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Subject: PARANOIA: MISSION 7 - GAME OVER - Romantic Victory! rss

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As the flybots disappear into the gloom of the RAD Sector, you and your fellow Troubleshooters take a glance around the barren landscape. The scuffed and rusted metal flooring dimly illuminated by the flickering lights overhead. It’s a wonder anything down here still works, since no one is around to maintain the place. Of course, The Computer being as corrupt as it is probably thinks that the RAD Sector is one of the more important sectors to keep functioning.

A quick visual scan of the area reveals that there is no one here, no one other than you and your fellow Troubleshooters. You expected as much, and it seems that most of the others did as well. A pair steps away from the group, a trio leans down to examine some etchings in the floor. Soon the RAD Sector is filled with the sound of hushed whispers, all hidden behind the pretext of “searching for evidence of traitors.” You realize that you had best begin your own private conversations to ensure the successful elimination of all the traitors in the RAD Sector.

The trick, of course, is making sure you don't end up labeled as a traitor yourself. As anyone in the Alpha Complex can tell you, even being accused of being a traitor has the remarkable effect of dramatically shortening one's life expectancy.


--------------------------------------------------------------------
TROUBLESHOOTER TEAM ROSTER:

Winners:

Ace-O-KIM-5 (acekim) Romantic Telepath
SAB-O-WLF-3 (saberwolf13) Romantic Soldier
ZII-O-LCH-2 (Ziilch) Romantic Soldier



Rubric-R-KEN-6 (Rubric) / Free Enterprise Telepath (Shot Round 10)

STAT-O-SIG-3 (StatSig) / Romantic Commie Traitor (Shot Round 9)
Teh-O-GUY-3 (Teh Brawl Guy) / Frankensteins Destroyer Soldier (Shot Round 9)

BLUE-R-QTE-2 (bluelise) / Frankenstein Destroyers Mutant (Shot Round 8)
MEER-R-EEA-1 (miraria) / Romantic Telepath (Died of Wounds Round 8)

Dappy-O-DAN-1 (gdapkus) / IntSec Plant (Sniped Round 7)

Sheep-R-BLK-1 (Blacksheep) / Mystic Soldier (Shot Round 6)

Guh-O-EEK-6 (greek2me) / Free Enterprise Mutant (Sniped Round 5)
Kristie-O-FIX-4 (kristiefix) / Frankenstein Destroyers Telepath (Sniped Round 5)
VILNT-R-JAM-1 (violintides) / Mystic Soldier (Shot Round 5)

eldave-R-EHT-2 (Alkadron) / Frankenstein Destroyers Vanilla Troubleshooter (Shot Round 4)
GJ-R-ANT-2 (GJanse) / Mystic Mutant (Shot Round 4)
Sai-R-PGO-2 (SaiSaysPlayGo) / Free Enterprise Telepath (Shot Round 4)
Taq-R-IIA-1 (Taquelli) / Mystic Commie Traitor (Shot Round 4)

Chick-R-KUL-4 (kuchick) / Frankenstein Destroyers Commie Traitor (Shot Round 3)
eddie-R-NIC-2 (eddie_drood) / Frankenstein Destroyers Vanilla Troubleshooter (Shot Round 3)
Sig-R-ERS-1 (Sigafoos) / Frankenstein Destroyers Mutant (Shot Round 3)
Zita-R-FUZ-2 (ziggyfuzz) / Free Enterprise Vanilla Troubleshooter (Shot Round 3)

Ash-R-FDI-1 (ashblade) / Free Enterprise Soldier (Shot Round 2)
BWT-O-UVA-5 (bwt2q) / Mystic Vanilla Troubleshooter (Shot Round 2)
JAGE-R-OXZ-3 (jageroxorz) / Romantic Vanilla Troubleshooter (Sniped Round 2)

