I do indeed.
My daughter and I were trying to figure out the turn sequence and I don't think we quite understand how the game is supposed to play.
Player A places an order token on a unit in the front center. That unit "charges" into the engagement zone.
Player B places an order token on his archers in his front center and they fire...one die...and miss.
Player A then rolls 2 dice (one for the unit and one for charging) and applies hits.
Then what? Does player A issue another order token or is it player B's turn to issue an order token?
It is player B's turn to issue an order. The order token player B used for the archers was to INTERCEPT the charging unit and does not count as player B's turn.
Could player B have issued 2 orders...one to activate a banner carrier in the front center (giving an extra die) and one to activate an archer to shoot back? Not sure what you mean here...? A banner carrier troop (i.e. tile) that is part of a unit is not activated separately from the unit to which he belongs. His benefit applies to the unit whenever it is activated. This unit could have been ordered by player B to intercept player A's charging unit instead of the archers, but not in addition to them.
It's confusing to me.