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Twilight Struggle» Forums » Variants

Subject: Map Variants rss

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Twilight Sparkle
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Has anyone thought about altering the game board so that there would be new borders or new countries?

For example:

Yemen
Middle East non-battleground
Stability: 1
Borders Saudi Arabia and Somalia
 
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Pete Hooper
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While I'm always interested in how games could be changed, it's important to note that the map was designed with the political climate of the Cold War in mind. I'm of the opinion that the map needs no changes.
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Ocean Druen
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I believe that you would have to have two Yemens to if you were to do that.

The one thing that always somewhat irked me about and otherwise excellent game is that if the Soviets (DPRK) win the Korean war there are still two Koreas when there should be an exception to eliminate South Korea.
 
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Derry Salewski
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DarkTori wrote:
I believe that you would have to have two Yemens to if you were to do that.

The one thing that always somewhat irked me about and otherwise excellent game is that if the Soviets (DPRK) win the Korean war there are still two Koreas when there should be an exception to eliminate South Korea.

But maybe the war would have gone on later?
 
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Ocean Druen
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scifiantihero wrote:
DarkTori wrote:

The one thing that always somewhat irked me about and otherwise excellent game is that if the Soviets (DPRK) win the Korean war there are still two Koreas when there should be an exception to eliminate South Korea.

But maybe the war would have gone on later?

But then why give the Soviets another battleground? Korea then should be a single battle ground. Also maybe "Bear Trap" would simulate a South korean war for independence?
 
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Derry Salewski
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DarkTori wrote:
scifiantihero wrote:
DarkTori wrote:

The one thing that always somewhat irked me about and otherwise excellent game is that if the Soviets (DPRK) win the Korean war there are still two Koreas when there should be an exception to eliminate South Korea.

But maybe the war would have gone on later?

But then why give the Soviets another battleground? Korea then should be a single battle ground. Also maybe "Bear Trap" would simulate a South korean war for independence?

Well mechanically, I'm not sure how well it will work to ask a side to invest in a battleground that goes on to disappear!

And I don't know enough historically to talk about holding both parts, or what it would have taken to reinvade or stage a coup or something!
 
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Twilight Sparkle
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I guess that's another one I've thought about - reunification.

If a superpower gains control of both halves of a country (i.e., East/West Germany or North/South Korea) at the end of a turn, it becomes one battleground country that borders all the other countries that either half bordered (a unified Germany borders Poland, Czechoslovakia, Austria, France, Benelux, and Denmark; a unified Korea borders the Soviet Union, Japan, and Taiwan). All of your opponent's influence inside either half is removed, and the newly unified country has your influence equal to the lesser number of influence you had in either half. The unifying superpower gets a bonus (say, 2 VP at the end of the turn) for reunifying the country.

For example, say at the end of a turn North Korea has 1/4 influence and South Korea has 3/6. Korea is unified under the DPRK - the Soviets get 2 VP, US influence in both Koreas is removed, and Korea is a single battleground (so now Asia has five battlegrounds) with 4 Soviet influence.

I would note that if the Soviets had gained control of South Korea, then played Asia Scoring before the end of the turn and Koreas are officially unified, North and South Korea would be considered two separate battlegrounds (for extra pain and shame to the US for allowing such a thing to happen when the world is focused on Asia).
 
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Adam Cirone
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North/South Korea and East/West Germany were such important locations during the Cold War that is seems reasonable to award 2 battlegrounds for controlling the whole "country." It would certainly mess with the balance of the game if unification rules were to be used.

I think in the E/W Germany situation, it is easier to imagine that control of both countries does not necessarily equal re-unification. Remember that control in Twilight Struggle is a somewhat abstract measure of the political, military, and economic influence of a superpower over a country, not necessarily even that the country becomes strictly "capitalist-democrat" or "communist."

This abstraction seems to break down in the N/S Korea situation, due to the Korean War event and the historical reality. However, we can imagine that a N. Korean "victory" does not necessarily mean unification under the N. Korean regime; instead, it might symbolize severe territory loss in S. Korea, the withdraw of US presence, and an increase in pro-Soviet political forces.
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John Griffey
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Although the contrast was not as great in 1950 as today, North Korea was less populous and poorer then too. I would make North Korea a 2-Stability non-Battleground.

If Commies win Korean War, Korea is united as a Battleground with Stability 5. Really America should have a chance to win the war too, uniting Korea. A side should be able to unify the Peninsula only if it has the China card (played or unplayed) and wins the Korean War.

Note that the China Card represents both Chicom influence (when USSR plays it) and the fear of China in other Asian countries (when USA plays it).

Indonesia, not Thailand should be a Southeast Asian Battleground, Stability 2 not 1.

Instead of Vietnam and Laos/Cambodia, the two countries should be North Vietnam/Laos and South Vietnam/Cambodia. The Vietnam Revolts event should refer to the former.

Libya should not be a BG, but Turkey should be a BG and Turkey should be in the Middle East, not Western Europe, although it could still be covered by NATO.

Israel should be a dual West European/East European country, with direct links to USA, West Germany, and USSR, and no links to its neighbors.

Israel and Iran should start with 1 USSR IP and 1 USA IP. No foreign IP in Iraq or Syria.

Mexico should start with 1 Red IP.

Brazil should have Stability Number 3.

Nicaragua and Haiti should start with 1 USA IP each.

I could think of lots of other realistic changes.

The solution is to make one's own map.

Just be careful to look at the cards and see how the map changes interact with them.
 
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Alex Drazen
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I've always been curious why the U.K. doesn't have an influence line to the U.S.A., myself.

It would actually make the U.K. a slightly more attractive target for a Soviet takeover because of the +1 adjacent BG bonus.

A combo of Suez Crisis and Socialist Governments could render the UK a mere 1/0 (one possible way this could happen: an AR7 Suez when the USA has to choose between fixing that and making its own threats, followed by a headline of SG).

Maybe it could be a handicap with a new player playing USSR vs. an experienced player as USA?
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Michael Daumen
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megarockman wrote:
Has anyone thought about altering the game board so that there would be new borders or new countries?

For example:

Yemen
Middle East non-battleground
Stability: 1
Borders Saudi Arabia and Somalia

Decolonization can represent the events in Yemen during the 1960s.
 
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