Legend tells of a legendary warrior whose Kung Fu skills were the stuff of legend.
He was so deadly, in fact, that his enemies would go blind from overexposure to pure awesomeness.
My daughter and I were trying to figure out the turn sequence and I don't think we quite understand how the game is supposed to play.
Player A places an order token on a unit in the front center. That unit "charges" into the engagement zone.
Player B places an order token on his archers in his front center and they fire...one die...and miss.
Player A then rolls 2 dice (one for the unit and one for charging) and applies hits.
Then what? Does player A issue another order token or is it player B's turn to issue an order token?
It is player B's turn to issue an order. The order token player B used for the archers was to INTERCEPT the charging unit and does not count as player B's turn.
Could player B have issued 2 orders...one to activate a banner carrier in the front center (giving an extra die) and one to activate an archer to shoot back? Not sure what you mean here...? A banner carrier troop (i.e. tile) that is part of a unit is not activated separately from the unit to which he belongs. His benefit applies to the unit whenever it is activated. This unit could have been ordered by player B to intercept player A's charging unit instead of the archers, but not in addition to them.
It's confusing to me.