagame. Polis is mostly an area control game(the majority blocks enemy movements), with market and resource management. Sea control is important as land control: you need free sea lanes for trading, and sea control is very useful to move troops. At last, money (silver) can be used by Proxenos (special diplomatic units) to "buy" cities through civil wars.




Each round is a sequence of turns, in which one player does 2 action: there is a risk of analysis-paralysis, but in the meanwhile you can think about your next move.




For the final score, each player sum his population and his prestige, but prestige is needed for military actions so each move must be a good move, almost in a chess style.




In short Polis is an epic 2-players game, plenty of classic flavour and modern tactic.... and it's a free print&play! Thank you Fran!



PS: I'm sorry for my bad English!
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Fran Diaz
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Zaragoza
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Here's you have the 16 GG pot!
Thanks for the review Talenor.


PS: I like when you call the battle mode in Polis as a mini "metagame": with bluff and intuition... and I add: how much you want to risk.

In example, if the opponent has 4 hoplites:
- If you attack with 2 is low risk cool (maximum possible of 2 losses for the loser in the assault: 4(opp)-2(you)=2 losses or 2(you)-0(opp)=2 losses
- High risk (some desperation arrrh ), if you attack with 4 hoplites you can win or lose up to 4 units.
- Highest risk (high desperation devil ), if you attack with no hoplites you can also win or lose up to 4 units... but you will also lose 1 unit. Do it only when you want to surprise the opponent and he doesn't expect you to dare.
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George Leach
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That looks like a fantastic production already, very professional for a PnP. Might I suggest that this might easily be publishable. I understand there is a metric ton of wood involved but it looks great.
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Fran Diaz
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Thanks George.

As I say in the rules of this P&P you can try it with the pieces you've got: pawns, cubes... of other games or only plastic pieces, beans as spartans & peas as athenians... use your imagination, wood is a kind of "deluxe set". laugh
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Kevin Shillinglaw
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Kitchener
Ontario
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I like the idea of using the SoC villages and cities for population counts. I immediately thought of using the ships from the Seafarers expansion for the merchants. I think I'll still use cubes for the military units.

I don't think I have anything for the disks. I may have some pawns that'll work. I just have to find them.

Also, fantastic review!
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Riccardo Pellitteri
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Deathstroke wrote:
I don't think I have anything for the disks. I may have some pawns that'll work. I just have to find them.

Glass beads:

They are very cheap in chinese shops.


Quote:
Also, fantastic review!

Thanks!
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Nicolai Broen Thorning
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You just helped put this game very firmly on my radar.

Thank you.
 
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