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Subject: "In-A-Tin" / "Express" Print-and-Play Design Contest - Discussion Thread rss

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Germflinger wrote:
One thing I wanted to mention was that in the US it might be difficult to find tins/containers that are labeled in ml or dl. Old tins/containers that will be re-used for the purpose of the contest may not be labeled at all or may only show how many ounces (oz) are contained in the tin.

I found this sight to help convert if needed:

http://www.convertunits.com/from/oz/to/ml

Hopefully I am on the right track with this.

100 ml = 3.38 oz

Does anyone know the rough measurements for a 100ml/3.3 oz rectangular tin?
It was actually your game for the 2 player pnp contest that made me think to switch to a "volume based" constraint, but kept it "in a tin" because I liked the sound of it.

You can also take one of those pyrex measuring cups and fill your tin / bottle of choice with water and then see how many ml it is. Also if you measure in cm the conversion is rather easy to get to ml, since 1 cm^3 = 1 ml.
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Jeremy Peet
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Very helpful guys, thank you!

Excellent idea for measuring the volume!
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Tyraziel wrote:
You can also take one of those pyrex measuring cups and fill your tin / bottle of choice with water and then see how many ml it is. Also if you measure in cm the conversion is rather easy to get to ml, since 1 cm^3 = 1 ml.
I recommend you take your game components out first, though.
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Jessey
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I can't decide what to work on, so as usual I put it to the community to decide for me vote! Results as of next Tuesday will pick my project:

Except the first one these are either sequels (Bionic, Nimbles) or refinements (Solar Smiths) of games I have designed (or have been designing in the case of Solar Smiths).

Poll
Which design idea should I pursue (first)?
Dexterity Co-Op, Kung Fu Masters fighting Hoards of Ninja
Bionic In-A-Tin, Paragraph Driven Adventure Game in a Tin
Nimbles: Prison Break, Solo Dexterity Prison Escape Game
Solar Smiths Express, manage your planet resources and support life
      31 answers
Poll created by Candi

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Nate K
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All of those would be fantastic options, Jessey, but I've got to go with Bionic. It's the juiciest theme and (for a writer/designer like me) the most interesting mechanics.
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kurthl33t wrote:
All of those would be fantastic options, Jessey, but I've got to go with Bionic. It's the juiciest theme and (for a writer/designer like me) the most interesting mechanics.
And anything that includes "paragraph driven" and "in a tin" sounds like a mighty challenge.
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lwdgames wrote:
kurthl33t wrote:
All of those would be fantastic options, Jessey, but I've got to go with Bionic. It's the juiciest theme and (for a writer/designer like me) the most interesting mechanics.
And anything that includes "paragraph driven" and "in a tin" sounds like a mighty challenge.
I'll be honest, I was hoping to draw attention away from it with the Dexterity games. Alas, so far you folk seem to want me to take on the hardest concept of the lot
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Candi wrote:
lwdgames wrote:
kurthl33t wrote:
All of those would be fantastic options, Jessey, but I've got to go with Bionic. It's the juiciest theme and (for a writer/designer like me) the most interesting mechanics.
And anything that includes "paragraph driven" and "in a tin" sounds like a mighty challenge.
I'll be honest, I was hoping to draw attention away from it with the Dexterity games. Alas, so far you folk seem to want me to take on the hardest concept of the lot
Hey, game design is an art. You should create the art that YOU want to make, not what your loyal fans want to see from you.
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kurthl33t wrote:
Candi wrote:
lwdgames wrote:
kurthl33t wrote:
All of those would be fantastic options, Jessey, but I've got to go with Bionic. It's the juiciest theme and (for a writer/designer like me) the most interesting mechanics.
And anything that includes "paragraph driven" and "in a tin" sounds like a mighty challenge.
I'll be honest, I was hoping to draw attention away from it with the Dexterity games. Alas, so far you folk seem to want me to take on the hardest concept of the lot
Hey, game design is an art. You should create the art that YOU want to make, not what your loyal fans want to see from you.
Indeed! I'm only calling out to public opinion because I can't decide which of these fine ideas to spend my time on (since I can't possible take on all four).
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kurthl33t wrote:
Candi wrote:
lwdgames wrote:
kurthl33t wrote:
All of those would be fantastic options, Jessey, but I've got to go with Bionic. It's the juiciest theme and (for a writer/designer like me) the most interesting mechanics.
And anything that includes "paragraph driven" and "in a tin" sounds like a mighty challenge.
I'll be honest, I was hoping to draw attention away from it with the Dexterity games. Alas, so far you folk seem to want me to take on the hardest concept of the lot
Hey, game design is an art. You should create the art that YOU want to make, not what your loyal fans want to see from you.
Exactly! Now listen to me and make the Kung-fu one! whistle
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huh, I seen to have tied things for Solar Smiths Express - it won me at the title
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I'm always running away from paragraph driven games because they are almost impossible to translate but you are not in a "language independent" contest
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Tyraziel wrote:


Exactly! Now listen to me and make the Kung-fu one! whistle
Great, now I'll be competing with the dexterity game design master!
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Germflinger wrote:
Tyraziel wrote:


Exactly! Now listen to me and make the Kung-fu one! whistle
Great, now I'll be competing with the dexterity game design master!
Hardly a master, just a recent addict with a lucky first break
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Candi wrote:

Hardly a master, just a recent addict with a lucky first break
Well you did a great job on your first lucky break!

