It's about time, too.
I hate overtext but love irony.
I understand most things. however there are 2 things that seem to have gotten jumbled up in my mind after reading (twice now).
what is the difference between nemisis, archnemisis, and mastermind?
how exactly does the masterplan cards work? if you complete a master plan you get all 3 abilities? then how does the one that makes opponent loose 5 victory points work?
probably simple answers, I just need a new set of eyes so to speak.
Nemesis refers to the master villain that is opposing your team. Archnemesis is a special title given to the nemesis of the winning team. It means that they can be active on any plot. Mastermind refers to a plot in which your nemesis is active (usually signified by a lightning bolt).
The masterplan cards come into play on lightning bolt/mastermind headlines (which is any headline for the archnemesis). When the hero team challenges one of those headlines, the player controlling the nemesis can decide to get the nemesis involved. If he does this, the heroes have to battle the nemesis after battling the regular villain. If the nemesis wins this fight then they can put one of the masterplans in play. The first time it happens, you put the prologue card in play. The second time, you put the development in play. And then if it happens a third time, you put the conclusion in play. So the only way to get that -5 victory point card in play is to have the nemesis defeat the heroes three times in mastermind headlines.
Hope that made sense.