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Subject: BGG Wargame Designer of the Month: Frédéric Bey rss

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Hunga Dunga
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This month's BGG Wargame Designer of the Month is Frédéric Bey. M. Bey is a gamer, designer and author living in Paris, France. He has done graduate work in Commerce and History.

Over the past 20 years, M. Bey has designed over 50 wargames covering ancient, medieval and Napoleonic history. He works with Pascal Da Silva, who designs the artwork for M. Bey's games.

In addition to designing wargames, M. Bey organizes the Trophée du Bicentenaire (Bicentennial Trophy), an annual international competition for wargaming whose objective is to commemorate the bicentennial of great victories of Napoleon. A specialist in Napoleonic and Roman history, M. Bey is also the author of 5 books. He has written numerous articles on strategy in the ancient world and the Napoleonic Wars. M. Bey has also written hundreds of wargame reviews for VaeVictis magazine.



M. Bey invited us to join him at his favorite restaurant, Chez Papa St. Lazare, to chat about wargames and military history over a bottle or two of Gaillac.

Please join me in giving M. Bey a warm, BGG Wargame Sub-Domain welcome!



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Gordon Reynolds
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Welcome Frédéric, (good choice hunga)
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Isaac Citrom
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Frédéric, welcome.

What makes you (or any wargame designer) decide that a previous rules set won't work with the current design; that you need to come up with something different?
.
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Hunga Dunga
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tscook wrote:
I scrape by on cognates and the tattered remnants of my grade school instruction.

No worries. We're all like that here.
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Lawrence Hung
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Hungadunga wrote:

Over the past 20 years, M. Bey has designed over 50 wargames covering ancient, medieval and Napoleonic history. He works with Pascal Da Silva, who designs the artwork for M. Bey's games.

In addition to designing wargames, M. Bey organizes the Trophée du Bicentenaire (Bicentennial Trophy), an annual international competition for wargaming whose objective is to commemorate the bicentennial of great victories of Napoleon. A specialist in Napoleonic and Roman history, M. Bey is also the author of 5 books. He has written numerous articles on strategy in the ancient world and the Napoleonic Wars. M. Bey has also written hundreds of wargame reviews for VaeVictis magazine.


Admittedly the Bicentennial Trophy and the Days of Glory system heightened my interest in Napoleonic warfare much more than before. I can't read French (though I passed the French elementary course in Alliance Francaise). I wish someday Mr. Bey can consolidate his designs in French in one English package (without the VV magazines). I would definitely buy them!
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Roger Brandon
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Congratulations Frédéric!
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Frédéric Bey
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Thanks a lot Hunga, I will try to answer message even if I'am not in the same time zone than most of you. It is 9h00 in Paris, I'am currently drinkink my Sunday morning coffee!
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Nicola Ciabatti
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Salut Fréd,

and thank you very much for designing new games every year of your Jours de Gloire Series. The one of my favourite series ever. I'm a Napoleonic wars fan and, though La Bataille is the series I like best, Jours de Gloire is by far the Napoleonic series I played most, as it has the right trade-off between realism/complexity and playing time.

So, may I ask you what are the plans plans for the future of this series?

Nick
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Frédéric Bey
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isaacc wrote:

Frédéric, welcome.

What makes you (or any wargame designer) decide that a previous rules set won't work with the current design; that you need to come up with something different?
.


Isaacc, I didn't want to design wargames because I thought that previous rules set don't work. My first motivations were wargame subjects and history: I wanted to design games about themes that were not (or not often) subjects of existing wargames.

First of all I aslo wanted to follow the Bicentenial of Napoléon's victorie (trhought games and a yearly Convention and Tournament). That was the origin of Jours de Gloire series. I have to thanks here Richard H. Berg for validating this project and giving me a contractual rights to use an to adpat his T&G system. I tried afterward to focus on less knwon battles and always follow the 200th anniversary of them: Berezina 1812 /2012 for my last one.

I also wanted to focus on Kingdom of France medvieval victories, often forgotten by designers to the profit of only Crecy or Agincourt whistle and her come the Au Fil de l'Epée series and a bunch of more than 30 battles.

At the end my main interest remains Ancient, and that gave me idea for other games : Imperator series, Syracuse/Spacterie series, Bellum Gallicum (I and II).

Thanks all for your "welcome" and your interest.

Frédéric
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Frédéric Bey
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nickcia wrote:
Salut Fréd,

and thank you very much for designing new games every year of your Jours de Gloire Series. The one of my favourite series ever. I'm a Napoleonic wars fan and, though La Bataille is the series I like best, Jours de Gloire is by far the Napoleonic series I played most, as it has the right trade-off between realism/complexity and playing time.

So, may I ask you what are the plans plans for the future of this series?

Nick


Thanks for your kind words, Nicola.

And you are one guy in my time zone at least

For sure there will be three new modules for 1813, 1814 and 1815 (2013/2014 and 2015). Currently there should be Bautzen 1813, Champaubert/Montmirail 1814 and Waterloo 1815. There could be some complements with other extra modules, but I don't know yet. 1813 and 1815 will be published by VaeVictis Collection, 1814 by Ludifolie & Canons en Carton.

We are also thinking to republish some sold-out battles with die cut-counters.

