This was our first time playing Indus. We played as a favour to Buck, the owner of our FLGS, who has found himself so busy during the holiday season that he has a backlog of games to open and try for the store. He trusts our opinion on games, and so he loans us games to try, so we can teach him how to play and give him an idea of how the game plays.
On the surface, this game does not seem nearly as deep as it actually is during play. Place a guy, roll a die, move a guy. How complex can that be?
As it turns out, fairly complex. There is a lot of subtle interplay in where you try to play your own disks so that you can not only put yourself in a good position, but also attempt to block your opponent.
In this game, probably about 20 of Marisue's points came from capturing my men on the board, all the while claiming that she wasn't entirely sure what the strategy should be.
In the end it was more or less a landslide victory for her. While the game didn't realy grab either of us from the get go as some games have done, we would definitly play it a few more times before making any decisions on love or hate.