"In the previous Pocket Warfare, the tower was taken by the dark power.
The people and elves who had gathered to guard the 7 towers mostly became the dark power or died.
After that, a year has pasted and the few people and elves who were hiding finally regain the lost catapult and ballista after adversity.
The leaders of each guardian tribes had a meeting to make the conclusion that blocking the supply route of the dark power will give a little hope in the already slant war
However, they realize that this war can't be continued in the condition of so many dead or betrayed and decide to block the supply route by guerilla war.
[Game Features]
- Strategy defense game that is different from Pocket Warfare.
- Various strategic defense game play is possible with a total of 30 maps
- Distinguished game style from other defense
- Various strategic play followed by unit combination and geographical changes"
Source: The Developer Website.