Recommend
27 
 Thumb up
 Hide
7 Posts

Persian Incursion» Forums » Reviews

Subject: First impressions of Persian Incursion rss

Your Tags: Add tags
Popular Tags: [View All]
Patrick Williams
United States
Middle River
Maryland
flag msg tools
Avatar
mbmbmbmbmb
Persian Incursion is an exercise of an Israeli-Iranian conflict focused on Iranian nuclear development. Typical of Clash of Arms products, I was very pleased with the components: the counters are really well done, as is the map; the aircraft reference cards and game cards are high quality; and the player quick reference cards are word documents printed on flimsy card-stock. All in all, I'm really pleased with how the final product turned out having seen it in playtesting.

So how does it play? Persian Incursion is played in turns representing 8 hours of real time (i.e. 3 turns to the day). Players take turns executing actions such as ordering commando/terrorist raids, ordering Israeli air strikes at key Iranian installations, ordering Iranian SSM attacks into Israel, and working the political game.

The political component is really interesting and adds a lot to the play and feel of the game: Each player gets military, intelligence, and political points at the beginning of each game day and each action requires a number of points of each type: for example, the Israeli player could order a commando raid to disrupt Iranian air defenses in anticipation of an air strike. This costs X military and intelligence points, giving a basic chance for success. Additional points could be spent to increase this chance.

The major players in the reigon (Turkey, Jordan, the UN, Saudi Arabia, etc) are all included and their attitudes to Israel and Iran recorded on a +10 to -10 chart. As a country gets further to the extremes of the scale, the more it supports one side. This is important since all of the thrid party countries contribute military, intel, and political points to the beligerants, which (in addition to some other effects) determines essentially how many actions a player can take in a turn. There is a card driven political mechanism, where for a cost a player can play a card and roll some dice to influence a designated third-party's support for one country or the other. As a game mechanism, I think it's simple, fast-moving, and adds a lot to the geo-political theme of the game as a whole. As an aside, Persian Incursion does include some counters for each of the points. I very much recommend using poker chips, color-coded. (I used red, blue, and green matching the colors of the points on the map and cards). They are less flimsy, bigger, and it adds a lot of atmosphere of the "high-stakes" geopolitical poker game that the game tries to capture. Anyway...

Being an Admiralty Trilogy game, at some point we have to get down into the hard-core, military technical weeds. The Iranian player must manage all of their air defense assests, down to single aircraft. That means making breakdown and maintainence rolls for every one of their 28 MIG29 fighters every turn (those are 2 squadrons of 25 Iranian Air Force squadrons). The Iranian air defence network is well modeled, and Israeli air strike planning will have to detail individual striek aircraft to SAM and fighter supression and for an air strike of 50 or so aircraft, you may well be counting each fired AMRAAM from the escorts, and rolling for every dropped GBU on the target.

For as elegant and fast playing as the political game is, Persian Incursion REALLY slows down during this micromanagement of the military actions. It's not necessarily a bad thing- I didn't mind it so much, but it is most noticible and there's not much getting around it. (Though CoA did just put on their website some more abstracted 'quick strike' rules which may make dropping bombs on stuff faster...)

All in all, I really like Persian Incursion and there's not much like it out there. The biggest problem I have is that for all the record keeping that must be done, there are no player aids or roster sheets that are useful included. I've started making my own (and you probably will to). It is really well researched, and the included background book is great material. The Iranian player will have a very tough time learing to manage their junk yard air force to still have some planes in the air at the end of a day- not that it matters much since the Israeli air force routinely has their way with them. In the game I'm playing now, out of almost 200 Israeli sorties, 3 aircraft have been lost. None to Iranian fighters, but to Chinese J11s. The slowdown between the abstracted, fluid, and elegant political game and the down-in-the-weeds military one is really noticible. If you can, pre-plan some generic airstikes and have them in your pocket to modify and play more quickly. Still, I am really enjoying the game and the subject. I can see this not being everyone's cup-of-proverbial-tea, but take a chance on it and you might be surprised.
15 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Colin Hunter
New Zealand
Auckland
flag msg tools
badge
To approach the Other in conversation is to welcome his expression, in which at each instant he overflows the idea a thought would carry away from it. It is therefore to receive from the Other beyond the capacity of the I...
Avatar
mbmbmbmbmb
I almost picked this up in the states, looks interesting thanks for the review.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jeff Dougherty
United States
Philadelphia
Unspecified
flag msg tools
designer
Thanks for the review, Patrick, and I'm glad you're enjoying the game!
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Quinton Woods
United States
North Carolina
flag msg tools
Jeff can I play this solo?? or are there rules I can use to modify for solo play. It sounds like a great game almost bought it but wanted to check first. thanks
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jeff Dougherty
United States
Philadelphia
Unspecified
flag msg tools
designer
Quinton,

The game does not come with solitaire rules. You could probably play against yourself fairly easily if you wanted to- the Iranian player in particular only really has big decisions to make during the political part of the game.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Dispatch Rider
Canada
Ottawa
Ontario
flag msg tools
Since other powers are involved, could this work as a 4-5 player game?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Jeff Dougherty
United States
Philadelphia
Unspecified
flag msg tools
designer
Andrew,

It's not really designed to work that way, but you could certainly use the game that way if you wanted to adapt it as the basis for a roleplaying exercise. The card system would probably need some adaptation in that case, since the other players probably aren't going to like being told what their attitude now is.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.