Frédéric
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Lawrence Hung
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Yes, die-cut counters are crucial to me.laugh
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Johannes Schäfer
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In the Allemagne 1813 campaign game, for calculating the cavalry bonus, one cavalry brigade equals one point for the infantry corps, while one cavalry division equals one point for the cavalry corps.

What is the design intention behind this?

Thanks!
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Piergennaro Federico
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Ciao Frédéric
I have played almost all your game systems, but I'm penalized by the fact that I hate mount the counters .
Besides the most famous systems (JDG and AFdE) I find it is a really very nice system Imperator, Semper Victor etc. and I also liked the game on the Battle of Solferino.
The only criticism I would make to the two main systems is that (IMO)the rate of depletion of the unit is too slow, but I guess it's a deliberate choice of the designer.
As for the other series (except JDG) have any project in mind?












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Alec Clair
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Hungadunga wrote:
tscook wrote:
I scrape by on cognates and the tattered remnants of my grade school instruction.

No worries. We're all like that here.


Well, except for a few free frenchs
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Alec Clair
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Thanks Hungaduga,

Frédéric,
Félicitations pour tes jeux, et tes articles historiques très intéressant.
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Frédéric Bey
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Lawrence Hung wrote:
Yes, die-cut counters are crucial to me.laugh


Lawrence, all my games will now be published this way thanks to VaeVictis and Ludifolie.


Ludifolie.com website is now a publisher and distributor of wargames.

This new area of activity is the result of an "alliance" between Pascal Da Silva (graphics), Eric Teng (game design and graphics), Eric Sublet (Ludifolie’s manager) and myelf.

Older games under the Canons en Carton label will henceforth be available from Ludifolie, and new ones will be published by it as well, with die-cut counters.

We also think to republish sol-out games, as already said.
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Frédéric Bey
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Der gluecklose Mack wrote:
In the Allemagne 1813 campaign game, for calculating the cavalry bonus, one cavalry brigade equals one point for the infantry corps, while one cavalry division equals one point for the cavalry corps.

What is the design intention behind this?

Thanks!


Cavalry bonus is not representaive of a number of men, it just reflect the hability of larger unit to use cavalry to make their own actions more efficient.

Infantry corps have then a bonus when they can count on a dedicated cavalry brigade (or division). Cavalry division also have a cavalry bonus as large cavalry unit able to detach troops, launch pursuits and so on.

Thanks for your comments an interest to my games.

Frédéric
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Frédéric Bey
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pierfederico wrote:
Ciao Frédéric
I have played almost all your game systems, but I'm penalized by the fact that I hate mount the counters .
Besides the most famous systems (JDG and AFdE) I find it is a really very nice system Imperator, Semper Victor etc. and I also liked the game on the Battle of Solferino.
The only criticism I would make to the two main systems is that (IMO)the rate of depletion of the unit is too slow, but I guess it's a deliberate choice of the designer.
As for the other series (except JDG) have any project in mind?




Thanks Piergenaro.

The rate of depletion, specifically in AFdE is really a choice. Taking for expample Poitiers 1356, Black Prince soldiers were victorious and could have smash the Frenche remains when they have been ordered to stop and have drink. Fatigue is crucila in medieval warfare, lethal casualty are more limited than during other period (there is also obvisously exception).

I have a plan for a new game in Imperator series next year.

Frédéric
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mario vallee
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*Vive L'Empereur!*
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Vive L'Empereur !
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Nicola Ciabatti
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Frédéric Bey wrote:
We are also thinking to republish some sold-out battles with die cut-counters.

I'll buy the for sure!
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Nicola Ciabatti
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Frédéric Bey wrote:
At the end my main interest remains Ancient

So, may I ask which is your personal preference for ancient wargames, tactical scale?
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Pete Henninger
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Congratulations Frédéric! Excellent.
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Frédéric Bey
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nickcia wrote:
Frédéric Bey wrote:
At the end my main interest remains Ancient

So, may I ask which is your personal preference for ancient wargames, tactical scale?


I'am for ever a fan of GBoH.

In terms of scale, I like in fact the tactical scale (battles) but also appreciate a lot strategical games (what I tried to do with Imeprator series).

You will the tell me, "why designing a game like Bellum Gallicum II" which is rather operationnal? The answer is the theme: I have been educated reading Caesar and the Gaullic Wars reamins for me one of my favourite subject in history.

Frédéric
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Marc Guenette
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Honneur mérité !
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Jon
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Bonjour Frédéric and congratulations.

I will not torture you, our fellow gamers or all of France with an attempt to write to you in my high school French. I am embarrassed to say that I have lost most of it in the mists of time and also living in the far west of Canada I have had precious little opportunity to use what I do know. Alas!

I share your love of tactical games. My question to you is.... what is it about them that attracts you?

Of late I have been subscribed to a couple of Dutch-based magazines, Ancient Warfare and Medieval Warfare. If you have not come across them I highly recommend both. What I was hoping for regarding Medieval Warfare was that since the contributors are often not from the English-speaking world that they would focus on battles and events that I know nothing about. As you alluded to, it was my attempt to get away from the Crecy/Poitiers/Agincourt literature that dominates the English world it seems. And I have not been disappointed on this front!

All the best, enjoy the week and please continue designing those games.
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