Elad-R-RAN-2 (EladoranSureshot) / Free Enterprise Commie Traitor (Vaporized Round 1) thumbsup
Heis-R-BRG-1 (Heisenberg) / IntSec Plant (Shot Round 1)
Mesm-R-IZE-1 (mmesich) / Mystic Vanilla Troublshooter (Shot Round 1)
Robb-R-ONI-2 (Robb) / Mystic Telepath (Shot Round 1)
SA-R-ACG-1 (saraccog1) / Free Enterprise Mutant (Shot Round 1)
SEAN-R-PPP-1 (seanp) / Free Enterprise Vanilla Troubleshooter (Shot Round 1)
VOVIX-R-PIE-3 (Vovix) / Romantic Mutant (Shot Round 1)

GAME STATS:

Clones Still Standing: 3
Clones Wounded: 0

Total Casualties: 29
Clones Vaporized: 1

Total Romantics Killed: 4
Total Frankenstein Destroyers Killed: 7
Total Mystics Killed: 7
Total Free Enterprise Killed: 8

Total Telepaths Killed: 5
Total Vanilla Troubleshooters Killed: 7
Total Mutants Killed: 6
Total Soldiers Killed: 4
Total Commie Traitors* Killed: 4

Total Internal Security Plants Killed: 2

* Does not include converts

LINK TO RULES THREAD

----------------------------------------------------------------------

Round One has begun. Due to the holiday, the schedule this week is as follows: Round One ends Tuesday, October 9th. Round Two ends Thursday, October 11. Next week, we begin the standard Monday/Wednesday/Friday schedule.
 
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Re: PARANOIA: MISSION 7 - The Mission Begins...
The Cassandra Automatic Vote Tally System

Your Moderator has enabled the Cassandra Automatic Vote Tally system
for this game. In order for it to function correctly, your votes will
need to be formatted correctly. The following rules will explain what
you will need to do:

Players
1. All votes must be bolded

2. The entire vote statement must be bolded and enclosed in brackets:
[vote jmilum]

3. If your game allows, and you [vote nightfall] your vote will
be locked. Your moderator may have disabled nightfall votes.

4. Vote tallies will be automatically posted to the game thread
regularly if the tally has changed. The Tally and Vote Logs (for each
game day) are also available on the Cassandra game page.

5. If your vote is not counted be sure to check the Vote Log page and
see if it was marked invalid and why.

6. Case does not matter and simple typos will not cause the vote to fail.

7. You may [vote no lynch] if your game allows it.

8. Non voting players will be listed in the tallies. This will only be
correct if the Moderator notes which players have been killed (see below)

9. Editing a vote post will invalidate the vote and it will not be counted.


Moderators
1. The moderator will need to post [Dawn] when the day begins
(after the night results are posted) and [Dusk] when the lynch
deadline has passed and the day is over. Votes will not be counted
after [Dusk] has been posted. They will be registered again
after [Dawn] is next posted.

2. You may include a day number in the dawn and dusk post for
informational purposes, but it will not be used by the system.
Cassandra will increment an internal counter each time it sees
[Dawn] no matter what day is shown in a dawn post (i.e.
[Dawn 3] the three is allowed but ignored)

3. After dusk has been posted, the Moderator may go to the game page
on Cassandra to request a Final Tally to be posted before the normal
scan period has elapsed (i.e. Game Y gets scanned at 45 min. after the
hour, if it lynches at 7pm the moderator may request a tally to be
posted from the game page before 7:45pm. it will also be posted
regardless of whether or not it has been changed since the last
posting) - Do this by clicking on the 'Force Vote Tally' link.

4. You will need to note which players were killed via the lynch or at night by
either posting [killed jmilum] in the thread, or by going to the game
page and editing the player list. When posting in the thread, be sure to post
[dusk] before posting the lynch kill, and post [dawn] before
posting the night kill.
Example:
A. lynch time has passed so post [dusk]
B. goto the game page and select a final tally to be posted
C. check the final tally and post [killed melsana]
D. after the night deadline has passed post [dawn]
E. post the night kill with [killed kima]

Your Moderator has chosen to use the Longest Held Last Vote method for a tiebreaker - This is just for Cassandra system, and there may be a different tiebreaker specified by your Moderator in the ruleset.
Your Moderator has chosen to allow Nightfall votes.
Your Moderator has chosen to allow No Lynch votes.

