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Dad's Gaming Addiction
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Those wishing to see the full review (pictures included) can do so at the following page:

http://www.dadsgamingaddiction.com/star-borders-humanity/

A full list of my board game reviews can be found on the same site here:

http://www.dadsgamingaddiction.com/board-game-reviews/

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The Rebel Alliance and the Galactic Empire. The remnants of Humanity and the Cylons. The Federation and whatever race happens to be attacking them at the time. Stargate Command and the Goa’uld, Replicators, Wraith, and whatever else feels like testing MacGyver’s skill with a P90. The entertainment industry is no stranger to coming up with new science fiction stories that have their share of space battles, and I soak most of it up because darnit, why not? As such, my love for science fiction drew me once again to another space war themed game called Star Borders: Humanity.

Star Borders: Humanity – 2 Players, Ages 10+, Average Play Time = 30 Minutes

Star Borders: Humanity is a two player game that places one player in the role of the Free People’s Alliance and the other in the role of the Grand Imperium. Players will be able to choose from one of four scenarios and attempt to have the most victory points by the time the game ends, mainly by defeating enemy fleets in combat and controlling planets. Each scenario is set up differently and has its own quirks, so please be advised that the below rules and gameplay primer will only cover the easiest of the four, “The First Frontier War”, though it should still provide you with the basic idea of how the others play out.

Before we begin, I’d like to once again thank Stephanie Marroquin from Victory Point Games for sending me a free copy of Star Borders: Humanity for me to review.

Components

Maps – The game contains home sector and neutral sector maps, which fit together in various ways depending on what scenario you are playing. Planets in home sectors are either red or blue (depicting their individual starting factions) and neutral sectors remain colorless, though any planet can change hands multiple times throughout the game.

Scenario Sheets – Each of the four scenario sheets describe a different game setup. Some introduce special rules or events that occur during the game.

Play Aid Mats – There are two play aid mats that assist players in keeping track of the rules as they play. One of them includes a countdown timer track which signals the game’s end after a certain point.

Markers & Tokens - There are square ship markers and circular control markers of each color that both sides will be using to move ships around and mark territory, respectively. Each player receives a token of their color to track their logistic points, which are used to purchase & move ships, buy development cards, and other various things.

Development Cards – These are purchasable during the game and provide players with unique abilities.

Die – While the manual says that a six-sided die is not included, the game did come with one…though more on that in the review.

Setup & Gameplay

As mentioned before, game setup will vary from scenario to scenario. In “The First Frontier War”, players set up the home sector and neutral maps according to the scenario sheet, including the starting ships and their locations. Each player gets one development card and the starting player is chosen randomly.

A player’s turn consists of the following:

1. Action Phase – The player may buy a development card, replace a destroyed ship, or repair a damaged ship at a cost of logistic points (LP). A player’s LP is determined mainly by the planets and asteroid fields that they have under their control. If he/she has any LP left, they may move their ships, not exceeding the engine values listed on the individual ship markers.

2. Combat Phase – Once movement is completed, if any opposing ships are in the same system (with the exception of deep space), they do battle. Combat occurs over a series of phases, giving players options like retreating and attacking in groups or individually.

3. Housekeeping Phase – The player earns LP and adjusts the track accordingly, based on the status of their faction and their relation to things happening on the battlefield.

The other player takes their turn in this fashion, but moves the game turn marker down the countdown track. Towards the end of the track, a die will be rolled and depending on its value, may end the game early. Whoever has the most victory points at the end of the game wins.

The above is simply an overview of the “The First Frontier War” scenario. To see more about the game’s rules in detail, you can view the manual here:

http://victorypointgames.com/documents/SB%20Humanity%20rules...

The Review

I have to say that I really liked how different the two factions played. The Grand Imperium’s ships are generally more powerful, but have less to work with. The Free People’s Alliance have more ships and a larger LP pool, but they are much weaker in combat. This forces players to adapt a bit and take into account their faction’s strengths and weaknesses. I also enjoyed the freedom I had in coming up with my own scenarios. The four scenarios that come with the game do a good job in mixing things up, but players are free to come up with their own.

The components are simplistic but do their job well. I didn’t have any issues in understanding each ship’s values nor did I have trouble seeing them. Like in “Final Frontier”, the manual mentions that no dice were included, yet there was one in the bag. However, it proved to be so small that I couldn’t use it. I’m not sure why a smaller die was used, nor why one was originally left out of the game. A game should contain everything you need to play it. Sure, you could run down to your local dollar store and pick up six dice for a buck or something like that, but the point is, you shouldn’t have to.

