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Subject: Advice on running a Crokinole tournament rss

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Chris Schumann
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Saint Paul
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I have not run one or even played crokinole, but one thing to consider is whether you want to value wins over losses (like the tennis U.S. Open) or value points in all rounds (like the golf U.S. Open). It can make a big difference in strategy.

Brackets, round-robin, or Swiss pairings (where winners play winners) also all make a big difference.
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Ryan Metzler
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bjlillo wrote:
I've recently been asked to run a Crokinole tournament at one of our local conventions. Having never done this before, does anyone have any advice for me? I was thinking one-on-one rather than teams, a round robin pool play in the beginning, and ending with a bracket.

Who out there has done one of these before? What sorts of issues am I going to have to deal with?


I'd help plan potentially, if its a con i'm going to. What con?
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J. Riddell
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Webster
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IMO crokinole just isn't the same game without partnerships. Managing your quadrant and also looking out and helping your partner are a big part of the game.

You could still play with changing partnerships to determine the best player by using rules that I found for running a Euchre tournament that for kicks I tweaked for crokinole.
Quote:

Tournament With Rotating Partners
To run a rotating player crokinole tournament you will need to determine either a set number of games to be played or a certain time limit, either method works just fine. Begin by numbering the tables 1,2,3,4 etc. and then draw for the seats the players will sit in. The easiest way to do this is by putting all of the player's names in a hat and draw one name at a time sitting the first person at table 1 in the first seat and continue drawing names one at a time placing players around each table. Alternatively you could just let everyone sit where they want for the first game.

Unlike the normal crokinole game where the first team to score 100 points wins, each game will end after eight rounds (each player will start twice). Sometimes you will score more than 100, sometimes less. Each person has a score card and writes their total points from that table as well as whether they were on the winning or losing side. Once the games for that round are complete the two winners from each table will get up and move to the next table in numerical order and the losers will stay at their table. On a tie the last team to score will move and both teams record a tie instead of win or lose. One of the losers will have to rotate one seat over so that one winner and one loser are on the same team this game. No two partners should play back to back games together. All games begin at the same time, so some quicker teams will wait while others finish up their game.

At the end of the tournament each player adds their total points scored in all of the games. The person with the highest total wins the tournament. If two or more people tie then their wins are compared to determine the overall winner (followed by the least losses if there is still a tie). Finally a playoff between tying players could be run to determine the final winner (using Cutthroat Crokinole rules).

You also want to be clear on the rules of play. In particular make sure players know whether the rule about having to be within the 15 circle or at least touching the 10/15 circle when no opponent's discs are on the board will be enforced. Casual players often do not include this rule. Also reminders about the one-cheek rule are best documented.

I'd recommend using square tables if possible to be sure that players have fair and equal access to their entire space. Some players may be used to faster waxed boards, so telling people what to expect upfront might help reduce surprises. You may want to spell out some player conduct as well such as whether players are allowed to touch opponents pieces (for instance to ditch pieces touching the outside line or those that were disrupted by a shot of theirs that didn't disrupt one of your pieces). Anything that could reduce disputes might help things to go smoothly.

Whatever way you decide to run the tournament I wish you the best of luck. Crokinole is a great social game so it will offer up some nice opportunities for people to casually get to know each other as they compete.
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Marcus Perry
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I have run 2 crokinole tournaments and well over 20 Heroscape tournaments. I think the best tournament format is Swiss pairings. It does take a bit of extra work on the part of the tournament director, but it tends to provide the best play value for the highest number of participants. Partnerships are good... but depending on your attendance this can severely limit pairing options. Here is a link to a simple program that I use for swiss pairings http://www.heroscapers.com/community/downloads.php?do=file&i...
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Karl Schmit
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bjlillo wrote:

If there are any rule clarifications needed and there is a disagreement between the tournament organizer and Karl, Karl is wrong.

yuk

FWIW, I thought the REST of those tournament rules worked really well.
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