Actually It would be cool if we both worked on dexterity games for this contest, it would probably help push the envelope a bit. I would be curious to see where you took a second dexterity on the back of the one you just created.

I've been trying to come up with some new approaches to the dexterity mechanic, so far...nothing ground breaking. I will keep plotting, I may need to re-theme my original idea to make it fit better for the mechanics.
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Hey guys I made a mechanic for the tin!!
You shake it up then open to reveal. (Untested)
From gallery of aVoidGames


Depending on the complexity of bottom area + Cubes you could make this have all kinds of results..
Also I just realize this is a hockey layout.

Thinking:
Hockey
You are 5 Blue cubes
Other them has 3 yellow for color blind
One Black Puck
Make requirement rules to prevent piling up cubes to one side.
Spots on the tin that let you roll better dice to shoot on goal, based also on players/foes in that part of the ice.
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aVoidGames wrote:
Hey guys I made a mechanic for the tin!!...
John. That is a wonderful idea for a hockey game!
It sounds great! Simple, elegant, understandable... everything.
I am a wee bit envious.


Please develop this idea further!


The only downside I can see at the moment is the noise level. I will add padding to my version for sure.
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pidaysock wrote:
aVoidGames wrote:
Hey guys I made a mechanic for the tin!!...
Please develop this idea further!


The only downside I can see at the moment is the noise level. I will add padding to my version for sure.
From gallery of aVoidGames

Just bought a solution for $1 (dollar tree)

Eraser Cubes coming up!

EDIT: Easy to cut but.... Don't ever ask me to cut a diamond. These things will work as cubes but I though I would be able to make dice...
EDIT 2.0: I am getting better at this

3.0
From gallery of aVoidGames


Sounds like a leather/felt dice cup... but I got a plastic bottom right now.
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aVoidGames wrote:
Eraser Cubes coming up!
All I used erasers for so far was making small stampers (seals/postmarks... you know what I mean).
I was never able to find such nice colors otherwise I might have gotten that idea earlier.

edit: I just remembered, I once cut some erasers into diamond shapes for marking victory points in a prototype.

And before you ask: The diamond shape was never perfect - I was happy because they looked their part.
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Ghislain LEVEQUE
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aVoidGames wrote:

Eraser Cubes coming up!
One of the best DIY ideas I've seen so far !!
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courtjus wrote:
aVoidGames wrote:

Eraser Cubes coming up!
One of the best DIY ideas I've seen so far !!
I would be concerned about their durability. A few games later and they're all uneven.
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slashing wrote:
A few games later and they're all uneven.
Well they are not used for dice, only for cubes
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courtjus wrote:
slashing wrote:
A few games later and they're all uneven.
Well they are not used for dice, only for cubes
Ahh, I thought they were shaken in the tin and the choice of rubber was to reduce noise during the shaking (randomization).
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slashing wrote:
courtjus wrote:
slashing wrote:
A few games later and they're all uneven.
Well they are not used for dice, only for cubes
Ahh, I thought they were shaken in the tin and the choice of rubber was to reduce noise during the shaking (randomization).
They are not shuffling enough... I might need to try the Regular tin before giving up. they are altering just a bit but not changing from left to right.

IDEAS:
I might need more colors for opportunities.
Smaller cubes for free movement, bigger box Altiod w/ better corners.

I'll make a WIP and make a game based on the amount of variation.

BTW, the cubes are durable!
EDIT: reminds me of boggle.
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I visited an artists store today - because their website said that they carry tins with exactly the correct size (which I took from here: http://www.adafruit.com/products/97#Technical Details).

So I bought a couple of them (and more stuff... I just couldn't resist) and did a few mock ups for the other fellow designers:

Example 1: 54 Settler sized cards and 5 Meeples.
From gallery of pidaysock


Example 2: 50 (well with stickers they will be a wee bit thicker than professionally printed cards)) DIN A 8 cards.
From gallery of pidaysock


Also... a small side note (since this contest really got my ideas coming, I started with another game meanwhile... here are its components):
From gallery of pidaysock

Oh no!

Okay... small components it shall be:
From gallery of pidaysock

Enough space for cards or tiles. Yay!


A note: Any other "Does it fit?" questions? Geekgold will be much appreciated if so
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