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Die dunkle Prophezeiung» Forums » Rules

Subject: dKzT+ddP Vs tCotD(Giochi) rss

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Aingeru Malkav
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Basauri
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(sorry for the wrong use of English, it is not my native language)

This is a comparative between the rules changes of the Giochi edition and the original game + expansion:

The Castle of the Devil
- Additional Action: "Spy" thumbsup
- No "Pass" Action
- "Trade" modification: in case the trade is not accepted a Duel token is taken
- "Challenge" modification:
· ALL the player must decide which side to support
· the side is decided at the same time (instead of one after each other)
· Duel token can be used to add +1 to side
· Winner can not look at looser profession
- Optional victory condition: it's possible to win by declaring that rival society has all the objects they need to win thumbsup

Die Kutschfahrt zur Teufelsburg + Die dunkle Prophezeiung
- New Ocupation cards: now you receive two at the beggining and choose one thumbsup
- Events: new, it is an internal clock (when event deck finishes so does the game)
- Coachman: not sure, it depends on how strong the events are... and the metagame of quick end-game (good for the traitor)
- Revenge: similar to Duel tokens, but only one for all thumbsup
- Traitor: good solution for games with event players (not sure if it could work with the "declare other society victory condition"...) thumbsup
- New objects: more options (longer game as "Bag of Secrets" will take longer to transform in Goblet/Key, also faster early turns, as there more objects in play (easier trade/challenge)


All together and interesting expansion. I still need to see the new professions, objects and events.
The only I miss is the option to declare victory by stating the other society victory condition... I really liked it, if player are smart/sneaky enough, they can win even with very bad luck...

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My thumbsup is for the incomprehensibility of the thread title.
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Aingeru Malkav
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Verkisto wrote:
My thumbsup is for the incomprehensibility of the thread title.

The title is self-explaining
Any explanation is superfluous
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Ting Yue
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As a crazy fan of coachride, I can't wait to see the new cards list!
The new skills and objects!

I strongly agree that "declaring victory by stating the other society victory condition" (In China, we call it "Counter-declare") is very valuable to this game.

It's pity that the new expansion still treats it as variant rule, but it didn't remove it from base rule, so I think it is also OK.

The coachride is a perfectly balanced game with "Counter-declare"!
 
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