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Port Stanley: Battle for the Falklands» Forums » Variants

Subject: Unofficial aclarations and optional rules rss

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Miquel Izquierdo Cazorla
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08030 Barcelona
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1.5 SHIP TYPES: British ships "Fearless" and "Intrepid" have 1 Air defence factor (they mounted 2 x 4 sea Cat SAM launchers).

7.4 OPPOSED LANDINGS: Combat is INMEDIATE.

6.2 STACKING: With a game scale of 1'7 miles x hex i thik excesive the unlimited sea stacking of ships in one hex. They need space to manoeuvre, make landings, evasive actions, and are more ships not represented by counters . Limit the number of ships to 6 ships (count names). In the antishipping table, the argentine DRM +1 is against hex with 5 or more ships (again, count ship names).

8.4.1 HELICOPTEER TRANSPORT: british Task Force was away from the islands, so the helicopters pay +10 MP to exit/enter the map. They can't enter or exit from west side.

11.8 AIR DEFENCE UNITS: Units with 0-0 factors are SAM. they have a range of ONE hex (They are Rapiers, Sea Cat, Roland...)

12.2 PUCARAS. only fly with clear or clouddy not foggy or rough (her avionics is very simple). they are not assigned to GS/GA in the air assignment phase, otherwise they fly in the combat phase (see combat phase sumary).

OFF MAP HARRIERS: Maximun 8 Harriers can be based off map (in the CV's), but subtrct -4 for each CV hit by Event 1, or add +2 if event "Atlantic Conveyor" not sunk.

12.7.5: GROUND SUPPORT: Air units in GS CAN be fired by land and air defence units. (They fly over enemy troops).

14.2.1 ENGINEERS: Airfield built by engineers have a capacity of 3 harriers.

14.3.2 EXOCET ATTACK: Range is unlimited. Can attack ONE ship, but the exocet unit is NOT eliminated after the attack.

15.2 SUPPLY UNITS:Supply points have a movement allowance of 9 MP (both sides have a number of service, transport and logistic units)

15.4 SUPPLY SOURCES. Actually there is a limit of supply for the british: the capacity of his L and A ships, and the number of helicopters available, that is, one supply point for each point of capacity of the ships, and one point for each helicopter (of course, an helicopter can make multiple trips...).

For the argentine, add 10 supply points in Port Stanley in the initial set up. After the supply is NOT unlimited (the british have an air and sea blockade). To reflect this, at the begining of the turn, the argentine roll a die. The result is the number of supply points wich arrive at Port Stanley. The Roll is modified -2 If Port stanley airport is supressed.

19.3 ARGENTINE VARIABLE REINFORCEMENTS:Argentine choose between his coy-sized units. (Marines, airborne, Special forces) Only two are reinforcementes, the others are deployed in the map.

ARGENTINE LIMITS: Each turn, the argentine roll 2D for each type of aircraft. this is the number of aircraft available each turn. (at a game scale of about 3 aircraft per point, the effort argentine can be terrible and Falklands become Okinawa).

20 EVENTS. change Event 3. Its amazing a ship can be sunk by storms in 1982 war. Maybe is better the ship is sunk by argentine submarine or Super etendard. If AAL british ships are in restricted waters, none is lose, but the argentine still gets his VP (the ship was in the Task Force).

21.1 ARGENTINE VICTORY POINTS: Change to 2 VP x C, A Sunk. 1 VP x E, L Sunk. (C and A are larger ships).

NAVAL SUPPRESSION: British warships can atack airpots at a range of 5 hex or less. Roll 2D + Naval gunfire streght: If result is 12 or more, airport is suppressed. Port Stanley needs TWO supressions to be eliminated.
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pepe lepew
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Has anyone tried these variants and wish to share their wisdom?
 
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Miquel Izquierdo Cazorla
Spain
08030 Barcelona
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I've played a couple of games. But i'm not impartial for opinion...
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