Vote Log Page: http://www.thecassandraproject.org/jeremy/werewolf/game/8667...
Vote Tally Page: http://www.thecassandraproject.org/jeremy/werewolf/game/8667...
 
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Re: PARANOIA: MISSION 7 - The Mission Begins...
[Dawn]

Roles are being assigned. Please refrain from posting.
 
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Re: PARANOIA: MISSION 7 - The Mission Begins...
You may post.
 
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Eddie Drood
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Re: PARANOIA: MISSION 7 - The Mission Begins...
All traitors to friend computer should step forward for ease of execution by those of us loyal to Friend Computer.

Remember, failing to admit you are a commie traitor is treason.
 
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Re: PARANOIA: MISSION 7 - The Mission Begins...
eddie_drood wrote:
All traitors to friend computer should step forward for ease of execution by those of us loyal to Friend Computer.

Remember, failing to admit you are a commie traitor is treason.


*takes one step back*

*eyes all the traitors*

*takes note to ask R&D for a weapon with splash damage*
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Re: PARANOIA: MISSION 7 - The Mission Begins...
just a check in with friend computer. Itis thanksgiving up here so I will be busy more later.
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Re: PARANOIA: MISSION 7 - The Mission Begins...
ninja
I swore I signed up for this... soblue ... so many games starting that I could've sworn I signed up for... Now I'll actually have to do work this week. Eww.
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Re: PARANOIA: MISSION 7 - The Mission Begins...
What a fine cycle in the Rad Sector, Fellow Troubleshooters! How glorious to bask in the love from Friend Computer and accomplish its most fervent work.
 
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Re: PARANOIA: MISSION 7 - The Mission Begins...
Your Friend, The Computer, wishes to remind you that Round One ends at 3:00 PM on Tuesday, October 9th. (That's tomorrow for most of you) Thank you.
 
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Re: PARANOIA: MISSION 7 - The Mission Begins...
TheSparky wrote:
Your Friend, The Computer, wishes to remind you that Round One ends at 3:00 PM on Tuesday, October 9th. (That's tomorrow for most of you) Thank you.


All hail Friend Computer
 
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Re: PARANOIA: MISSION 7 - The Mission Begins...
jageroxorz wrote:
TheSparky wrote:
Your Friend, The Computer, wishes to remind you that Round One ends at 3:00 PM on Tuesday, October 9th. (That's tomorrow for most of you) Thank you.


All hail Friend Computer


Sucking up to Friend Computer doesn't seem suspicious at all. shake
 
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Re: PARANOIA: MISSION 7 - The Mission Begins...
Greetings, Troubleshooters,

I'm sure you all recall the glorious day in October, 1606, when Friend Computer, armed with nothing but a fork and a fatty, dark, liquid, drove back the fowl scourge of the northern wastelands. Some say he used the fork as flint, and threw the burning liquid onto the birds. Others claim the liquid disrupted the birds footing, and the fork was used for the kill. Whatever the means, it suited Friend Computer to let some of these birds live - and once a year it falls to some sorry troubleshooters to re-enact this triumph. I tell you now, friends, that the re-enactment was very successful, and there are now fewer birds then before.

It's late, so I must sleep - and as weeding out traitors is not the only job that Friend Computer has assigned to me, I'm afraid I may not get the chance to speak with most of you before the Honorable Hour of the First Purge. But know that my intentions are pure, and my thoughts and actions are always furthering the goals of Friend Computer.

Happy Hunting!
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Re: PARANOIA: MISSION 7 - The Mission Begins...
It will be difficult to complete both this and the "White 2" mission I was assigned to today, but I'll do them both or die trying. (most likely the latter)
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Re: PARANOIA: MISSION 7 - The Mission Begins...
Robb wrote:


I'm sure you all recall the glorious day in October, 1606...


