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Subject: BSG 180 - Bull's Eye rss

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Fredrik Bexborn
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Thoughts regarding Tigh's upcoming turn (since CyChief won't be drawing a crisis): We should focus on Scouting I think. Baltar will probably activate Caprica again on his turn, so we can at least try to limit his ammo. If Boomer can Scout twice, an XO to her might be an idea, otherwise it might just be best to do it yourself. (All I could really do would be to CP for tactics and then (probably) scout.)
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Pieter
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I found an open connection. I've sent Chief his cards. That ends the turn.
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Pieter
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Turn 9.4 - Tigh

Chris Dawson
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Draw: 2 Leadership, 3 Tactics

Col. Tigh, please post your move and action when you are ready.
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Daniel Berg
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I can only scout once, unfortunately - I couldn't have guessed that destiny would be this helpful.
What I can do is repair FTL, or at least move there so I can repair/jump on an XO. But, with Tigh still in the brig, we won't get a jump symbol before the end of Zarek's turn.
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Chris Dawson
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Ok...I have three choices (that seem like good ideas.)

1) XO Boomer, so she can move to FTL and scout.

2) Scout myself.

3) try to escape.

Escape is somewhat unlikely to work, although i can play a high card, and Scouting myself seems somewhat worse then having Boomer do it.

so...what do you both think? 1 or 3?
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Fredrik Bexborn
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I think destiny would only be 3/8 in our favor (5/8 with SR, but I doubt Boomer has one). It might work if we get lucky and if you have a DE on hand, but it could be a long shot.
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Chris Dawson
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Humm...ok...I'll play 1 - Executive Order on Boomer
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Daniel Berg
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Action 1: Move to FTL Control
Action 2: Play 1 - Launch Scout, targeting the crisis deck

Pass on SP
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Pieter
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Tigh plays 3 - Strategic Planning.
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Daniel Berg
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This won't kill us.

Leave it on top
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Klaus
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Baltar, Piloting looks like a good draw. Depending on how strong your Politics is, another of those might be helpful in case I have to try a breakout on my turn. (If I get another.) A second Piloting is safest, however.

For your Crisis, I think the best choice is obvious, here's my thinking on the rest:

1) Food
2) Network Computers or Jump Computer Failure
3) Pop
4) Besieged or Heavy Assault
5) Destroy a Raptor
6) Other Cylon Attack
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cc the calm
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i find your new avatar very creepy

i look forward to my turn.. even if they just scouted and left it on top, caprica is still the place to be!
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Klaus
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I just remembered recently how much I love Star Control 2.

(It already is your turn, Pieter just hasn't posted yet)
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Daniel Berg
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Hannibal Rex wrote:
I just remembered recently how much I love Star Control 2.

Your microbadge recently got me to replay it, actually.
Lots of *fun* and *parties*.
With Pieter's Avatar we have two of the greatest video games ever made in the thread
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Chris Dawson
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Garou wrote:
Hannibal Rex wrote:
I just remembered recently how much I love Star Control 2.

Your microbadge recently got me to replay it, actually.
Lots of *fun* and *parties*.
With Pieter's Avatar we have two of the greatest video games ever made in the thread


I could never get far in it...It was a lot of fun, but i always run out of resources...

need to try and play it again some day..
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Pieter
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Boomer's decision ends Tigh's turn.
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Pieter
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Turn 9.5 - Baltar

cc the calm
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Draw: 2 Piloting.

Dr. Baltar, please post your move and action when you are ready.
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cc the calm
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Activate Caprica to draw 2 crisis cards
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Pieter
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Baltar incites some Riots! (These are the ones without jump icon, not that it matters).

There is not really a choice here: reducing Food and Morale would kill off humanity, so we may safely assume that the Admiral picks the Fuel and Population reduction.

That ends Baltar's turn.
 
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Pieter
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Turn 10.1 - Zarek

Fredrik Bexborn
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Draw: 2 Politics, 2 Leadership, 1 Tactics

Mr. Zarek, please post your move and action when you are ready.
 
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Daniel Berg
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Flyboy Connor wrote:

Baltar incites some Riots! (These are the ones without jump icon, not that it matters).

What was the discard?
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Klaus
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Garou wrote:
What was the discard?


^^

Same question. Err... Did you leave Riots on top? Otherwise, you should've seen the second crisis already.
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Pieter
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Oh, sorry. The discard was Besieged.
 
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Fredrik Bexborn
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Yikes, we're in a tight spot here. Now it won't even make a difference if we hit FTL at -3 or -1. The question is: do we leave our fate in the results of a die roll?

I have an XO right now, and a scout. The question is: what are our alternatives? We might get two jump symbols in a row, but then again, we might not, and who knows if we'll survive the crises coming?
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Chris Dawson
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Bexarath wrote:


Yikes, we're in a tight spot here. Now it won't even make a difference if we hit FTL at -3 or -1. The question is: do we leave our fate in the results of a die roll?

I have an XO right now, and a scout. The question is: what are our alternatives? We might get two jump symbols in a row, but then again, we might not, and who knows if we'll survive the crises coming?





If were going to scout, I would recommend XOing me, as i can do it twice...the question is, witch one gives us the best odds of getting out of here...

Jumping is 50/50 ...Is that more or less likely then getting two crises with a jump icon in a row?
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