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Subject: [AAR] Second Corenea 394 BC Sparta vs Allied Cities rss

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bertrand d
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A second battle between the Allied Cities and Sparta took place in 394BC.While Nemea was near Corinth, Coronea is at the gates of Thebes.

http://en.wikipedia.org/wiki/Battle_of_Coronea_ 28394_BC% 29%

On Allies side, we find the same troops beaten at Nemea (less losses)
But for Sparta, this is an entirely other Army.
Made up of mercenaries, freed helots and peltasts, they just returned from Asia Minor.Some of these troops fought in the middle of the Persian Empire in a Persian succession struggle.
At its head, an average value leader, Agesilaus II, a better leader than in previous hoplite scenarios.

Historical Set up
Very classic set up of hoplites stronger on their right.
Some peculiarities of the battle
Sparta there are actually only a few Spartans around the king Agesilaus. Other hoplites are mercenary veterans of the campaign in Asia, freed helots, Ionians, Hellespontins,etc. Peltasts and cavalry are on both wings.
Allies:Argos has got the wrong place on the left, even if its hoplites are supported by some light troops. In the center, the hoplites of Athens and Eubia. On the right, Thebes and the Boeotians took the place of choice and all the cavalry of Athens and Boeotia are also on the right wing.


View from the Spartan camp


Average leader provides two additional activations for movement and 2 activations for additional bonus in battle.


Turn 2
The Thebans try to be subtle. Express activation of the two cavalry units bring them to the rear enemy area. Boeotian hoplites advance with a unit in vanguard by express activation to prevent an attack on the cavalry. It will be a good choice as the unit will not be destroyed before the arrival of others.


Very direct advance of Agesilaus to the right and center


Turn 3
The Spartans and their allies start to hit badly the opposite line.


The Thebans prepare to attack the enemy's left. The Spartans also leave a few infantry and cavalry as rear guard to protect the camp and their key zone.


Turn 4
The Boeotians attack. The left of the Spartan suufers immediately two losses in the initial assault (due to the violence of the hoplite assault providing+4). One unit is destroyed and the morale die of "1" routs everyone (as the units are Spent -1).
In fact I now realize a mistake, as peltasts ranked AHI should have stayed in place because they have a +1 morale for HI that hoplites against hoplites do not have.


The cavalry immediately advances but misses its first attack on the Spartancamp.


No surprise on the other wing, the Spartans and the Mercenaries hoplite line destroys Argos and Athens. But it will take the destruction of five units before all the others decide to rout.


The Mercenaries suffer many losses and the whole center is "Spent". They advance after combat to avoid the consequences of poor moral test (for example following the fall of the Spartan camp)


Turn 5
The Spartan camp is taken by the allied cavalry ! All the plunder of the Asian campaign has got new owners! The moral of the Spartans is greatly affected.


The lines on both sides redeploy but do not really know how to approach opponents in the best conditions. Agesilaus (and his 2 command points) give much more flexibility to the Spartans, while the armies are now reduced in size.


Turn 6
We must try something with the hoplites of Thebes. As they get a few points of command, they attempt to attack the "spent" troops of Sparta. 2 hoplites are tasked to do this. With the loss of their camp, the troops are likely to rout if anything happens to them.


Fortunately the two hoplites are not destroyed. Agesilaus on his side occupies the entire starting line of the Allies without completely abandoning his position (key area under its control) and gets the morale advanatge for it.


Turn 7
The gamble paid off. With a little divine help, a hoplite of the old center is destroyed and his friends flee the Boeotian attack.


Only the two mercenary veterans resist (4/2-1 spent-1 loss of camp+1 veteran). Other units of Sparta are not affected by morale roll as they are intact and out of combat zone


The mercenary counter attack destroys a Theban hoplites and causes the remaining Allies to rout. With 1-1 (4 units destroyed) -1 (front occupied areas) =- 1.
Only fresh Cavalry three boxes away (+1 for distance) does not run away, but withdraws as there remains less than 3 allied units.


Result = Spartan +22 but the handicap 13*3=-39 gives a GAME VICTORY FOR THE ALLIED CITIES

Shattered: Sparta = 18 points
5 Average Allied Hoplite+1 average Light Infantry=6*3*2= 36
2 Spartan Hoplite average+1 Average Cav 3*3*2= 18

Routed: Sparta = 12 points
9 average Allied hoplites +1 average Cav=10*3+10= 40
Sparta = 5 average hop +1 Average Heavy Inf +1 Aver Cav= 7*3+7= 28

Withdrawn / Spent Allies=8 points
1 Allies aver Cav = 3
Sparta 2 Vet +1 Aver Hop = 2*4+3= 11
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David Murray
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Great report - thank you.
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Andrew Chapman
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I liked the subtlety of express advancing the single allied hoplite on the far right to support the cavalry.
 
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Philip Sabin
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Just a reminder that the handicap cannot exceed half the higher initial fighting value, so in this case it would be 32 rather than 39, making the allied game victory even narrower. Thanks for these profusely illustrated reports of often neglected engagements.
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bertrand d
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pagsab wrote:
Just a reminder that the handicap cannot exceed half the higher initial fighting value, so in this case it would be 32 rather than 39, making the allied game victory even narrower. Thanks for these profusely illustrated reports of often neglected engagements.


Good spot. Thanks Philip.
I might have missed other elements but playing the same kind of troops over several games reduces the errors over time.

What I really like while playing these hoplites battles one after the other in historical order is to watch the slow evolution over time of the greek fighting system.
One discovers the strenghts and weaknesses of these battles and how some leaders tried to make it evolve.

AAR are really easy to write with Lost Battles and make me want to read more about the battles before (thank you wiki !) to understand what I will play.

In total the game takes me less then 3 hours
- cleaning kitchen table when kids are in bed
- un-punching missing counters
- setting up the battle map
- setting up the counters
- deciding a strategy
- playing and taking pictures
- putting the counters and map back in box
- loading the pictures on a web site
- going to bed and read further

Of course not having to read new rules by concentrating on one combat system helps a lot.

Writing the AAR comments takes much much longer, as well as translating to English...
 
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Howard Massey
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And the AAR's are appreciated !
I just got LB and theses entertain and educate me
 
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