Verily, I recall that as if it were yesterday. Unfortunately, it could not have been yesterday, because it most certainly took place in November, 1621. I fear a constant influx of communist propaganda has addled your memory, my otherwise entertaining troubleshooting friend. I will be sad to see you vaporized, but perhaps your next clone will be sharper with his memory of history.
 
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Re: PARANOIA: MISSION 7 - The Mission Begins...
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Re: PARANOIA: MISSION 7 - The Mission Begins...
ROUND ONE IS NOW OVER. No further Action Orders for this Round will be accepted.

Results shortly ...


[dusk]
 
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Re: PARANOIA: MISSION 7 - The Mission Begins...
After what seems like days of milling around and making hushed conversation with your fellow Troubleshooters, you notice that the whispers have turned from “What do you think of...” to “I’m gonna shoot down...” No one seems brave enough to make the first move, though.

No one, that is, until someone screams “I CAN’T TAKE THIS ANYMORE! KILL THEM!”

You don’t know who shouted that incendiary remark, but a firefight breaks out within moments!

Sheep-R, GJ-R, and Heis-R aim their lasers at VOVIX-R and fire. The lasers penetrate his armor, and the clone drops dead. VOVIX-R-PIE-3, the Romantic Mutant, has passed his expiration date.

Just as Heis-R lowers his gun smugly, he notices that BLUE-R, Elad-R, JAGE-R, and STAT-O all have their lasers pointed at him. In one multi-colored flash, Heis-R falls to the ground. Heis-R-BRG-1, the IntSec Plant, has failed in his mission for The Computer!

Elad-R smirks and mutters something about over-confident Troubleshooters, right before Ash-R, Dappy-O, eldave-R, MEER-R, SAB-R, and Sig-R unleash their own barrage of death upon him. When the smoke clears, all that’s left is one partially melted boot. Elad-R-RAN-2, the Free Enterprise Commie Traitor, is now adding a little something-something to the air in the Alpha Complex!

STAT-O chuckles to himself about the inevitability of arrogant Troubleshooters being killed off. Suddenly, Mesm-R opens fire upon him! STAT-O’s Reflec armor takes the brunt of the shot, causing STAT-O to laugh even louder.

BWT-O and TEH-O get SEAN-R in their sights and unleash a barrage of Orange laserfire. At the same time, SEAN-R and SA-R open fire upon BWT-O. The red lasers do nothing more to BWT-O than give him an impressive refracted light show, but the higher quality firepower slices right through SEAN-R’s jumpsuit, leaving a lifeless corpse in their wake. SEAN-R-PPP-1, the Free Enterprise Vanilla Troubleshooter, is feeling the sting of promoted Troubleshooters

While SA-R stares in disbelief at his firing partner’s body, Kristie-O and Zita-R take the opportunity to fire at him, ending the clone’s life. SA-R-ACG-1, the Free Enterprise Mutant, has breathed his last gasp of recycled air.

Ace-R and Guh-O line up their shots with Mesm-R’s torso. A few quick blasts is all it takes to take the clone down. Mesm-R-IZE-1, the Mystic Vanilla Troublshooter, has shuffled off this mortal coil.

Chick-R, Taq-R, and ZII-R band together and open fire against Robb-R. The clone is knocked off his feet and crashes to the ground in a heap. Robb-R-ONI-2, the Mystic Telepath, shall read the minds of the masses no longer.

The Troubleshooters take a moment to look at the death that surrounds them.

“Wow.”

---------------------------------------
Round Two has now begun, and will end at 3:00 PM BGG / Central Time on Thursday, October 11th. Players not submitting their orders before that time will forfeit their actions for the round. If all players lock their actions, I will process the round sooner. Remember that locked orders cannot be changed.


