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Subject: Tiebreaker in different language rules 
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At the end of one of our games we had two tied players so we checked the rules to see what is the tiebreaker. Unfortunately we have found that the English and German rules have opposing statements for this situation.

The English rules say thatQuote:In the case of a tie, the winning player is the tied player with the fewest empty estate spaces.But in the German rules there isQuote:Bei Gleichstand gewinnt von diesen Spielern derjenige, dessen Fürstentum mehr leere Felder zeigt.
Could someone give official information about which one is correct?
Thanks in advance.
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Nuts.

I believe the German rule are correct - it's whoever has the MOST empty spaces. Apparently tiebreaker rules are where my brain shuts off during translation.
pk
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OK, thanks. That's what we suspected.
By the way, there seems to be the same error in the French translation as well.
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True. So maybe Patrick isn't to blame?
Maybe it was a last minute rule change?
Or do we really have two* different translators who doesn't understand the german word 'mehr'...?
*) or even three - I cannot read the korean rules...
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- Last edited Tue Mar 29, 2011 12:46 pm (Total Number of Edits: 1)
Posted Tue Mar 29, 2011 12:45 pm
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- Actually it wasn't my intention to blame anyone. I was just interested in the resolution of the conflicting information.
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banz wrote:Actually it wasn't my intention to blame anyone. I was just interested in the resolution of the conflicting information.Of course not. But Patrick is good at German, so I can't believe that he has made such a basic error!

