Twin Kingdom Valley

Average Rating: 0.00/10
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Video Game: Twin Kingdom Valley
Primary Name
Twin Kingdom Valley
Alternate Names
Platform
Genre
Theme
Mode
Minimum Players
1
Maximum Players
1
Release Date
1984-00-00
Developer
Publisher
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ObjectID: 123289
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Twin Kingdom Valley
Nick: 
English/European Commodore Plus/4 edition
Rel Date: 1985-00-00
Publisher: Bug-Byte
Commodore Plus/4
Developer: (Self-Developed Video Game)
Media: Compact Cassette
Region: 
Rating: (Not Rated)
English
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Twin Kingdom Valley
Nick: 
English/European Acorn Electron edition
Rel Date: 1984-00-00
Publisher: Bug-Byte
BBC Micro
Developer: (Self-Developed Video Game)
Media: Compact Cassette
Region: 
Rating: (Not Rated)
English
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Twin Kingdom Valley
Nick: 
English/European BBC Micro edition
Rel Date: 1984-00-00
Publisher: Bug-Byte
BBC Micro
Developer: (Self-Developed Video Game)
Media: Compact Cassette
Region: 
Rating: (Not Rated)
English
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Link Image
Twin Kingdom Valley
Nick: 
English/European Commodore 64 edition
Rel Date: 1984-00-00
Publisher: Bug-Byte
Commodore 64
Developer: (Self-Developed Video Game)
Media: Compact Cassette
Region: 
Rating: (Not Rated)
English
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Link Image
Video Game: Twin Kingdom Valley
Twin Kingdom Valley
Nick: 
English/European ZX Spectrum edition
Rel Date: 1984-00-00
Publisher: Bug-Byte
ZX Spectrum
Developer: (Self-Developed Video Game)
Media: Compact Cassette
Region: 
Rating: (Not Rated)
English
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Description Edit | History

Twin Kingdom Valley was a text adventure game with animated pictures (on most formats) developed by Trevor Hall and released in 1983 by Bug-Byte Software.

The game was inspired by the original Adventure by Will Crowther, and was one of the first games to have active non-player characters. These characters have their own personalities: some are friendly, and will follow and defend the player, whilst others are hostile. Witches and kings are complex characters, whereas gorillas and trolls are simpler. Battle sequences have additional features including weapons which can be dropped, broken, thrown or taken away by enemies.

A major section of the software is a custom graphics language, which was a very early "scalable vector graphics" format. Hundreds of images are drawn (of objects and locations) using this custom tool.

The game has "micro databases" of information, representing the locations, objects which can be used, various creatures, and other data. The game engine runs a simulated world for these items. A small AI module allows the non-player characters to make decisions.

The original game engine was written in 6502 assembly language. The game was then ported to Z80 for the Spectrum. The newer versions (for Commodore 64 and Spectrum) have an extended game. The game was in active development again in 2006, due to the availability of new platforms. The game engine has been ported, from the original 6502, into Java, with some game design tools in C#.

Source: Wikipedia, "Twin Kingdom Valley", available under the CC-BY-SA License.

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Statistics
Video Game Rank: N/A
Commodore 64 Rank: N/A
ZX Spectrum Rank: N/A
BBC Micro Rank: N/A
Commodore Plus/4 Rank: N/A
Num Ratings: 0
Average Rating: 0.00 Ratings Breakdown
Standard Deviation: 0.00
Num Views: 286
GeekBuddy Analysis: Analyze
Similarly Rated: View
Avg. Game Weight: 0.0 Weight Breakdown
Fans: 0
Personal Comments: 0
Users Owning: 1
Users Wanting: 0
Users Trading: 0 [find trade matches]
Has Parts For Trade: 0
Want Parts In Trade: 0
Price History: View
Total Plays: 0
Plays This Month: 0
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