[dawn]
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Re: PARANOIA: MISSION 7 - The Mission Begins...
zombiedamn. Dead 7 times, and no smoking boot yet. shake zombie
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Re: PARANOIA: MISSION 7 - The Mission Begins...
ADDENDUM

The de-charge alarms on BLUE-R's, BWT-O's, Guh-O's, and Teh-O's lasers all begin to shriek!

(It's been a while... shake )


 
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Re: PARANOIA: MISSION 7 - The Mission Begins...
ALIVE:

Ace-R-KIM-5 (acekim) - Shot Mmes
Ash-R-FDI-1 (ashblade) - Shot Elad
BLUE-R-QTE-2 (bluelise) - Shot Heis
BWT-O-UVA-5 (bwt2q) - Shot Sean
Chick-R-KUL-4 (kuchick) - Shot Robb
Dappy-O-DAN-1 (gdapkus) - Shot Elad
eldave-R-EHT-2 (Alkadron) - Shot Elad
GJ-R-ANT-2 (GJanse) - Shot Vovix
Guh-O-EEK-6 (greek2me) - Shot Mmes
JAGE-R-OXZ-3 (jageroxorz) - Shot Heis
Kristie-O-FIX-4 (kristiefix) - Shot Saracco
MEER-R-EEA-1 (miraria) - Shot Elad
SAB-R-WLF-3 (saberwolf13) - Shot Elad
Sheep-R-BLK-1 (Blacksheep) - Shot Vovix
Sig-R-ERS-1 (Sigafoos) - Shot Elad
STAT-O-SIG-3 (StatSig) - Shot Heis
Taq-R-IIA-1 (Taquelli) - Shot Robb
Teh-O-GUY-3 (Teh Brawl Guy) - Shot Sean
ZII-R-LCH-2 (Ziilch) - Shot Robb
Zita-R-FUZ-2 (ziggyfuzz) - Shot Saracco

eddie-R-NIC-2 (eddie_drood) - NO ACTION
ESUH-R-ATE-3 (Esuh) - NO ACTION
Rubric-R-KEN-6 (Rubric) - NO ACTION
Sai-R-PGO-2 (SaiSaysPlayGo) - NO ACTION

DEAD:

Elad-R-RAN-2 (EladoranSureshot) - Shot Heis
Heis-R-BRG-1 (Heisenberg) - Shot Vovix
Mesm-R-IZE-1 (mmesich) - Shot Stat
SA-R-ACG-1 (saraccog1) - Shot bwt
SEAN-R-PPP-1 (seanp) - Shot bwt
Robb-R-ONI-2 (Robb) - NO ACTION
VOVIX-R-PIE-3 (Vovix) - NO ACTION
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Re: PARANOIA: MISSION 7 - The Mission Begins...
I think I got that right.
 
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Re: PARANOIA: MISSION 7 - The Mission Begins...
Clones Still Standing: 24
Clones Wounded: 0

Total Casualties: 0
Clones Vaporized: 0

Total Romantics Killed: 1
Total Frankenstein Destroyers Killed: 0
Total Mystics Killed: 2
Total Free Enterprise Killed: 3

Total Telepaths Killed: 1
Total Vanilla Troubleshooters Killed: 2
Total Mutants Killed: 2
Total Soldiers Killed: 0
Total Commie Traitors* Killed: 1

Total Internal Security Plants Killed: 1
 
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Re: PARANOIA: MISSION 7 - The Mission Begins...
I feel really bad for seanp. soblue
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Re: PARANOIA: MISSION 7 - The Mission Begins...
TheSparky wrote:

Just as Heis-R lowers his gun smugly, he notices that BLUE-R, Elad-R, JAGE-R, and STAT-O all have their lasers pointed at him. In one multi-colored flash, Heis-R falls to the ground. Heis-R-BRG-1, the IntSec Plant, has failed in his mission for The Computer!



Let this be a lesson to all of you: if you start a Canada chat and neglect to send me an invite, you will pay.
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