Vinnie (11) took charge of the Free People’s Alliance (Blue) in ”The First Frontier War” scenario and quickly sought neutral planets so that he could raise his LP count every turn. Both of us expanded towards the middle and game turns were flying by. It came down to one giant battle in the middle of the board, which he won, due to some bad die rolls on my end. We only had two skirmishes during the whole game, so next time we may extend the countdown tracker, just so that we can get more game time in. It took us about twenty minutes, if that, to blow through eight turns.

Overall, Star Borders: Humanity is a decent space war sim that gives players quite a few options. I’d be interested in seeing more content and a wider variety of ships. If you’re looking for a quick two player skirmish in space, give this game a good once-over!

You can find more information on Star Borders: Humanity by visiting the Victory Point Games website or on Board Game Geek, located here:

http://victorypointgames.com/details.php?prodId=133

http://www.boardgamegeek.com/boardgame/86406/star-borders-hu...

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Joshua Gottesman
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Star Borders: Aliens is in late playtesting (I believe the only thing left is scenario balancing) and will be released "soon." I don't have a more specific date than that.

The die is VPG's gift to the customer. I find them readable, if prone to disappearing on the map. I don't know any gamers who don't have lots of dice available, and, for me at least, its just easy enough to use a spare die when I'm not using the micro-die. For those who don't have extra die, you can use the gift (or be one of those who enjoys the tiny die).

Thanks for the review. I also enjoy this game a lot as a quick, yet tense game, and having playtested a few scenarios of SB: Aliens, and looking forward to adding that one in. I haven't played any of the scenarios that link the 2 games, and I do know there will be some in there.

Joshua Gottesman
Business Manager
Victory Point Games

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Dad's Gaming Addiction
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Joshuaaaaaa wrote:
Star Borders: Aliens is in late playtesting (I believe the only thing left is scenario balancing) and will be released "soon." I don't have a more specific date than that.

The die is VPG's gift to the customer. I find them readable, if prone to disappearing on the map. I don't know any gamers who don't have lots of dice available, and, for me at least, its just easy enough to use a spare die when I'm not using the micro-die. For those who don't have extra die, you can use the gift (or be one of those who enjoys the tiny die).

Thanks for the review. I also enjoy this game a lot as a quick, yet tense game, and having playtested a few scenarios of SB: Aliens, and looking forward to adding that one in. I haven't played any of the scenarios that link the 2 games, and I do know there will be some in there.

Joshua Gottesman
Business Manager
Victory Point Games




You just met your first gamer that doesn't carry extra dice. It's very possible that I am a rarity (often the case), I just know that it is a pet peeve of mine when all of the components in a product that I paid money for aren't included. No harm intended, just informing the possible consumer so that they can make up their own minds.

Thanks for sending me the review copy and for personally dropping a line! I look forward to seeing more of, "Aliens."
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Fitzroy St. Sebastian

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Personally, I love the VPG gift dice - perfect for those late night solo games that I don't want interrupted by "Could you cool it with the dice?!". My girlfriend has hearing like a middle school teacher. I guess because she is.

Nice review of a game I adore. VPG has gone a long way to cure me of my newish-gamer-elephantitis, that tendency to gravitate toward games with all the jazz and production values, yet often lacking any real fun (ahem, FFG, cough).

Plus, any company that makes it a policy (enforced or not) to include Designer Notes and a standardized rules format is a company that I can get behind. I know what the rules will look like before I even look at them online and they're always easy to read. And the inclusion of Designer Notes just shows me they appreciate and support their designers (who are usually connected to some sort of class out in CA if I'm not mistaken).

Anyway, you've made me want to write a review for each of the VPG titles I picked up, so thank you.
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Erik Racer
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Thanks for the review. This one's on my radar but I really require a true solo component. I'm not much for playing both sides, especially when there is an element of the unknown (as in which cards my opponent may be holding). It sounds like an official solo expansion is in the works to be released sometime after Aliens. If this purported solo grail takes as long as Aliens has so far, I don't expect to see until 2015ish.
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Alan Emrich
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More Options? A wider variety of ships? You got it...

Check out this update blog (with pictures) from the publisher:

http://victorypointgames.com/articleDetail.php?article_ID=27...

Alan Emrich
Series Developer
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