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Chickamauga: The Last Victory, 20 September 1863» Forums » Reviews

Subject: Chickamauga * rss

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Sim Guy
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Re: It is magnificent, but it is not Chickamauga!
"Would this have been a better game with a relatively simple set of command and control rules? The answer is probably “No!”"

It probably would have just muddied up the game for no real gain in fun. The essence of the B&G games, and the Quads in general, is fun. Quick playing, uncomplicated games, that you could play in under two hours.

Chickamauga, like its cousins, isn't a very accurate simulation, but it's a great "game".

Great overview. thumbsup
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Kim Meints
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Re: It is magnificent, but it is not Chickamauga!
It was also a staple back in the day for Tournament play at the Con's.Made it to the Collectors Edition with a mounted map.The best of the B&G games

Great review as always Pete.
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Alan Sutton
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Re: It is magnificent, but it is not Chickamauga!
pete belli wrote:


Great game. Play it sometime.
Pete, I agree. I have played this 2 or 3 times and it is a terrific contest. Your contribution, as always, is to provide a bit more historical background than I already had. My ACW knowledge needs increasing and I fully intend to get down to serious study someday. Until then your threads here help me grope my way out of complete ignorance.

Nice one, again.
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Re: It is magnificent, but it is not Chickamauga!
pete belli wrote:
Great game. Play it sometime.
If only. In the meantime, I sit and fling geeknickels at your excellent reviews. To a neophyte your historical backgrounds and anecdotes have just the right density, and the presentation is superb throughout.
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Re: It is magnificent, but it is not Chickamauga!
Again, Pete, another OUTSTANDING review!

So, what's next (he said in great anticipation)? Westwall Quad? Modern Battles Quad? Great War in the East? Army Group South?
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Re: It is magnificent, but it is not Chickamauga!
Would this have been a better game with a relatively simple set of command and control rules? The answer is probably “No!”

Actually yes it is.

A variant which included commanders and command control, and step losses along with an expanded crt which included 'Attacker shattered" results was released in a TSR era S&T.

It plays way better.
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Re: It is magnificent, but it is not Chickamauga!
Good review Pete. John Wilder liked our area of the country so much he built a hotel in the mountains of East Tennessee after the war. At one time one of the elementary schools here in Johnson City (before it was closed) was named after his daughter Ann Wilder Stratton. Here is the section about the hotel Wilder built from wilkipedia.

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It was experiences such as this that no doubt persuaded former Civil War general and mining tycoon John T. Wilder to construct a 20-room spruce log lodge atop Roan Mountain in 1877.[26] The lodge was built in the area now known as Tollhouse Gap, between Roan High Knob and Roan High Bluff.

Quickly seeing the value in providing a summertime escape from the hot, humid lowlands and overcrowded cities, Wilder began construction on a much larger hotel atop Roan in the early 1880s. To move materials up to the construction site (and to keep the hotel supplied once it was finished), Wilder had to construct a road across Carver's Gap.[27] He also built a house and the Roan Mountain Inn in what is now the village of Roan Mountain, Tennessee.[28] The Cloudland Hotel, as it came to be called, was completed in 1885. The hotel stood a few hundred meters away from the spruce log structure that preceded it.

The Cloudland Hotel was billed as a health resort, especially for those suffering from Hay fever. Over the years, its guest list grew to include various American politicians and European royalty.[29] Rates were $2/day, $10/week, or $30/month. The hotel sat right along the state line, and a white line was even painted across the dining room, following the border. During this period, alcohol consumption was legal in Tennessee, but illegal in North Carolina, so alcoholic drinks could only be served on the Tennessee side of the line. One story tells of a local North Carolina sheriff who "guarded" the dining room to ensure no one imbibed on the North Carolina side.[30]

The high operating costs of maintaining a mountain-top hotel eventually doomed the Cloudland. The hotel would be abandoned by 1910, and quickly fell into a state of disrepair. Wilder sold the hotel shortly before his death, and the new owner auctioned off the decaying building room-by-room. By 1927, a pile of rubble was all that remained.[31]

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Re: It is magnificent, but it is not Chickamauga!
Great work as usual, Pete! Just to echo what others have said, this is a great game, not a simulation of a complex and fascinating battle.

Would this have been a better game with a relatively simple set of command and control rules? The answer is probably “No!”


If you don't mind taking a small step up in detail (and, admittedly, playing time) I would highly recommend Glory: The Battles of First & Second Manassas and Chickamauga, 1861-63. The Chickamauga scenario in that game is a lot of fun as well.
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Re: It is magnificent, but it is not Chickamauga!
Great review Pete, even if I do wish this game had some simple command and control mechanics.
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Re: It is magnificent, but it is not Chickamauga!
IanR wrote:
Would this have been a better game with a relatively simple set of command and control rules? The answer is probably “No!”

Actually yes it is.

A variant which included commanders and command control, and step losses along with an expanded crt which included 'Attacker shattered" results was released in a TSR era S&T.

It plays way better.
Do you happen to know which issue? cool
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Re: It is magnificent, but it is not Chickamauga!
S&T 98
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Re: It is magnificent, but it is not Chickamauga!
Anyone who needs the S&T98 variant please send me your email

I tried posting a small variant from Phoinex magazine and BGG won't allow copyright materlial being posted. I have it aready on Hard drive
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Re: It is magnificent, but it is not Chickamauga!
I've got the issue. Thanks to all.
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Re: It is magnificent, but it is not Chickamauga!
mwintz wrote:
Again, Pete, another OUTSTANDING review!

So, what's next (he said in great anticipation)? Westwall Quad? Modern Battles Quad? Great War in the East? Army Group South?
No, I hope not. Pete, stick your obvious area of main interest. The next series of reviews should be the next level of games up in complexity (and chronological wargame development): The GBACW.

I'm sure you know these games. I have played a couple of them in the last three years and despite the increased "fiddlyness" they are very exciting simulations. Also, perhaps, from your historical perspective, more realistic?

What do you think?
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Re: It is magnificent, but it is not Chickamauga!
SimGuy wrote:
IanR wrote:
Would this have been a better game with a relatively simple set of command and control rules? The answer is probably “No!”

Actually yes it is.

A variant which included commanders and command control, and step losses along with an expanded crt which included 'Attacker shattered" results was released in a TSR era S&T.

It plays way better.
Do you happen to know which issue? cool
I did a dtp double sided counter set for the revised game. I'm fairly sure Kim has the jpg and can pass on.

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Re: It is magnificent, but it is not Chickamauga!
What an outstanding review.

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Re: It is magnificent, but it is not Chickamauga!
Thanks for a great review! I played this game a few years ago with one of my boys. Loved the Panzers to the Meuse analogy! How true
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Kim Meints
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Re: It is magnificent, but it is not Chickamauga!
Yes I do have Ian's variant counters for the game and will send them to Eric,Heath & Pete right now

I forgot about those when I sent all the stuffgulp
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Re: It is magnificent, but it is not Chickamauga!
Great review pete.Now all we need is a review on antietam, road to richmond and that will compete the blue and gray quad games i have.Without your help or reviews I probably would't have the b+g quads out of mothballs.
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