Unfortunately for him, I suspect that the French translation was based upon the English, which would explain why the error has been carried over.
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I fully own this mistake, sadly for me.
The French translation is based on my English one, hence the carryover.
I'm still surprised by how a mistake like this can creep in even after so many reviews and check-overs. Sigh. Thankfully it's not something super-duper critical!
pk
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- Patrick, I am not too happy about the translation of the word 'Durchgang'. Instead of calling it 'phase', I would have used 'stage'.
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- Last edited Tue Apr 5, 2011 10:35 am (Total Number of Edits: 1)
Posted Tue Apr 5, 2011 10:35 am
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When the second tiebreaker says "who went later in turn order", does that mean at the beginning of the game, or as of the last turn?
Why give a benefit to the person who has advanced on the turn track the least? it seems counter-intuitive.
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mfl134 wrote:When the second tiebreaker says "who went later in turn order", does that mean at the beginning of the game, or as of the last turn?
Why give a benefit to the person who has advanced on the turn track the least? it seems counter-intuitive.
I guess it is to give credit to the player who managed to earn as many VPs as the leader, albeit having less choices among tiles when his turn came
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I also wonder why the person with the most empty spaces wins the tiebreaker.
To repeat in case the question was missed, what is meant by "went later in turn order"?
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mfl134 wrote:I also wonder why the person with the most empty spaces wins the tiebreaker.
Because he managed to tie using less tiles (less actions).mfl134 wrote:To repeat in case the question was missed, what is meant by "went later in turn order"?
That he also had less choices.
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- Last edited Tue May 10, 2011 10:39 pm (Total Number of Edits: 1)
Posted Tue May 10, 2011 10:38 pm
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mfl134 wrote:
To repeat in case the question was missed, what is meant by "went later in turn order"?
during last turn
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GeoMan wrote:mfl134 wrote:I also wonder why the person with the most empty spaces wins the tiebreaker.
Because he managed to tie using less tiles (less actions).
Couldn't I call using less tiles not playing well enough to get more actions?GeoMan wrote:mfl134 wrote:To repeat in case the question was missed, what is meant by "went later in turn order"?
That he also had less choices.
Once again, he had less choices because he didn't advance the turn order marker.
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mfl134 wrote:
Once again, he had less choices because he didn't advance the turn order marker.
well, he focused more on VPs than turn order, which is a good idea.
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fardoche wrote:mfl134 wrote:
Once again, he had less choices because he didn't advance the turn order marker.
well, he focused more on VPs than turn order, which is a good idea.
I am mostly surprised because it is the reverse in most of Feld's other recent games. (referring to both Macao and In the year of the Dragon)
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- I suppose one difference is, if you get to the end of the track first and others get to the end of the track, you end up on the bottom (rather than having the first to reach the end remain on the top..)
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Hello Michael...
We just played our first game last night, and I have two questions:
1) Regarding the initiative track: When multiple players reach the final spot, do they stack ON TOP of the player that reached the spot first? Or do they stack BELOW the player that reached the spot first? Macao (and possibly Luna & Trajan I believe) have a specification in the rules that say the discs go BELOW the player that reached the final spot first. Is Castles different (pieces go on top)?
2) What is the consensus of the real tie breaker? Is it LEAST vacant spaces or MOST vacant spaces?
Many thanks!
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EyeInSky wrote:Hello Michael...
We just played our first game last night, and I have two questions:
1) Regarding the initiative track: When multiple players reach the final spot, do they stack ON TOP of the player that reached the spot first? Or do they stack BELOW the player that reached the spot first? Macao (and possibly Luna & Trajan I believe) have a specification in the rules that say the discs go BELOW the player that reached the final spot first. Is Castles different (pieces go on top)?
2) What is the consensus of the real tie breaker? Is it LEAST vacant spaces or MOST vacant spaces?
Many thanks!
1. Come as second - jump on top - be first in next round
2. Less tiles on board wins.
Der Einsiedler
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Einsiedler wrote:EyeInSky wrote:Hello Michael...
We just played our first game last night, and I have two questions:
1) Regarding the initiative track: When multiple players reach the final spot, do they stack ON TOP of the player that reached the spot first? Or do they stack BELOW the player that reached the spot first? Macao (and possibly Luna & Trajan I believe) have a specification in the rules that say the discs go BELOW the player that reached the final spot first. Is Castles different (pieces go on top)?
2) What is the consensus of the real tie breaker? Is it LEAST vacant spaces or MOST vacant spaces?
Many thanks!
1. Come as second - jump on top - be first in next round
2. Less tiles on board wins.
Der Einsiedler
On the tiebreaker, I copied this straight from the PDF of the english rules:
"The player who is the farthest along on the victory point track is the winner. In the case of a tie, the winning player is the tied player with the fewest empty estate spaces. Should there still be a tie, then the winning player is the tied player who went later in turn order."
So it's the one with less empty spaces actually who wins.
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Can someone please verify the correct rules for tie-break?
The top of this thread points out the German text states the player with the MOST spaces wins the tie breaker. The English rules states the player with the LEAST spaces wins.
Many were speculating the German rules are the more correct way of playing, and the English rules may have been a bad translation - which isn't uncommon in this hobby.
I can imagine it possible the rule rewards the player with more vacancy because he was able to pull off the same score by bringing less tiles into his estate (perhaps a more challenging effort).
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p.s.
In similar fashion, the player who did not advance as high in initiative is rewarded the tie break because he was able to pull off the win at a disadvantage (a greater challenge).
Personally, I prefer the more elegant Macao / YoTD style mode of play where the player highest on initiative wins. For Castles of Burgundy, it seems highly unlikely 2 players will tie in such a high scoring game anyway (200-300 points). But if Feld had the rules favor the player behind on initiative, it may have been for balance purposes.
Like Michael said, it does feel "counter intuitive" but the logic of rewarding the player who had a tougher score (to tie) versus the player who had an easier road to tie makes perfect sense.
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EyeInSky wrote:Can someone please verify the correct rules for tie-break?
The top of this thread points out the German text states the player with the MOST spaces wins the tie breaker. The English rules states the player with the LEAST spaces wins.
Many were speculating the German rules are the more correct way of playing, and the English rules may have been a bad translation - which isn't uncommon in this hobby.
I can imagine it possible the rule rewards the player with more vacancy because he was able to pull off the same score by bringing less tiles into his estate (perhaps a more challenging effort).
Something got lost in translation methinks!
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freddieyu wrote:[q="Einsiedler"][q="EyeInSky"]On the tiebreaker, I copied this straight from the PDF of the english rules:
"The player who is the farthest along on the victory point track is the winner. In the case of a tie, the winning player is the tied player with the fewest empty estate spaces. Should there still be a tie, then the winning player is the tied player who went later in turn order."
So it's the one with less empty spaces actually who wins.
Here you are.
You have a different version of the game. The English version.
The English version has a different tie-breaker rule.
The original German version works different.
I assume the author intended to have the German Rule as he is from Germany.
And why are your rules different?
I don't know! May be a translation error, may be an adaptation to the English market from the publisher...
Der Einsiedler
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- If you read the entire thread, it doesn't leave any room for doubt. The english translator freely admits that he got it wrong.
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