Tournament With Rotating Partners
To run a rotating player crokinole tournament you will need to determine either a set number of games to be played or a certain time limit, either method works just fine. Begin by numbering the tables 1,2,3,4 etc. and then draw for the seats the players will sit in. The easiest way to do this is by putting all of the player's names in a hat and draw one name at a time sitting the first person at table 1 in the first seat and continue drawing names one at a time placing players around each table. Alternatively you could just let everyone sit where they want for the first game.
Unlike the normal crokinole game where the first team to score 100 points wins, each game will end after eight rounds (each player will start twice). Sometimes you will score more than 100, sometimes less. Each person has a score card and writes their total points from that table as well as whether they were on the winning or losing side. Once the games for that round are complete the two winners from each table will get up and move to the next table in numerical order and the losers will stay at their table. On a tie the last team to score will move and both teams record a tie instead of win or lose. One of the losers will have to rotate one seat over so that one winner and one loser are on the same team this game. No two partners should play back to back games together. All games begin at the same time, so some quicker teams will wait while others finish up their game.
At the end of the tournament each player adds their total points scored in all of the games. The person with the highest total wins the tournament. If two or more people tie then their wins are compared to determine the overall winner (followed by the least losses if there is still a tie). Finally a playoff between tying players could be run to determine the final winner (using Cutthroat Crokinole